I'm thinking of games like Mass Effect, which streamlined itself by cutting the Mako/planetary exploration and removing some of the RPG elements when moving forward towards Mass Effect 2. Usually, the streamlining/removal of these useless mechanics benefit these games in a positive way. On the flip side, we have games like Red Dead Redemption 2, which expanded on what made Red Dead Redemption so great, or The Witcher 3 which added onto The Witcher 2 and made it a fully open-world game.
Any games immediately jump to mind? Do you prefer games to iterate on past sequels and get better, or do you prefer streamlining and cutting out the fluff so to speak?
Any games immediately jump to mind? Do you prefer games to iterate on past sequels and get better, or do you prefer streamlining and cutting out the fluff so to speak?