This is a legendary video.
Tokyo Xanadu is the game where NPCs most stood out to me. They feel like they're living. All of them on the map have something new to say every single time you move forward in the story a tiny bit, they have interests and concerns and relationships with other NPCs (to the point that you can sometimes guess that two people in separate parts of the map are tied to each other before they mention it). There's sooo many of them and they all have their stories that update constantly as you progress through the game, yet you don't have to talk to a single one of them.
My only complaint was constantly having to rescue some of the same people over and over again.BotW. The attention to detail goes a long way to make up for the fact that very few have any real amount of depth or meaningful interaction with them. The unique names, appearances and even just a few lines for every single person in the game really helps to make them not feel like they're there to fill space, but actually live and belong in that world.
One of my biggest hopes is that BotW2 will make greater use of them and bring in that much needed depth and interaction with them to truly bring them alive.
Mushrooms aren't going to collect themselves, but yeah that ruin by the plateau was pretty egregious.My only complaint was constantly having to rescue some of the same people over and over again.
I just, kinda, wish they would stay rescued, ya know?
RDR2. Besides stuff already mentioned in here one of the most impressive things is that every NPC looks unique (or the game does a masterful job at hiding clones) and like real persons full of life.
Not even to mention the amazing camp stuff, which is insane. Or how animals behave...
RDR2 is such an incredible achievement, hard to believe it exists.