It's probably just the design philosophy I don't like, then. I'm not a fan of games where they just set you somewhere and say "go" because I always say "ok, go where?"
Also I don't see how "getting good" in the traditional meaning has any correlation with getting lost. Dying isn't the issue, not knowing where my next destination is.
Nah, it's a terrible system that simply wastes your time by making you farm. The fact Sekiro brought back the Estus Flask system shows they realized it wasn't a good idea.I might be in the minority here but I don't want to farm vials.
That'd be the only change I'd be willing to accept. Having to farm for them at times got old quickly.I might be in the minority here but I don't want to farm vials.
understanding and knowing where to are a huge part of being good in a souls. Combat is only a part of the gameplayIt's probably just the design philosophy I don't like, then. I'm not a fan of games where they just set you somewhere and say "go" because I always say "ok, go where?"
Also I don't see how "getting good" in the traditional meaning has any correlation with getting lost. Dying isn't the issue, not knowing where my next destination is.
I might be in the minority here but I don't want to farm vials.
This is already the case.
Fix the frame pacing, bump the resolution to 4k, allow us to toggle off chromatic aberration and lock the game at 60fps. That would be more than enough, although I appreciate it would be a decent amount of work so I'd be willing to pay for it.