lol
lol
Didn't crackdown the awful game have great destruction? Anyways, shouldn't be difficult to see the insane compute power of data centers being able to do things not possible on a console.
False. In a normal game you never dreamed of visiting the complete world and you could never dream of using a game during a pandemic to visit your home country and talking about landmarks or the current weather with your family over there. Flight simulator enables this.It's cool tech, but doesn't change radically how games are played.
never change parts of era /s
False. In a normal game you never dreamed of visiting the complete world and you could never dream of using a game during a pandemic to visit your home country and talking about landmarks or the current weather with your family over there. Flight simulator enables this.
Btw, It would've taken 10, 20 or more years to recreate the complete planet without cloud.
It's cool tech, but doesn't change radically how games are played.
I would apply other stuff and even at a smaller scale you can leverage cloud compute for development.Outside of flight sims, curently, where else would you apply this stuff.
I am baffled by people excited for GT7 and FM. The core experience is the same as this /sI mean I could fly a plane in MS flight simulator from the 90's. Or pilot wings. The core experience of flying a plane through the air isn't different. ;)
Absolutely a leap forward and you can do stuff like flying from Japan to germany to america, which is something you couldn't do before.I'd say this highly debatable. Having the entire world available for streaming in an incredibly leap forward over over flight simulators.
To the first part.Outside of flight sims, curently, where else would you apply this stuff.
Like i said, cool for you. Happy you find this stuff impressive enough that it changes the game for you. For me, it ain't there.
For real.It's always entertaining seeing how the goalposts shift just so people can keep dunking on topics like this which are obviously true.
Might aswell cancel 9-50 gen (9th being PS5, Series X|S and Switch), because the core experience will stay the same. You drive cars, you shoot people, you fly. What's even the point of consoles?How is the experience not changed by adding all that cloud technology?
You are really going to die on the sword of "its the same experience" you still fly planes?
Not sure what else to say to that argument. Its pretty much "idk what else to use basically unlimited computing power for, so its not useful for anything."To the first part.
To the second part.
How is the experience not changed by adding all that cloud technology?
You are really going to die on the sword of "its the same experience" you still fly planes?
How is the experience not changed by adding all that cloud technology?
You are really going to die on the sword of "its the same experience" you still fly planes?
In what instances are these types of experiences fun, instead of just being cool?
What suits the power of the cloud?
Such as the experience of losing access to all your games when your cloud provider goes under.
No thank you, keep games local to the device and build them so that they utilise physical hardware. I couldn't care less if the technology allows never seen before games.
No thank you, keep games local to the device and build them so that they utilise physical hardware. I couldn't care less if the technology allows never seen before games.
To the first part.
How is the experience not changed by adding all that cloud technology?
You are really going to die on the sword of "its the same experience" you still fly planes?
This isn't what I said: It's great tech for Ms's flight sim.
But it's limited to flights sims as the tech is currently.
Don't take this personally.
More intentional misunderstanding of the article in order to troll?
This isn't what I said: It's great tech for Ms's flight sim.
But it's limited to flights sims as the tech is currently.
Don't take this personally.
This isn't what I said: It's great tech for Ms's flight sim.
But it's limited to flights sims as the tech is currently.
More intentional misunderstanding of the article in order to troll?
Whats the difference between a fully cloud based game and what we have now in always online stuff?The day games go fully cloud based AND wants you to pay for them separately is the day the second video game crash is starting.
I ain't paying for that. And I can't imagine many will.
Whats the difference between a fully cloud based game and what we have now in always online stuff?
Indeed."They said the same thing in 2013"
I'm old enough to have seen multiple tech ideas that were promised before their time and failed, and eventually became a success when the tech matured.
Take VR for example. VR had been on the cards for decades. Every attempt to make it a consumer product failed. Yet here we are, with VR adoption growing day by day.
tablet PC? Microsoft tried and failed early on. Any tablet in the 90s/early 2000s would have been heavy, bulky and had poor battery life. Now see how the iPad is a billion dollar business for Apple, and how Surface Pros are well received in the market.
To be fair, the Crackdown demo did work with regards to Cloud based calculations for destructions. They didn't however manage to turn the tech demo into a fully functional game offering (outside of multiplayer at least), but that doesn't mean it couldn't work.I remember similar things being said for Crackdown 3, regarding Cloud destruction. Hopefully it'll be more refined down the road and used for different things.
Like with Machine Learning being used to help develop assets a lot more quickly, hopefully some parts of game development will speed up and be of the high quality needed to get work done.
Aren't the always online game mp by nature? I can't think of many sp games that require you to be connected.Whats the difference between a fully cloud based game and what we have now in always online stuff?
Whats the difference between a fully cloud based game and what we have now in always online stuff?
To be fair, isn't the kind of stuff Fortnite does leveraged by the cloud? Those live events and all that crazy stuff, of course it's not using heavy computational power or anything, but it's still a glimpse at those "unique experiences" we could see if they decided to go all out, right?
I remember playing a VR 1-on-1 combat game in the 80s that I guess would be VR equivalent of Pong. The units themselves must have cost thousands as you each had to stand on a large, dedicated platform."They said the same thing in 2013"
I'm old enough to have seen multiple tech ideas that were promised before their time and failed, and eventually became a success when the tech matured.
Take VR for example. VR had been on the cards for decades. Every attempt to make it a consumer product failed. Yet here we are, with VR adoption growing day by day.
tablet PC? Microsoft tried and failed early on. Any tablet in the 90s/early 2000s would have been heavy, bulky and had poor battery life. Now see how the iPad is a billion dollar business for Apple, and how Surface Pros are well received in the market.
Hitman, but for no good reason I think. Death Stranding or The Tomorrow Children are kinda MP/SP hybrids, leaning mostly SP. Something like Genshin Impact too?Aren't the always online game mp by nature? I can't think of many sp games that require you to be connected.
Anyway, I hope the industry doesn't go all in on cloud/online only games.
I think they've shown how it can and will work. Yes it's only one game but Flight Simulator is a huge leap forward for the tech and it'll be interesting to see what happens next. They're bullish because they've shown it can work. Now we just need more examples or after awhile touting FS will wear thin.
Also, I love your avatar pic.