Ocarina of time and Majora's Mask 3D for me. I really like how the rest of the games look, technical constrains and all.
Yeah the enemy design in Skyward Sword is REALLY REALLY bad. What were they thinking with that Tentalus design? The amazing music and atmosphere was utterly ruined by thatSkyward Sword, easily. The attempt at using an impressionist style to mask the blurry nature of the game doesn't work and just makes it look... even more blurry. The enemy designs are also on the whole some of the worst Zelda has ever produced, bar none.
Skyward Sword, easily. The attempt at using an impressionist style to mask the blurry nature of the game doesn't work and just makes it look... even more blurry. The enemy designs are also on the whole some of the worst Zelda has ever produced, bar none.
"Ugly ass Ghibli shit"
I think this may be the first time those words have been put together in that order.
I've always thought it looks like a character that would be in Kingdom Hearts if SE lost the rights to use Disney characters.Abysmal.
That tentacle boss legitimately looks like a Ubisoft Rabbids character.
I'm obviously not calling the Studio Ghibli aesthetic ugly. It's just BotW's particular spin on the style which looks like trash.
Which forum circa 2002 did you quote here, it's funny stuff.Its Wind Waker. Like you let Nickelodeon make your Zelda game.
I legitimately think the "lighting" in the N64 OoT's attract mode is really good, as well as in those castle comparison shots. The intro's OG lighting really captures that early morning light, whereas the 3DS version's ground looks odd compared to the sky, with a yellow filter over everything that doesn't look cohesively appliedI also want to point out that OOT 3D and N64 OOT have fairly different looking art styles. The original game had a much more subdued colour pallet with darker lighting:
I edited their post lolI legitimately think the "lighting" in the N64 OoT's attract mode is really good, as well as in those castle comparison shots. The intro's OG lighting really captures that early morning light, whereas the 3DS version's ground looks odd compared to the sky, with a yellow filter over everything that doesn't look cohesively applied
Wait did you edit their post, or did they actually say that
I think a lot of it is over compensation for the 3ds duller screen (a side effect of glasses free 3d screens). So yeah it looks oversaturated on modern displays.I legitimately think the "lighting" in the N64 OoT's attract mode is really good, as well as in those castle comparison shots. The intro's OG lighting really captures that early morning light, whereas the 3DS version's ground looks odd compared to the sky, with a yellow filter over everything that doesn't look cohesively applied
Wait did you edit their post, or did they actually say that
Yeah, I LOVED WW when it was revealed, and i just remember all the "celda" backlash after the Spaceworld Demo. Now all of a sudden everyone loves WW and shits on TP? I was ahead of the curve.
miyamotozelda.jpg
To think that the remake will be 10 years old this year...Not sure if it counts as "3D", but I think Link Between Worlds might be the ugliest. It's like the Zelda equivalent of the sterile, lifeless New Super Mario Bros art style:
I also want to point out that OOT 3D and N64 OOT have fairly different looking art styles. The original game had a much more subdued colour pallet with darker lighting:
Its Wind Waker. Like you let Nickelodeon make your Zelda game.
One where I'm allowed to express my opinion freely.
I think a lot of y'all are being too lenient on OOT/MM because of their age and general reputation. Those games are very ugly! I mean, most N64 games were, but still! TP/SS are not great but still an improvement.
I prefer TP if that's what you mean, because it has more colours overall, (well once you finish the twilight areas) 2/3rd of Skyward Sword's Hyrule is the canyon or desert and they blur together a bit. I like the new versions of the old races in TP. Some of the designs like its Hyrule Castle and Eldin Bridge have become quite reconisable.The twilight monsters look fantastic, and the bosses mostly look awesome. I agree the human NPCs look dodgy and the twilight realm is repetitive, but it some strong artistic design in many places. Midna is one of my favourite character designs in the whole series and she's alone, better than anything in SS.
I legitimately think the "lighting" in the N64 OoT's attract mode is really good, as well as in those castle comparison shots. The intro's OG lighting really captures that early morning light, whereas the 3DS version's ground looks odd compared to the sky, with a yellow filter over everything that doesn't look cohesively applied
I still think Ocarina of Time looks great in higher-resolution, though I admit I probably just have crazy nostalgia goggles:
You missed a very fun game. looks great in 3D.Why can't I vote for A Link Between Worlds? Ugly ass art style and the painting gimmick was such a turn-off. Never bought it
I still think Ocarina of Time looks great in higher-resolution, though I admit I probably just have crazy nostalgia goggles: