Dead or Alive. Keep the combat mechanics the same, but toss in the thousands of mindless enemies to punch in the face of musou games.
thats the best ones. gimme Jump warriors, like ferrealI've been digging their recent games like Age of Calamity, Persona 5 Strikers, and Three Hopes.
They focus on a specific world and create a story there that makes me more invested in it.
The ones where they just crossover a bunch of characters for the sake of fanservice don't do much for me.
I'd want Final Fantasy the most but not if its an unfocused mess where they just throw in every protagonist from the series.
Yes, yes, yes.
This is amazing.Mortal Kombat would be killer. There's several entire races and armies of generic grunts in the story modes now (for every side really! Netherrealm Oni, Earth monks and soldiers, Outworld soldiers in several factions, Reptile's Zaterran brethren, etc etc. Plus. it wouldn't be difficult to reimaging some characters in 3D fighting planes again given how many characters are weapon users again, and how many of those weapons already appear in Dynasty Warriors. Most of all, I think incorporating the special moves in the right way could lead to some really interesting and cool reinterpretations of some of the more famous attacks like the spear or Raiden's Superman charge, they really have a lot of potential for wow factor with the musou attacks.
It's so weird that Final Fantasy doesn't have one that I'm actually irritated by it.
Exactly what I was going to say.
Back when there was a drought of good melee combat games around musou games were like an oasis in the desert but nowadays you're spoilt for choice. Even western developers have caught up in many ways and there is a wealth of good indie games with good combat.The only musou I've been able to stomach is P5S (and I really liked it). I think the rest are some of the most mid games I've ever played.
This could make me check out the different series after the original.