The title is self-explanatory: when you hear "DooM," what first comes to mind?
The shooting gameplay to me is it's most integral component. While the labyrinthian levels are absolutely pivotal to Doom, Doom wouldn't be what it is today without creating the gold standard for quick and precise FPS movement. I'm confident that if Doom released back in the day with linear stages, keeping the same movement and guns, it still would've been incredibly popular.
What do yall think? Could Doom have cut it back in the day sans the shooting, simply being a 3D maze adventure? Would it have had the same longevity without mods and such?
The shooting gameplay to me is it's most integral component. While the labyrinthian levels are absolutely pivotal to Doom, Doom wouldn't be what it is today without creating the gold standard for quick and precise FPS movement. I'm confident that if Doom released back in the day with linear stages, keeping the same movement and guns, it still would've been incredibly popular.
What do yall think? Could Doom have cut it back in the day sans the shooting, simply being a 3D maze adventure? Would it have had the same longevity without mods and such?