From Zero just came in mail for me today, I'll have to watch summaries of Sky trilogy, because unfortunately I don't have a way to play on PCProbably gonna wrap Ys IX tomorrow. I think Trails From Zero will be next on the list.
You're in for such a treat! Ys8 is the best, and so is Trails!About 20 hours in Ys 8 it's really great. My first Ys game, wasn't grabbing me to much in the beginning. But the further I'm getting in just keeps getting better. May have to start trails series after this game.
Carrying on my quest to play the Xenoblade chronicles trilogy. After finishing and enjoying 1 I started 2. I'm about 30 ish hrs in now. I arrived in indol the holy city.
The game feels like a step back from XC1 in many ways. The graphics can look terrible at times even on docked. Blurry visuals when there's not much on screen like your party in front of a wall, tons of pop in including quest giving NPCs that spawn as you run past, random frame rate issues (like you move the camera one way it's fine but immediately move it back the opposite way and it slows down why the difference?), the big and ugly ass UI that looks it's from first iPhone and so on.
Sound is a weird one. The English accents are fine I like the variety given to each country but it's poorly done for the most part. Important events where the characters are hyper energetic but the voice is a calm and slow. Rex voice actor cant shout or scream to save his life. Mytha and Pyra have terrible voices that lack emotion and at times sound like the actors are phoning it in, mythra reveal cutscene for example a huge event happened and she's finally ready to fight but she's got a disinterested monotone voice that really takes you out of the situation. Also a lot of characters have this slow cadence to to their speech, it's obviously to fit with the lip sync (which still fails most of the time) but it's distracting.
The story isn't the gripping and for large portions there's no real driving factor, you bumble your way to country to country. Some characters have wild designs like most female blades showing skin (I'm not opposed to it, but that's all there is to them, for example I don't know anything about Pyra creation/backstory other than she's got a nice figure). Rex himself has the most stupidest design ever, he's a fucking salvager with armour and he fights in mostly his under armour leotard thing showing. Link in his undies in BOTW looks more intimidating than goofy ass Rex.
Game play. This a doozy. The game is VERY stingy in what is available to you at any given time. You keep unlocking different parts of the battle system at varying times. In 30hrs in and I'm still being given tutorials of what new things I can do. Because you lack so much the combat feels bare bones and a drag for large portions.
In the early game all I could do was auto attack, fire of arts and use a special. That's it. No element combos, no chain attacks. It was so slow and boring.
Then when I finally unlocked element combos many hours in but because of the limited number of characters and their elements I could only use 2 or 3 combos of fire, water, earth. In a fight I might only get 1 combo off. Worse is that element combos charge so slowly between party members so often the timer would run out before I could land the final 3rd element. If I didn't then I have to start from element 1 again. I actually looked up online guides and learned there are items that increase the charge time of elements (the pouch items). The fucking game never told me this, it would've helped greatly if I was told this earlier. Now charging element combos is much faster and much more enjoyable. However that also means other items are relatively useless, would I have a slightl defense increase or faster charging abilities which can lead to more damage, more combos, quicker kill times? Makes most items obsolete.
Speaking of not telling you things the game has serious case of giving you half the details. Tutorials only explain the basics and there is no codex or menu screen to re read tutorials, if you miss it the first time or don't understand though luck.
The biggest offender is navigation - any time you get a marker you get a compass on the top of the screen which sounds standard, except it fundamentally doesn't work. The compass can give the location of the place you're meant to go or it gives the route to take even if the location is elsewhere. There is no way of knowing so I routinely got lost going the wrong direction. In the first world Gormot I had lots of trouble navigating the forest because the compass tells me to go somewhere but I can't, it's a dead end. Any ledges around also don't lead anywhere. Instead I have to in the opposite direction first through a clearing, past a few level 80 enemies and get to a fork that finally takes me in the right direction. Again I had to look it up online because I didn't know the compass was fucking broken and doesn't work as you'd expect most of the time.
Having said all that I'm still enjoying it. I mean I have to be if I put in 30hrs with a game that has so many gameplay design and performance issues. The charming characters the battle system slowly getting better and I guess the Xenoblade brand name are carrying my interest. If not for those I wouldce dropped this game within the first say 5 hours because even then it was huge slog to get through.
Well I finally completed XBC2. 60hrs, very few side quest, lvl 70.
Unfortunately my biggest worries never resolved themselves. Story got more interesting as time went on but almost everything else about the game hardly improved or got worse.
The combat had a few more additions but nothing to major. Many mob fights took way too long even if they were a couple levels below me. The best info I got was some items made your art meters full faster which is game changer for both rex and every one else. These speed up items should've been talents or abilities or something, the base attack speed is too slow imo. As the combat system never really changes outside what elements your blades are boss battle were a chore and there was no uniqueness to them. There's no difference fighting a group of bandits vs fighting a super powerful character, battles play out the exact same way. What makes it worse is there's almost no gameplay variety to them: bosses don't have exploitable weaknesses, special moves to counter, new phases of the fight, unique mechanics etc.
The final boss is one of the worst final bosses I've ever had the displeasure of fighting. All the above apply but there fundamentally broken parts about the fight. You can only fight it head on so your position spefic attacks are useless, healing potions are dropped far away from you so sometimes you can't reach in time for an emergency heal, you party sometimes will not fucking attack the adds the appear, the boss at time is so far away to hit but can still fire more pr less to instant kills, party AI paths is so bad they will never move or be stuck in position and soc much more. The fight is legit broken at times and I died 10 or so times in a row and 9 were due to things completely out of my control like party not resurrecting me because they're stuck in place. I got fed up and looked up starts and the only thing I found was that when it's firing it's super use a chain attack to get invincible frames, it's basically an exploit/cheese. On my 10th attempt i did the strat and not only did it work to alleviate the insta kills it also got my party out of their buggy states where they wouldn't move. Hurray for a final boss that is so buggy that you need to cheese it to have a decent fight. When I beat it I didn't feel joy or accomplishment, i relieve like I felt like I finally finished the dirty dishes.
Exploring actually got worse. Navigation was still as bad as ever as the compass continued to give wrong directions, field skills became more prevalent to access certain mandatory routes or treasures, the gatcha blade mechanic became unbearable because even when I used rare or legendary core I still got common blades. All my unique blades were random from common cores. When a field skill check prevented me from progressing because I didn't have the correct skills (eg electric mastery to open a locked door) I need to keep unlocking new blades, 9/10 it's the wrong element so I waste time. It is a shitty design choice.
Some areas were terrible to explore. The cave under fonsett village was one of the worst part of the game: you lose Pyra who is you all round blade, you can only charge up to lvl 1 specials, monsters are highly aggressive, the layout has tiers so if you fall from above you have to go back to the beginning of your route. There's a later area in world tree where robots can call for reinforcements so sometime you can be fighting 5 or more enemies in cramped spaces and it's a total shit show in what you can see and what your party targets or draws aggro.
Finally the story. NGL I was more engaged with the characters, even some of the villains like Jin. However things were becoming more predictable as played don. It became very top heavy as things events played out and pasts revealed: evil being wants to destroy the humans because people are pigs, another evil being wants to destroy the entire world because it's his role, hero wants to save because of his friends (yeah Rex literray says as much) and so forth. You can see things a mile away. Also having bad guys do terrible shit and explicitly declare they will kill more but heroes continually excuse them because deeeeep down they have good intentions is fucking annoying. It was happening right to the end. Character Depth was very shallow too, all you party mates have very surface level backgrounds and any surprises aren't elaborated on. Case in Nia has a huge secret but when it's revealed it's a memory flashback and her situation is never addressed again.
The connection to Xenoblade 1 was interesting. I'm not too sure how I feel the way the games are connected because raises more questions than answers. This game seems like both a prequel to XC1 and an alternate reality. I wasnt too fond of its inclusion right at the end of XC1 but here there's some more information given which recontextualises XC1 to make it easier to swallow. I'm not sure about the alternative reality though, it seems like there's bigger questions of what was happening in the original universe to make this one a possibility and how exactly were new universes created because it could easily be alien tech. I'm planning in playing Xenoblade 3 straight after so I hope that game finally addresses all this multivers stuff
Overall I think it's a massive down step from XC1. Story was weaker, performance and visuals were very rough especially when BOTW is also available on the switch, gameplay designs like gatcha blades and unlocking huge portions of combat behind chapters are detrimental and the exploration is held back by poor navigation and having little to do within the worlds. I'd proba give XC2 a 7 at most, mostly it's a 6 with a few cool moments here and there. I enjoyed some of the characters and their interactions but almost everything else wasn't that great or enjoyable. There's so much potential behind the game but failed in many of its executions. I heard the DLC is good but honestly I don't I want to get back into this game, I've done enough. Maybe down the line I'll get the dlc but right now ive had more than enough of the the game, it's time to finish the trilogy. Hopefully XC3 is step up and is more like XC1 than 2.
I really tried to like the game, I always hoped there would a cool new story point or a new gameplay mechanic that changes everything but none of it never came. If I wasn't committed to finishing the trilogy I would've given up playing XC2 long long ago. I can excuse shortcomings if the game is really fun to play but like I said there were many design choices that were poorly made right up to and including the final boss.I think you ended up landing even further on the negative end of the spectrum than I did at the end, but uh, yeah, basically that.
Here's a great video now that you've finished that rips the game apart.
Amusingly, I also had my spouse pick X3 up for me in Japan, so I guess I'm a glutton for punishment.
That game(and its sequel) need a port on current gen. Well, what it really needs is a remake, but Atlus simply doesn't have the manpower to do that.I just got past minotaur in SMT4, banger music but what a stupid luck based fight. I don't like how physical skills use mp instead of hp in this game
Enjoy, absolutely incredible game and my favorite in the series. My opinion of it only grows with time.On my quest to finish the Xenoblade trilogy I've started Xenoblade chronicles 3 today. About 5 hours, got the full cast and fought mobius and beat consule K.
From the beginning to where I am I'm saying wow fucking wow. What an awesome first few hours. Starts with a very sombre theme of a meaningless life of birth and death, it's a messed up plot to get into already and I can already anticipate a lot of characters will end up dying. It's going to a tear jerker isn't it?
The cinematography has come on leaps and bounds, at times it feels like a AAA game with dynamic camera use and great character animation in every scene. Graphics look great, it's very anime in style but everything looks so much cleaner and sharper than in XBC2 where a lot of times it was a blurry mess even on docked mode. Music is once again excellent, the Xenoblade series top tier soundtrack. The voice work is so much better, it now seems like there was better voice direction as the emotion of the voices matches the characters actions in contrast to 2 where Rex might be flailing his arms in excitement but the voice is calm and steady lol.
The gameplay is really fun and so far already the best of the 3. The MMO triangle of tank+healer+DPS works very well here even with an 6 party members, I get heals regularly and DPS position themselves correctly. It's so easy and effortless. Fights against mobs aren't long, it's surprisingly easy to coordinate position thanks to AI having a better understanding (now when I use a break attack the AI will almost always follow up with a topple attack and a daze attack to keep the combo going). Swapping characters to fine tune tactics is a little clunky as you have to scroll through everyone but it's really helpful if say you want to manually move your healer to a position that's close to everyone so the AOE heal affects as many as possible. The boss fight with consule K was the best example as I was using every trick like break combos, chain attacks, oroborous links and everything worked smoothly. The only thing I'm not really a fan of ATM are chain attacks at they're a little obscure to understand but nothing a bit of looking up won't fix.
The characters are great so far. Noah being reserved makes a nice change from typical high energy protags (though I don't think Noah is that entertaining) and the rest of the cast have their personality traits which I expect will get expanded on. So far I'm liking Eunice, Sera, Lanz and surprisingly Taion.
As I've said I'm only a few hours in but it's a massive improvement over XBC2 in almost every way. I mean the compass actually works in this game! It already blows that game away. I dunno if it will match XBC1 but it's got a great start. Long forward to the rest of the adventure.
Great analysis! I FULLY agree, I think it's one of the strongest opening hours of any JRPG or any game in general!On my quest to finish the Xenoblade trilogy I've started Xenoblade chronicles 3 today. About 5 hours, got the full cast and fought mobius and beat consule K.
From the beginning to where I am I'm saying wow fucking wow. What an awesome first few hours. Starts with a very sombre theme of a meaningless life of birth and death, it's a messed up plot to get into already and I can already anticipate a lot of characters will end up dying. It's going to a tear jerker isn't it?
The cinematography has come on leaps and bounds, at times it feels like a AAA game with dynamic camera use and great character animation in every scene. Graphics look great, it's very anime in style but everything looks so much cleaner and sharper than in XBC2 where a lot of times it was a blurry mess even on docked mode. Music is once again excellent, the Xenoblade series top tier soundtrack. The voice work is so much better, it now seems like there was better voice direction as the emotion of the voices matches the characters actions in contrast to 2 where Rex might be flailing his arms in excitement but the voice is calm and steady lol.
The gameplay is really fun and so far already the best of the 3. The MMO triangle of tank+healer+DPS works very well here even with an 6 party members, I get heals regularly and DPS position themselves correctly. It's so easy and effortless. Fights against mobs aren't long, it's surprisingly easy to coordinate position thanks to AI having a better understanding (now when I use a break attack the AI will almost always follow up with a topple attack and a daze attack to keep the combo going). Swapping characters to fine tune tactics is a little clunky as you have to scroll through everyone but it's really helpful if say you want to manually move your healer to a position that's close to everyone so the AOE heal affects as many as possible. The boss fight with consule K was the best example as I was using every trick like break combos, chain attacks, oroborous links and everything worked smoothly. The only thing I'm not really a fan of ATM are chain attacks at they're a little obscure to understand but nothing a bit of looking up won't fix.
The characters are great so far. Noah being reserved makes a nice change from typical high energy protags (though I don't think Noah is that entertaining) and the rest of the cast have their personality traits which I expect will get expanded on. So far I'm liking Eunice, Sera, Lanz and surprisingly Taion.
As I've said I'm only a few hours in but it's a massive improvement over XBC2 in almost every way. I mean the compass actually works in this game! It already blows that game away. I dunno if it will match XBC1 but it's got a great start. Long forward to the rest of the adventure.
Well I finally completed XBC2. 60hrs, very few side quest, lvl 70.
Unfortunately my biggest worries never resolved themselves. Story got more interesting as time went on but almost everything else about the game hardly improved or got worse.
The combat had a few more additions but nothing to major. Many mob fights took way too long even if they were a couple levels below me. The best info I got was some items made your art meters full faster which is game changer for both rex and every one else. These speed up items should've been talents or abilities or something, the base attack speed is too slow imo. As the combat system never really changes outside what elements your blades are boss battle were a chore and there was no uniqueness to them. There's no difference fighting a group of bandits vs fighting a super powerful character, battles play out the exact same way. What makes it worse is there's almost no gameplay variety to them: bosses don't have exploitable weaknesses, special moves to counter, new phases of the fight, unique mechanics etc.
The final boss is one of the worst final bosses I've ever had the displeasure of fighting. All the above apply but there fundamentally broken parts about the fight. You can only fight it head on so your position spefic attacks are useless, healing potions are dropped far away from you so sometimes you can't reach in time for an emergency heal, you party sometimes will not fucking attack the adds the appear, the boss at time is so far away to hit but can still fire more pr less to instant kills, party AI paths is so bad they will never move or be stuck in position and soc much more. The fight is legit broken at times and I died 10 or so times in a row and 9 were due to things completely out of my control like party not resurrecting me because they're stuck in place. I got fed up and looked up starts and the only thing I found was that when it's firing it's super use a chain attack to get invincible frames, it's basically an exploit/cheese. On my 10th attempt i did the strat and not only did it work to alleviate the insta kills it also got my party out of their buggy states where they wouldn't move. Hurray for a final boss that is so buggy that you need to cheese it to have a decent fight. When I beat it I didn't feel joy or accomplishment, i relieve like I felt like I finally finished the dirty dishes.
Exploring actually got worse. Navigation was still as bad as ever as the compass continued to give wrong directions, field skills became more prevalent to access certain mandatory routes or treasures, the gatcha blade mechanic became unbearable because even when I used rare or legendary core I still got common blades. All my unique blades were random from common cores. When a field skill check prevented me from progressing because I didn't have the correct skills (eg electric mastery to open a locked door) I need to keep unlocking new blades, 9/10 it's the wrong element so I waste time. It is a shitty design choice.
Some areas were terrible to explore. The cave under fonsett village was one of the worst part of the game: you lose Pyra who is you all round blade, you can only charge up to lvl 1 specials, monsters are highly aggressive, the layout has tiers so if you fall from above you have to go back to the beginning of your route. There's a later area in world tree where robots can call for reinforcements so sometime you can be fighting 5 or more enemies in cramped spaces and it's a total shit show in what you can see and what your party targets or draws aggro.
Finally the story. NGL I was more engaged with the characters, even some of the villains like Jin. However things were becoming more predictable as played don. It became very top heavy as things events played out and pasts revealed: evil being wants to destroy the humans because people are pigs, another evil being wants to destroy the entire world because it's his role, hero wants to save because of his friends (yeah Rex literray says as much) and so forth. You can see things a mile away. Also having bad guys do terrible shit and explicitly declare they will kill more but heroes continually excuse them because deeeeep down they have good intentions is fucking annoying. It was happening right to the end. Character Depth was very shallow too, all you party mates have very surface level backgrounds and any surprises aren't elaborated on. Case in Nia has a huge secret but when it's revealed it's a memory flashback and her situation is never addressed again.
The connection to Xenoblade 1 was interesting. I'm not too sure how I feel the way the games are connected because raises more questions than answers. This game seems like both a prequel to XC1 and an alternate reality. I wasnt too fond of its inclusion right at the end of XC1 but here there's some more information given which recontextualises XC1 to make it easier to swallow. I'm not sure about the alternative reality though, it seems like there's bigger questions of what was happening in the original universe to make this one a possibility and how exactly were new universes created because it could easily be alien tech. I'm planning in playing Xenoblade 3 straight after so I hope that game finally addresses all this multivers stuff
Overall I think it's a massive down step from XC1. Story was weaker, performance and visuals were very rough especially when BOTW is also available on the switch, gameplay designs like gatcha blades and unlocking huge portions of combat behind chapters are detrimental and the exploration is held back by poor navigation and having little to do within the worlds. I'd proba give XC2 a 7 at most, mostly it's a 6 with a few cool moments here and there. I enjoyed some of the characters and their interactions but almost everything else wasn't that great or enjoyable. There's so much potential behind the game but failed in many of its executions. I heard the DLC is good but honestly I don't I want to get back into this game, I've done enough. Maybe down the line I'll get the dlc but right now ive had more than enough of the the game, it's time to finish the trilogy. Hopefully XC3 is step up and is more like XC1 than 2.
At first no, the game wasn't hard or anything so I personally didn't feel the need to lower teh difficulty. I did however over level a ton, every time I got the level up screen at inns I always went as high as possible and smooth things over. Often I was 5 or more levels higher than the surrounding areas mobs lol. Fights weren't long enough to be frustrating but long enough I could go through elemnetal combos and make use of chain attacks to their full potential.It's late, but did you turn down the difficulty of Xenoblade 2 (or consider doing so)? Around a third the way through Xenoblade 2, I got sick of fights taking so long and put it on easy mode, which ended up increasing my enjoyment of battles by drastically reducing the time spent in them.
Other than that, I agree with much of what you said about the game (the field skill locks and gacha mechanics annoyed me the most). I think I also rushed through to the end and had a similar playthrough time.
Honestly trails and Yakuza 7 feel so similar in the sense of building an interesting world and great great character writing.Beat Yakuza Like a Dragon, probably my favorite Yakuza game now and I prefer Ichiban as the lead already. Could be just a honeymoon phase thing but I've played 0, Kiwami, and Kiwami 2 so I've had way more time with Kiryu and the party dynamic with Like a Dragon just adds so much.
I already wanna play more Yakuza but gonna go back to the Trails series first probably. I'm about to be behind more games than I've finished in this series once Daybreak comes out so it's time to catch up.
Xenoblade 3 chapter 5 ending and the beginning of chapter 6.
Wow.
That was simply amazing. The story, the character animations, the voice work, the music, that final smile, the return. I sat through like 3hrs of cutscenes and went through shock, tears and joy. The funny thing I wasn't that into these 2 particular team members, I thought they were boring goody 2 shoes for the most but now I'm fully invested in them both and their "counterparts"
There was a thread ages ago asking for the best cutscenes from this and last gen and the above 2 were mentioned mutiple times and now I had the pleasure of seeing why. They easily some of the best scenes I've seen in any game ever.
Oh and bitchqueen will never stop being funny lmao.
Xenoblade 3 chapter 5 ending and the beginning of chapter 6.
Wow.
That was simply amazing. The story, the character animations, the voice work, the music, that final smile, the return. I sat through like 3hrs of cutscenes and went through shock, tears and joy. The funny thing I wasn't that into these 2 particular team members, I thought they were boring goody 2 shoes for the most but now I'm fully invested in them both and their "counterparts"
There was a thread ages ago asking for the best cutscenes from this and last gen and the above 2 were mentioned mutiple times and now I had the pleasure of seeing why. They easily some of the best scenes I've seen in any game ever.
Oh and bitchqueen will never stop being funny lmao.
The actual side quests are still mostly fetch or hunts but the context and reasoning behind them are 10x better. Makes it more compelling to see them though.It's indeed that good. By the way how are you feeling about sidequests this time around.
I'm about 20 hours into my first playthrough of Xenoblade Chronicles DE, spent the evening starting out in Satorl Marsh, and think I am starting to get the appeal of the game. Like something is starting to click. Very happy about it.
Oh man, absolutely. Coming off the Guar Plain music, which is not really for me (especially night), this was like whiplash for how much I loved it.The night time music and graphical change in Satorl Marsh is 10/10 video game music. Stunning.
Finished Tales of Arise and thought it was absolutely awesome. 90+ hours, finished all side quests (at least I think so, don't use guides) caught almost all the fish, beat all boss zeugles and extra dungeons. Cast was awesome and suuuper likable, story was entertaining and gameplay was tons of fun. Minor complaint is that the battle mechanics were a bit too hectic, even for a Tales game, the finishing moves epilepsy inducing and there was too much unnecessary optional dialogue.
Strong 4/5
Excellent job Tales Team!
Oh and the second opening might be one of my favorites in any JRPG. Spoilers, obviously ^^
Bit late to comment on this, but really I don't think I have played that got me as much as Chapter 5 + beginning of Chapter 6. Absolutely astounding. I rarely rewatch cutscenes of a game, but I just can't help to, every now and then, go back and rewatch everything.Xenoblade 3 chapter 5 ending and the beginning of chapter 6.
Wow.
That was simply amazing. The story, the character animations, the voice work, the music, that final smile, the return. I sat through like 3hrs of cutscenes and went through shock, tears and joy. The funny thing I wasn't that into these 2 particular team members, I thought they were boring goody 2 shoes for the most but now I'm fully invested in them both and their "counterparts"
There was a thread ages ago asking for the best cutscenes from this and last gen and the above 2 were mentioned mutiple times and now I had the pleasure of seeing why. They easily some of the best scenes I've seen in any game ever.
Oh and bitchqueen will never stop being funny lmao.
Did you play the DLC? I loved the game but never came back for what sounded like meager DLC, but it's rare enough to find a poster on Era not shitting on the game it would be nice to hear the impressions from someone positive on the game lol.