Well said.I would say it's the adult party members that sets EP apart from the rest of the Persona games, for me at least, as I can relate more to those characters than high school kids, and it subsequently made the story felt more mature, and the setting more refreshing. I also think EP dealt with occult themes really, really well. While the latter games deal with dark elements, EP has even more disturbing and creepy elements to it that I liked.
I never understand this viewpoint because I played the PS1 fan translation of P2:IS a few years ago and had a blast playing it. Didn't feel tedious at all. Are people just not used to old RPGs? I really don't remember it being any different from the usual at that time as far as the amount of battles goes. Is this an issue exclusive to the PSP remake? I bought it but didn't get around to playing it.
Amazing story though.
Nah, I managed to finish Persona 3 but couldn't handle Persona 2 IS until the end because of its encounter rate and because its combat system is so slow, dull and tedious. Rarely seen a JRPG with such a dreadful battle system, it's just so boring.
I think the major issue is just the combat systems in those games are just so radically different. Random encounters vs not, once more vs grids vs standard. There is enough variance to make one stand out as bad while the other one can be tolerable. Tartarus is long and samey, but personally I think its way more enjoyable because of the systems it has. 1 actually doesnt have a bad system, I think 2 is the only real bad one.
Encounter rate is lower, animations are fast because it's not a ps1 port and the translation is fine afaik, if you played through all of 2, EP is a breeze... also the auto battle options are better. Don't bother with map sidequests and you'll be fineNot sure if my experience is representative, but it boils down to this for me: Persona 1 on PSP lets you speed up battles quite a bit, and after a while demon negotiation ceases to be a requirement because you're so overpowered that you can destroy entire dungeons with a single spell almost until the end of the game.
Innocent Sin PSP doesn't really have any speed-up options, so every battle you have to go through all the animations. Demon negotiation takes way longer in Innocent Sin versus P1P, and arguably you have to do it for longer in that game than P1. Other mechanics added to the battle system are kind of neat but also prolong battles, like fusion attacks. And in general I think Innocent Sin is just a longer game. All of those things make it more of a slog to get through, even though the story and characters are a lot better.
It's possible that without the experience of P1P, I would've been in a more charitable mindset.
Something else that sucks: there's no official or fan translation for Eternal Punishment PSP, and I'm very reluctant to start the original PS1 version because of the translation differences and the worry that it'll be even more tedious than Innocent Sin.
Encounter rate is lower, animations are fast because it's not a ps1 port and the translation is fine afaik, if you played through all of 2, EP is a breeze... also the auto battle options are better
If IS had a lower encounter rate and animation skipping the game would be neat, i liked the negotiations because i could skip battles i'd definitely die in because of low hp/sp so the novelty kept me playing since i hadnt played 1
Not sure if my experience is representative, but it boils down to this for me: Persona 1 on PSP lets you speed up battles quite a bit, and after a while demon negotiation ceases to be a requirement because you're so overpowered that you can destroy entire dungeons with a single spell almost until the end of the game.
Innocent Sin PSP doesn't really have any speed-up options, so every battle you have to go through all the animations. Demon negotiation takes way longer in Innocent Sin versus P1P, and arguably you have to do it for longer in that game than P1. Other mechanics added to the battle system are kind of neat but also prolong battles, like fusion attacks. And in general I think Innocent Sin is just a longer game. All of those things make it more of a slog to get through, even though the story and characters are a lot better.
It's possible that without the experience of P1P, I would've been in a more charitable mindset.
Something else that sucks: there's no official or fan translation for Eternal Punishment PSP, and I'm very reluctant to start the original PS1 version because of the translation differences and the worry that it'll be even more tedious than Innocent Sin.
Thanks for the input! That's really odd that they'd put speed options in the P1 port but not the IS port.
No random encounters alone makes P3-5 better IMO.Agree to disagree then. I played both games for the first time this year and I'll absolutely play IS again way before I ever touch P3.
Again, agree to disagree. I thought Tartarus was a boring slog that dragged P3 down completely and it's the main reason why I won't replay it anytime soon. I do agree that IS's gameplay at times can be slow and monotonous but I just straight up don't agree with the thinking that P3 also doesn't have slow and monotonous gameplay at times.
I played and beat Persona 1.P2's gameplay is boring but people who think P1 plays badly are mistaken on a fundamental level.
Namewise, IS and EP use the american localization so it's not that bad iirc, unless psp persona 1 changed them back to japanese...at least i managed to keep up with the storyOh, I'm sure the translation is fine as a standalone thing, I mean more that a whole bunch of names have apparently changed and I don't really want to have to figure out what names in EP map to which people/places in IS. Interesting that the PS1 version might actually be less clunky that P2P:IS, though, not sure I believe it but it's the first time anyone's even mentioned the possibility so I'm intrigued.
I played and beat Persona 1.
90% of my time was spent was"damage everything magic and then heal" and unlike P3-5 the flow of combat was not enjoyable to me.
I think I rearranged my party formation once and then never had to do it again.
I'll take the one I think is actually fun thanks. Considering how long the P1 combat system lasted I'm gonna take a bet that I'm not in the minority here.The "flow of combat" in P3-5 is the most safe junk food JRPG combat you could possibly get. Exploit weakness for big damage while your friends sit around patting you on the back. It's Press Turn with none of the nuance.
I'll take P1 any day.
Namewise, IS and EP use the american localization so it's not that bad iirc, at least i managed to keep up with the story
Im not sure if the clunkyness is an IS thing or a Psp one, but im pretty sure the encounter rate in both EPs is lower than in IS and the auto battle menu order is swapped so you can do things faster,
PSP uses the Japanese names.Namewise, IS and EP use the american localization so it's not that bad iirc, unless psp persona 1 changed them back to japanese...at least i managed to keep up with the story
Im not sure if the clunkyness is an IS thing or a Psp one, but im pretty sure the encounter rate in both EPs is lower than in IS and the auto battle menu order is swapped so you can do things faster.
I'll take the one I think is actually fun thanks. Considering how long the P1 combat system lasted I'm gonna take a bet that I'm not in the minority here.
It was also boring.Just because P1 tried something a little deeper than constant immediate catharsis doesn't make it bad. It was experimental.
Oh good to know
More challenge then I ever had in Persona 1 that's for sure. At least in most P5 encounters I need to take time to find the best spell/skill to use.It's the reception to P1's combat that makes JRPGs all about ridiculous spectacle nowadays.
Were you ever challenged at any point in P5? Ever at all? I don't mean "this boss has a lot of HP" I mean any point where you actually had to think up a strategy to deal with your opponent.
More challenge then I ever had in Persona 1 that's for sure. At least in most P5 encounters I need to take time to find the best spell/skill to use.
I wasn't kidding when I said 90% of my playtime of P1 was spamming Magryva. I don't think I had anything resembling a challenge until the last dungeon whereas there were several fights I almost lost in P5.
Still more strategy then I ever used in Persona 1 so I guess it still wins."Finding the the best spell to use" isn't strategy. It's picking an option out of a list.
Still more strategy then I ever used in Persona 1 so I guess it still wins.
Persona 1 is not hard. Like at all. It's easily the easiest Persona game I've played. Frankly it's the easiest MegaTen related game I've played.Don't know what to tell you fam, but my P1 playthrough was nothing of the sort, and I constantly switched up my loadouts to deal with new situations.
Congrats on lucking your way into the one surefire solution to P1, but let's not kid ourselves that P5 is anything but babby easy.
Persona 1 is not hard. Like at all. It's easily the easiest Persona game I've played. Frankly it's the easiest MegaTen related game I've played.
Not by a longshot but whatever you gotta tell yourself.
Or maybe I like it because I like and there's no grand conspiracy? Persona 5 is not the hardest game I've ever played but I also played it on normal.There is literally no challenge in P5. You just like it because it's designed to be cathartic. That's how games like that get you.
Definitely not light years considering the—albeit avoidable—transphobic joke NPCs, but still a huge step above thanks to Jun.They are dated in a lot of ways but not in terms of lgbtq+ representation, where they're light years ahead of p3-5(which is pretty worrysome )
I think P2IS has easily the best persona story and cast, and it's themes are VERY relevant to current days, honestly, that story aged really well, dealing with rumours/fake news to a point where p5failed... the gameplay is a bit of a chore in terms of getting the personas but the maps were pretty good and there was a lot to explore, p2 ES has the whole "i want persona but with adults!" That the p3+ fanbase keeps crying for, and it's also great overall
Still gotta play 1, but i know there's some srpg shenanigans going on with battle positioning and stuff
I think you typo'd P2, easy mistake to make, it's only a number difference.
P2:IS just actually legitimately sucks as a game, sadly. It only has a cult classic status due to its story and characters.
P5 apart from being about a bunch of high school cliches battling the Shitty Adults, is also about as mindlessly easy as RPGs get.
P5 on hard is about the same as the PS2 era megaten games, it only breaks down in the last few dungeons. As JRPGs go it's nowhere near close to the easiest in the genre.
Echoing the same P1=meh, P2=amazing story/characters, tedious everything else sentiments.
P2's battle system is a slog but the folks here saying that P1's grid-based nonsense was good, actually, is one of the top 10 most insane things I've read on these forums.
Sorry by the time I beat SEBEC I was to bored to bother with Snow Queen when I saw they want you to do this shit on a time limit.SEBEC isnt. Snow Queen is. Hell, Snow Queen is hard enough to even initiate, let alone play through
Considering P1 a single thing is wrong when both routes are so distinct
I don't think the combat in P1 is good. It was just not bad enough to the point of annoying me, and it had plenty of tools to make it a non nuisance specially on the psp version. The right persona with max affinity and area wide nukes and you'd never have to care about formation or inputs again save for the rare monster that reflects/absorb your attack