And the stupid bird in the sequel
And the stupid bird in the sequel
Oh yeah, this was some trash.Penultimate boss in FF7R is the worst. The fight is interspersed with unskippable cutscenes and walking sections, and if you die at any point, it's right back to the beginning to do it all again.
That "final dungeon" is actually more like two dungeons with a total of six bosses to deal with. All without saving. It's ridiculous. FFXIV split this single dungeon into two alliance raids and had enough bosses to not reuse or create any of them.Doesn't Final Fantasy 3 make you go through the entire final dungeon with no save points at all?
This was one of my most standout memories of the phenomenon as an adult. I got stuck in this self-defeating loop of losing to the flamelurker because I would play too cautiously, because I was afraid of making the trip back, and on respawn would play even more cautiously on the next encounter only to die again. My DGAF younger brother beat him on the second try or so. I would be like HOW and he would be like "I dunno he's not that hard, just run up to him and beat him up"...but I was afeared.If you don't know the shortcut route, the path between the start of the level and the Flamelurker in the World 2-2 of Demon's Souls is brutal.
Yeah that was annoying, from what I remember.Penultimate boss in FF7R is the worst. The fight is interspersed with unskippable cutscenes and walking sections, and if you die at any point, it's right back to the beginning to do it all again.
I know exactly which boss you're talking about. It's the Spider Guardian AKA one of the worst bosses ever designed.
You have to do such an absurdly long boss run all to fight a boss that is just so terribly designed and incredibly frustrating.
Yakuza 7's final dungeon was like 2 hours straight with no save point
Final dungeon in Yakuza 7. Endlessly long and as soon your main char KOs, it means doing it all over again. It broke me and I never came back.
But that is the problem. You will run past everything and it still takes too long to get there.Lmao, it's not even the worst one in Souls let alone videogames as a whole. You can easily run past literally everything with zero risk of danger or need for any juking skills whatsoever.
But that is the problem. You will run past everything and it still takes too long to get there.
Mega Man II's final boss gauntlet is really annoying too.
You need Metal Blades to damage Wily, but your Weapon Energy doesn't refill upon reloading the checkpoint.
So you basically just get 1 attempt, and then have to force a game over, and refight all the bosses to try again with ammo.
Yes, the Megaman gauntlets from 1 and 2 were brutal to me.
Fuck the Yellow Devil.
In Hollow Knight the run up to the Mantis Betrayer (or whatever it was called) boss is a massive pain in the ass. It's an agility gauntlet check, that is not very hard but it's really annoying.
You can get that optional teleporter thing but I am just talking pure game design.
Sounds like the gamecube version, oofI suffered a game freeze right at the end of a cycle, literally as I was going to open my menu and equip the ocarina. It suuuuuucked.
In Hollow Knight the run up to the Mantis Betrayer (or whatever it was called) boss is a massive pain in the ass. It's an agility gauntlet check, that is not very hard but it's really annoying.
You can get that optional teleporter thing but I am just talking pure game design.
This run/fight was one of the biggest hurdles in the game for me. But the reward makes everything else more manageable.
the DS version does it too.
It's technically not "between saves" since the game is always autosaving, but I've been going through the endgame of Darkest Dungeon lately and it asks you to endure some loooong gauntlets of very tough enemies and bosses.
You got the first example I could think of lol.I think the one I hear about a ton is the final dungeon in Final Fantasy III; I guess it's not so much of a "gap" between save points so much as the player being unable to save inside the (apparently very lengthy and challenging) final dungeon whatsoever.
Thought this was gonna be the first post. Never got past this part lol
Yeah I finished it not too long ago and this is a good example. Man what were they thinking with this?
For these who don't know:
The dungeon has six floors full of enemies which takes ages.
Then you have to fight a boss which has so much health that even being overleveled it takes ages.
The best part? Halfway through he gets an attack that one-hit KOs anyone, no matter their health.
If the main character Ichiban gets KO'd, the fight ends and if you don't have enough money it's back to square one. He has a skill that allows him to survive such an attack but if you forget it or the boss does this attack twice in one round, good luck.
The final cutscenes, credits and stinger clock in at almost one whole hour so make sure your Steam Deck is plugged in.
And then you can save.
But that is the problem. You will run past everything and it still takes too long to get there.
The DS one retained this charming decision.
If we go by difficulty modes it'll count.maybe this doesn't count but Dead Space 2 Hardcore mode tasks you with beating a 12+ hour game with 3 saves