Pretty much all of Dark Souls 2 except maybe Duke's Dear Freja. Most of the bosses were either ones with very simple behaviors and attacks that seemed very like they were built from a template or was a monster that was too trivial to really appreciate. Then there was Royal Rat Vanguard and Royal Rat Authority, bosses that both relied on rat enemies with the former's gimmick being that you had to hit the correct rat and the latter's gimmick being that it was a large boss guarded by rats that instantly inflicted toxic- the actual boss was much easier than the minions guarding it and they were already regular enemies in the level leading up to it.
Bed of Chaos is the worst boss in Dark Souls 1, but at least it was an attempt to create a unique challenge that went a bit too far and could've been something tolerable if it was playtested and adjusted just a bit more.
Plesioth in Monster Hunter games is usually not very well in games that lacked underwater combat. Other than its laser beams and a bit that puts you to sleep, it just has a few attacks making up a basic moveset but they all have fast start up and the monster itself is so large that it easily hits you with them even it towers over your hunter. Its cousin, Cephadrome sucks too since it's basically the same monster but smaller and moves through sand.
Kirin in Monster Hunter World that everyone hates is actually a better version of the fight if only because it has a better variety of attacks. It was always a monster that mostly just ran around with a hard to hit weak point regardless of the game it was in.
Zorah Magdalos is kind of an opposite case of Bed of Chaos, where Bed of Chaos was an attempt at trying something cool with environmental challenge but it ended up being too annoying, Zorah was a fight where you were trying to take down a monster by literally being able to climb all over it but they went too far in making sure most players could clear it so it was possible to just stumble through the fight and run around not doing anything especially when one of the objectives becomes cleared on its own. The arch-tempered version did improve the fight at least, putting it on a stricter timer and requiring you to understand the mechanics and driving away a monster that now no longer leaves on its own before Zorah will decide to continue moving to the next phase of the fight, and the final area can lead to a loss if you don't use the binders. So while it's still a gimmicky fight in the end, it's one that you can't AFK to win anymore.
Bed of Chaos is the worst boss in Dark Souls 1, but at least it was an attempt to create a unique challenge that went a bit too far and could've been something tolerable if it was playtested and adjusted just a bit more.
Plesioth in Monster Hunter games is usually not very well in games that lacked underwater combat. Other than its laser beams and a bit that puts you to sleep, it just has a few attacks making up a basic moveset but they all have fast start up and the monster itself is so large that it easily hits you with them even it towers over your hunter. Its cousin, Cephadrome sucks too since it's basically the same monster but smaller and moves through sand.
Kirin in Monster Hunter World that everyone hates is actually a better version of the fight if only because it has a better variety of attacks. It was always a monster that mostly just ran around with a hard to hit weak point regardless of the game it was in.
Zorah Magdalos is kind of an opposite case of Bed of Chaos, where Bed of Chaos was an attempt at trying something cool with environmental challenge but it ended up being too annoying, Zorah was a fight where you were trying to take down a monster by literally being able to climb all over it but they went too far in making sure most players could clear it so it was possible to just stumble through the fight and run around not doing anything especially when one of the objectives becomes cleared on its own. The arch-tempered version did improve the fight at least, putting it on a stricter timer and requiring you to understand the mechanics and driving away a monster that now no longer leaves on its own before Zorah will decide to continue moving to the next phase of the fight, and the final area can lead to a loss if you don't use the binders. So while it's still a gimmicky fight in the end, it's one that you can't AFK to win anymore.