I think this is just a way of saying it's not in the ASOIAF universe."Though I should also mention that I think people expecting battles between lions, wolves, stags and giddorah's might end up disappointed, there is no Feast for Crows here"
I hope this isn't slick code for "GRRM isn't actually working on this game at all."
Yea but every studio making AAA titles outsources a lot aswell and 300 people while no small amount isn't super big either. Yet at the end of the generation they will have released 5 AAA titles, each one with over 50 hours of content and 3 of those are new ips. No single studio came close to that this generation. There must be more to it, otherwise wouldn't that be more common across other studios?Multiple projects going at the same time. 300+ people divided between projects sharing resources with each other and a lot of outsourcing.
Unearthed Knowledge is the name of a certain quest in WoW. Or perhaps UK but it feels a bit far-fetched.
The title A Feast for Crows refers to a war-ravaged Westeros and the people who gain power from said war. So maybe this game will take place in a land or lands scarred by a great war? Probably reading too much into it.This part in particular is tricky. Anyone who read the book can chime in or possible theories ?
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All signs point to yes
Yea but every studio making AAA titles outsources a lot aswell and 300 people while no small amount isn't super big either. Yet at the end of the generation they will have released 5 AAA titles, each one with over 50 hours of content and 3 of those are new ips. No single studio came close to that this generation. There must be more to it, otherwise wouldn't that be more common across other studios?
Finally, Mr. Fujimaki and Mr. Maeda concluded this. "We are not a big team, but we still need to be able to provide a consistent amount and quality of graphics. We hope this talk will help you a little bit." As intended by the two, this lecture may have become a major guide that can raise quality with steady efficiency even if it is not at the AAA class development scale.
Indeed they are extremely efficient. I wonder if they would consider this next title AAA tho. From the omni tease this game appears to have a massive scale.They don't consider themselves as AAA developers or at least their projects being at the scale of your typical western AAA production. This is a recent qoute from two of their artist where they held a presentation about Sekiro and their setup at work.
They are extremely efficient, know where to put their workload and very blessed to be able to put out whatever they want and take risks not being shackled by a big entity that's forcing them to do something they don't want to.
it does sound like it's going to dwarf their previous titles! would be crazy. gosh i'm so much more curious and excited, now that i know thingsIndeed they are extremely efficient. I wonder if they would consider this next title AAA tho. From the omni tease this game appears to have a massive scale.
Omg I can't waitYes. The game takes a lot from Gaelic, Celtic, and general British Isles. Some really creepy stuff in this game, dark fantasy through the roof. Lore, world, and monster designs are very original though with their own twist, in typical Fromsoftware fashion
So basically a spiritual sequel to bloodborne with an open world and Dark Souls level customisation...
God damnit. you know how to hype things up