The Trails series. Especially the Cold Steel arc. The first game is around 60-80 hours depending on how much extra stuff you do. No dialog and cutscene skipping. The sequels are even longer.
The slow battle system and the massive scripts are the culprits for the long play times.
Falcom doesn't really cut stuff from their games for the sake of pacing.
Most modern games are too long.
Not necessarily in hour count (though that too) but in how much unique gameplay they offer for the length. Games like Alien Isolation and Last of Us 2 aren't too long because their hour counts are too high, they are just too long for the amount of unique gameplay situations, enemies, puzzles, etc. that the core gameplay loop has to support.
I mean, I really (really) liked LoU2, but it still could have used either an editor or two or three new enemies (materially new...like, new behaviours, combat models, or gimmicks, not new skins).
Alien Isolation has a two tricks that it repeats ad nauseum for hours on end and unfortunately, both of those tricks cease to be engaging once you can see the clockwork grinding away in the background and hiding in closets feels like waiting for the game to let you continue than the anxiety inducing emotional situation it tries to be. There's only so many times I can be killed by the alien rushing me because i poked my nose out 2 inches too far before it isn't tense, it's just annoying.
Even shorter games suffer from this. As an old example similar to Alien Isolation, Outlast is a good 3.5 hour game stretched to 6 hours long. The Messenger is an excellent 6 hour game meandered to 10 hours and ends up lesser because of it. There just isn't enough unique gameplay to levy the weight of the length.
And these are straight-shot games; literally every single open world game could be cut by 30 to 50% of their size, with only the best missions included, and they would still likely be a bit too long for what they have to offer.
Plz edit your games. I love them, I would just like to love them more.
Most Assassin's Creed games but i think Valhalla suffered the most imoMost Assassin's Creed games but i think Odyssey suffered the most imo
Way too many games are too long. Recently, AC: Valhalla ran out of steam and felt way too long for no reason.
can't wait for your DQ7 LTTPI hate how so many JRPG fans want their games to be bloated as fuck. 100+ hours to beat a game, just gross.
i've never actually felt like i wasted time on a game*When I finished P5 and noticed my save was 100+ hours long, I couldn't help but think that I could have spent all that time on better games.
I'm still bitter about it.
Yeah I think the fact that the game "concludes" multiple times, only to pull a bait and switch, gives the impression that it's longer than it really is. Each third of the game is about the length of the child segment in OoT.Okami I think is just fine the way it is. It's really no longer than your average Zelda game, but it feels longer than it is because of the way it's structured to some extent.
Yup. Long playtime does not automatically mean, that a game is to long. P5(r) and Dq11 were absolutely fine, imo. Ff7R could have been shorter (or without the added KH bullshit) and that is only a 30 hour game.Funny enough, I think Persona 5 Royal has pretty good pacing despite being really long game.
Yep, I put like 35 hours in and just quit when the story, as bad as it is just kept going. The writer had to be smoking crack.Not to beat a dead horse, but Days Gone is a perfect example of this. That game should have been a tight 15-25 hour experience, but for whatever reason they decided to make it a 40-50 hour epic. Combine that with some of the worst open world pacing in recent memory and it's no wonder the reception was so meh.