As someone who hasn't played Soulsborne, it's weird to see so many mentions of it here. I thought the games were lauded for great boss fights
When 90% of them are fantastic, the other 10% just tend to stand out a lot more.
As someone who hasn't played Soulsborne, it's weird to see so many mentions of it here. I thought the games were lauded for great boss fights
Nah, it's not particularly cool to push the player to that extent in the first hour of play. I'm all about a boss like that existing, but throw it in as a halfway point or a little more.It's a skill check for sure. I wouldn't call it badly designed, though, just challenging. It had been a while since a Castlevania actually pushed the player.
The Angel of Slaughter in Trails in the Sky SC. If you didn't go into that fight knowing what was gonna happen you'd end up dead before you got a turn off more than likely.
How'd we get to page 3 before The Imprisoned got mentioned?
- First off, it's a timed boss fight. You have a fair bit of time, but it's still uneeded stress that you don't need for it.
- The arena is giant and your Stamina bar isn't big enough to handle it. So it's a constant game of running about after the Imprisoned balancing the green stamina bar (Please drop that Stamina Bar Zelda, it's the worst).
- You have two options to fight in. Either run up above the Imprisoned and drop onto it's head, pray you don't fall off with the uneven geometry of the head and bash the stone into it's head. Repeat three times. This is the running option and the moment you fall off you get frustrated and have to do more running.
- The other option is to stub those white toes of his so he falls over. On yeah, when he steps, he makes a shockwave that deals damage and knocks you back.
- After hitting him once, he'll start sliding on the ground up the hill, being fully invincible at the time. You can't do anything at this point as you just watch your time to beat this phase drop.
- Oh, and guess what, you need to beat this guy 3 TIMES over the whole game.
- As an added bonus, he is terrible to fight in Hyrule Warriors as well.
He's also one of the worst looking bosses in the Zelda Series as well.
Oh god. That was too big for me to see.
How'd we get to page 3 before The Imprisoned got mentioned?
- First off, it's a timed boss fight. You have a fair bit of time, but it's still uneeded stress that you don't need for it.
- The arena is giant and your Stamina bar isn't big enough to handle it. So it's a constant game of running about after the Imprisoned balancing the green stamina bar (Please drop that Stamina Bar Zelda, it's the worst).
- You have two options to fight in. Either run up above the Imprisoned and drop onto it's head, pray you don't fall off with the uneven geometry of the head and bash the stone into it's head. Repeat three times. This is the running option and the moment you fall off you get frustrated and have to do more running.
- The other option is to stub those white toes of his so he falls over. On yeah, when he steps, he makes a shockwave that deals damage and knocks you back.
- After hitting him once, he'll start sliding on the ground up the hill, being fully invincible at the time. You can't do anything at this point as you just watch your time to beat this phase drop.
- Oh, and guess what, you need to beat this guy 3 TIMES over the whole game.
- As an added bonus, he is terrible to fight in Hyrule Warriors as well.
He's also one of the worst looking bosses in the Zelda Series as well.
Perhaps one boss I could see at the same level would be the Beggar from Bloodborne. I hope to never ever face him again.
A supremely tedious and boring fight because he has a ton of health and a very simple moveset yet can nonetheless one-shot most players with his AoE fire attack. The whole experience is made worse by the long gauntlet of Drakekeepers and Dragon Knights you have to run past on every attempt.
He's a lot more reasonable in SotFS, but man, vanilla AD was just an awful experience.
Bed of Chaos thread? Nope, Royal Rat Authority thread.
This fight is plagued with a boss with broken hitboxes, it hits you pretty hard, a horrid design, and mobs that are there only to annoy you, on top of that it can get you toxic which eats your health like crazy. I love Dark Souls 2 and defend it a lot, but there is no defense for this boss fight. It's shit, plain and simple.
There's a lot of bosses across the series, there's bound to be some duds. I'd argue the most are solid if unspectacular, with true greats coming it at 3-4 per game.As someone who hasn't played Soulsborne, it's weird to see so many mentions of it here. I thought the games were lauded for great boss fights
Too many to easily find the the worst but just as an example the final boss in Torchlight was just awful. Just a huge damage sponge and spike in difficulty compared to the rest of the game. I never finished it.
Well if you've never played one, know that each entry has like 20-25 bosses on avg...so of course some of them are going to be lame.As someone who hasn't played Soulsborne, it's weird to see so many mentions of it here. I thought the games were lauded for great boss fights
I liked it, but I don't think it's anything more than "ok". The story is far more interesting than the gameplay. But compared to the other Remedy game I played (Alan Wake) I liked waaaaaay more, which I think is an unpopular opinion.I'd go as far as saying that whole game is how not to make a game. Really did not like it
The final boss of Ys I is the reason I'm never replaying this game
Nah, Ys is great. Just two pretty dang hard boss fights (especially on Nightmare difficulty).This thread is a reminder of terrible game's I've put out of mind.
The entirety of Ys is bad. Really bad. Most of the bosses are terrible. But this one does take the cake, doesn't it.
That one NieR automata boss in the desert at the beginning of Route C
Edit: Hegel
What the fuck was this shit. Only time I put on easy mode/auto battle or whatever
This thread is a reminder of terrible game's I've put out of mind.
The entirety of Ys is bad. Really bad. Most of the bosses are terrible. But this one does take the cake, doesn't it.
If you ever played Taiko no Tatsujin this video makes it extremely easy. It's basically just a Taiko song on easy.Any "boss" that requires me to constantly pause and resume a Youtube video so I can try and auditorily confirm that it's synced up with my TV so I can have a visual reference for an extremely poorly done Rhythm game with hidden notes right at the end that the game doesn't warn you about AT ALL which kill you instantly and make you restart the entire 8 minute sequence over again... yeah fuck that, the worst part is the completionist in me didn't let me stop until I beat it.
If you ever played Taiko no Tatsujin this video makes it extremely easy. It's basically just a Taiko song on easy.
I'll take it over all the other boss battles in this game with awful controls, horrible FPS and broken camera.
I hated that boss in Halo 5 that you had to fight like 3 times, each time being worse than before.
I hated that boss in Halo 5 that you had to fight like 3 times, each time being worse than before.
I don't remember the fireballs being quite that bad when I played the TG16 version.The final boss of Ys I is the reason I'm never replaying this game
Yeah, I have to go with this one as well.For me, it's Ancient Dragon in Dark Souls II (vanilla, not SotFS edition).
A supremely tedious and boring fight because he has a ton of health and a very simple moveset yet can nonetheless one-shot most players with his AoE fire attack. The whole experience is made worse by the long gauntlet of Drakekeepers and Dragon Knights you have to run past on every attempt.
He's a lot more reasonable in SotFS, but man, vanilla AD was just an awful experience.
He's extremely easy to cheese by throwing poison knives from the safety of the hallway. Fighting him "honorably" on the rooftop can be pretty damned tough, though, for sure.