A fleshed-out melee combat system that lets you completely forego all ranged weapons unless you actually want to use them.
Nothing against melee but that would be a different game.
A fleshed-out melee combat system that lets you completely forego all ranged weapons unless you actually want to use them.
I heard somewhere that they tested flying mounts in the first game but the world couldn't stream from the HDD fast enough. That won't be a problem on PS5.
Would be super cool. But I hope that wouldn't mean they have to create vast emptiness of open expanses due to how quickly you travel.
The map in Horizon was large but at least meaningful in each area.
Yeah a futuristic sci-fi game with a main character uses a bow and spears, amazing
Yeah a futuristic sci-fi game with a main character uses a bow and spears, amazing
Thank god we're on a forum where you don't have to refrain from criticizing games for not taking advantage of creative worlds and have boring characters and combat mechanics just because other people can't handle their favorite games not being belovedI know, right? It totally is. But not everyone seems to like it. Luckily, there's so many other games these people can enjoy, and leave Horizon alone for the people who really love the concept.
Did you even play the game?Yeah a futuristic sci-fi game with a main character uses a bow and spears, amazing
- Freely climbing walls and cliffs instead of just predetermined paths
- More overgrown/destroyed cities for just open world exploration, I felt like the first game was quite low on destroyed infrastructure and what was there basically only existed for quest purposes
- Completely overhauled melee system
- Make all machines which are big enough mountable, especially needs a flyable mount
- Rivers and lakes with underwater machines and secret caves you can only access by diving underwater
- Multiplayer. Leaderboards for Hunting Grounds, machines killed etc. Also optional seamless Multiplayer with some limitations such as it being auto-disabled during quests so people can't intervene with your quests
- Deeper armor system. Instead of it all just being 1 outfit divide it into hat, top and bottom, possibly gloves and shoes/boots as well with stat bonuses if you wear multiple pieces from the same set
- Fleshed out melee combat with a variety of new melee weapons to use. Aloy's spear was pretty much just a way for her to finish off enemies in the first game, so I'd love to see them make melee weapons more viable to use in combat.
- Weapon/Armor drops from enemies and hidden out in the world. I didn't like how nearly all the weapons/armor you get in the game came from vendors or quest rewards. I like exploring in RPGs and finding weapons out in the wild, so I'd like to see them implement that. The Shieldweaver armor quest to get the fuel cells and open the vault where the armor was in was awesome but the only quest in the game like that. I'd love to see more of that.
- More lively cities/villages. As beautiful as the game was, the towns often felt too stagnant. I'd like to see more NPCs doing daily routines, more side missions and secrets in cities, etc. Meridian for example felt like a big facade. Gorgeous looking but mostly boring to walk around in.
- Would love to see them go to the Forbidden West. The lore tab sounds amazing: " Since then, many outlanders have journeyed into the Forbidden West; the ones who return are either near-death or driven mad by what they have discovered. The tales of these journeys differ, with some reporting to have crossed deserts of white, orange, and blue sands while others recounted vast prairies full of tall, sharp grass. Many explorers have encountered ruins of the Old Ones, even telling of a massive lake much larger than the Daybrink with an entire city of the ancients submerged within."
- Free climbing like BOTW / AC Odyssey
- Flying / riding on any robot enemy that you find. Imagine riding on a Thunderjaw or a Stormbird??
- More dungeons like the cauldrons, but I'd like to see some that are less linear and more open.
Platinumed it
Guerrilla is growing to a 400-person studio with simultaneous projects.I agree with all your points but i don't known if adding multiplayer is a good idea because it's lot of work and they have already lot of things to improve and Guerrilla is still maybe not big enough to do all that stuff in one game.
GTA V ?I dont understand people that want flying mechanics
I dont think there is any game in existence that did it right, especially on an open world
There is also the fact that a flying mechanic makes the world design and level design completely irrelevant
Finally, someone besides me making the major requests.
Nope, do not want. Encounters should be designed around ranged combat like the first.A fleshed-out melee combat system that lets you completely forego all ranged weapons unless you actually want to use them.
I dont understand people that want flying mechanics
I dont think there is any game in existence that did it right, especially on an open world
There is also the fact that a flying mechanic makes the world design and level design completely irrelevant