Asura's Wrath vs Wyzen.
The game was full of crazy setpieces, but that was one that stood out for me.
The game was full of crazy setpieces, but that was one that stood out for me.
+1 for the first appearance of the stranger. Absolutely hype introduction.
This I agree with. The Crysis series featured huge sprawling set pieces. Even Crysis 2 which was a more constrained game had you engaging in these spectacular battles in the streets of New York where you were almost always in control. Heaps of physics, large numbers of NPCs, and so on. Basically any major battle in Crysis 1 was a set piece that leaves a lot of modern games for dead in terms of environmental reactivity. That mission in Crysis 1 with the tanks, or that mission in Warhead with the train. Crysis 3 also had some spectacular set pieces where you were set loose in a huge environment.
F.E.A.R. works as a great counterpoint (or exception rather).One of the things about first person games is that taking control away from the player is far more overt. The artificiality of cinematic set pieces is more difficult to hide.
UC2 train start to close. you youngins and your Uncharted 4. shits whack
The first encounter with the stranger in God of War (2018) was quite spectacular with a strangely otherwordly and moody build-up.
Best tutorial ever.
Basically the entirety of Bayonetta, but particularly the ending of 1 and the beginning of 2.
Hm...so many great ones, but the one who is the most memorable to me is fighting the Stranger for the first time in God of War. It was a big WTF?! moment out of the blue. And the music...God, I love the eerie and haunting Stranger theme.
The nuke in Modern Warfare. Sure, it's cliche to say, but everyone remembers it, and it sure as hell was a surprising moment. Call of Duty 4 is one of the last games in the series that actually has an anti-war message, and this scene really did clinch it.
MW Remastered took the original scene and kicked it up a notch. It was still a gut punch for me to see the cloud simply due to how Raven Software remixed the layout a little bit and made the atmosphere so much more oppressive. It's not just you in the aftermath of the blast; other soldiers are dead or dying all around you, however few there may be. The improved sound and visual design really makes the moment.
MGS3 final 2 hours, greatest final 2 hours in the history of gaming