I think AAA at $60 can only exist because of these conditions. I'd gladly pay $90 if the industry UnionizedIf AAA can only exist because of these kinds of working conditions, it deserves to die.
I think AAA at $60 can only exist because of these conditions. I'd gladly pay $90 if the industry UnionizedIf AAA can only exist because of these kinds of working conditions, it deserves to die.
Thanks for the post.Having been an NOA contractor QA, the premise is better than you'd think. The company gives first-time contractors a seminar on how to find and file bugs, and the permanent staff are good about keeping contractors on task. There are those that are clearly unfit, but they get weeded out quickly.
Anyway, like Reggie said, NOA only localizes games and tests for bugs. They technically don't do any coding themselves. The jobs they contract out are on a project basis and can go anywhere from a couple of weeks to several months.
So I believe a change of culture will do more for the industry than unionization ever will.
As if they wouldn't be risking their careers with an industry that has no problem with an influx of new "passionate" labor coming in at a constant rate. Establishing an industry-wide union is a fight, and alot of people can't afford to lose their jobs in the risk of that fight.
This comic needs to be updated stat but with Waypoint being the interviewer and shitty publishers dodging the question about crunch. Also, Unionize. Y'all look like chumps letting these companies work you like indentured servants. Have some respect for yourselves and your talents.
Hope you like 90 dollar games
Honestly I don't think the AAA dev scene would continue to exist at all
Crunch exists on the flawed notion that longer hours equals more work done. In reality, more hours means less concentrated and more tired workers and more mistakes being made, that in turn requires even more crunching to fix. Perhaps crunch does produce results on a short term basis, but on a regular long term basis it's more trouble than it's worth.
As for this notion that unions and less crunch would mean more expensive games, if so then bring it. I don't care. I only buy a handful of new games a year anyway.
Why do Waypoint care so much about something that the people involved don't seem to care about though. I would expect countless anonymous horror stories but they are few and very far between. It's weird the people making the most noise are people outside looking inThis is some great journalism from Waypoint. Its a shame that the reality of the game industry is such that journalists usually doesn't have such high-density access to creators and studios, so it's great that they used E3 for this purpose instead of the typical hype machine.
It's good that these studios are on the record with their stances, because now they are accountable to these statements if their employees leak anything to the contrary.
Theres seems to be a lot of misinformation running in this thread. Im not sure where people got the idea that game developers are under paid with bad benefits or that game developers generally have a problem with crunch time.
As someone who worked in the industry for the better part of a decade, in multiple studios, it has been my personal experience that most developers have absolutely no problem with Crunch. The "dread" of crunch is more of a running joke to scare newbies. The main reasons for this being okay with crunch include, but are not limited to,
They don't want to work in a different industry.
They get very large amounts of vacation time. Some go so far as two save it for two years and then takes months off.
On top of their regular paid vacation, most studios close for two weeks at the end of the year, with pay.
They have very relaxed work schedules in non-crunch development cycles. Some people choose to work nights, some choose afternoons and some work regular hours.
They want their project to be finished and of the highest possible quality.
They get paid well, even if they could make more elsewhere.
Non-salaried employees get paid time and a half and double time.
They get a lot of free stuff.
They get to go to conventions like PAX for free, even if they are not working. Most developers are in fact big fans of video games.
And many more reasons.
I can honestly say, in all my years in the industry, I've never met a single person who wanted to Unionize. Unions would break the industry in ways people do not understand. Regular labor laws already get in the way of how many people want to run their work day. Some examples,
Many states require mandatory breaks, one hour for lunch and two fifteen minutes breaks. Unfortunately, stopping what you are doing to take a break you don't want takes you out of your zone. When you are feverishly working on something, having to stop makes it very hard to pick up where you left off.
This is very unnecessary in an industry where nobody is putting your nose to the ground stone. Most people I worked with would stop a random times in the day and just chat with their friends for extended periods of time. They put in their time, but they do it casually.
For studios that don't strictly enforce mandatory breaks, people just lie on their time cards so the company doesn't get in trouble. It is an obnoxious waste of time.
Adding unions would only add more BS like this to the industry, but the worst consequences would be felt by people trying to get in the door.
When I started in the industry, I only had a high school diploma and some college. I joined QA in a trial by fire where 50 people were hired and only the most successful were invited back. This allowed me a foot in the door where I then learned game design from some of the top designers in the industry. I learned 3D modeling and world building from seasoned professionals and I was given access to a series of tools that taught me Javascript, C#, Java, SQL, and the ability to write Software Automation. Thanks to the openness of this industry, I was able to parlay a high school diploma and a love of video games into a six figure career. Many of my friends went on to become designers, writers and artists.
If the video game industry unionized, that door closes for everyone else. The entire practice would be outrite banned. No one would get in without a college degree.
The ability of Developers to jump to new studios would be locked out just as quickly. Everyone could be stuck with a multi year/ multi game contracts.
Game Development is not for everyone, but it is not an abusive practice. The people who can handle the job excel and the people who cannot quit or don't get asked to stay. Obviously not every studio runs the same way. All of the studies I worked for were dramatically different, but one thing was always true. If you don't like your studios, there are ten more trying to poach you every day.
Sorry if that came off a little strong, but I very much disapprove of people who do not do the work trying to make changes that no one is asking for. Changes I, and most of my friends, personally believe would only negatively impact the employees of this great industry.
Why do Waypoint care so much about something that the people involved don't seem to care about though. I would expect countless anonymous horror stories but they are few and very far between. It's weird the people making the most noise are people outside looking in
Why do Waypoint care so much about something that the people involved don't seem to care about though. I would expect countless anonymous horror stories but they are few and very far between. It's weird the people making the most noise are people outside looking in
Ones from years ago? I would expect endless horror stories from people that have moved companies or quit the industry.There are horror stories though. Have you been living under a rock?
Nintendo is a very weird situation.
Next Level doesn't crunch at all
Retro crunches constantly and on a Naughty Dog like level.
Mercury Steam is just a hellsite in general. They don't have much crunch, but the head of the studio is a megalomaniac who hates all of his employees.
So the western Nintendo studios have... very different approaches to crunch.
People usually don't like to burn bridges, or someone just don't even want to talk about it again (cf that recent article about Retro's working conditions on MP1).Ones from years ago? I would expect endless horror stories from people that have moved companies or quit the industry.
Not recognizing the power of numbers in a thread about unionizing is a bad look. This doesn't relieve the responsibility from CEOs.yes, it's the responsibility of consumers to ensure proper working conditions, and not the executives and CEOs with multi-million dollar salaries.
Why do Waypoint care so much about something that the people involved don't seem to care about though. I would expect countless anonymous horror stories but they are few and very far between. It's weird the people making the most noise are people outside looking in
Why do Waypoint care so much about something that the people involved don't seem to care about though. I would expect countless anonymous horror stories but they are few and very far between. It's weird the people making the most noise are people outside looking in
I understand a lot of people don't want to burn bridges but surely SOME would. These are intelligent educated professionals, not one of them has ever thought 'fuck this I'm going to be the one to make a difference and bring about change'? I don't believe that for one second.People usually don't like to burn bridges, or someone just don't even want to talk about it again (cf that recent article about Retro's working conditions on MP1).
It's sadly fairly easy to get blacklisted in this industry, and nobody wants to hire someone shitting publicly on their previous employer.I understand a lot of people don't want to burn bridges but surely SOME would. These are intelligent educated professionals, not one of them has ever thought 'fuck this I'm going to be the one to make a difference and bring about change'? I don't believe that for one second.
What about people who have retired, or quit the industry, or just thought enough is enough?It's sadly fairly easy to get blacklisted in this industry, and nobody wants to hire someone shitting publicly on their previous employer.
Hence the call for unions and similar.
But isn't crunch already built into the Japanese work culture?I guess I'm not the only one disappointed that there was nothing on Nintendo of Japan, but here's an interesting thought: does Nintendo of Japan need to crunch?
So yeah. Maybe Nintendo of Japan doesn't need to crunch much. But most companies wouldn't be able to replicate them.
- It's got several tankers' worth of cash and no debt. It absolutely doesn't need to worry about meeting deadlines to pay their bills. I get the impression they don't Really care that much about investors either.
- It doesn't announce release dates well in advance. Hell it doesn't announce the existence of most games well in advance. Many games only get definitive release dates half a year in advance, and by then you can be certain that it's pretty much done already.
- And if it turns out that the game really isn't ready, they just delay it like it's nobody's business (see Zelda, and many of us suspect Yoshi was delayed).
- Nintendo of Japan is big. I read somewhere that when someone at Nintendo of Japan comes up with an idea, he walks around gathering people to work on a prototype. So maybe it works that way for development too: if they're approaching a deadline, they walk around kidnapping people from other divisions. Since most games don't have release dates coming up soon, nobody on the outside would even know if some other game was delayed as a result.
Well, it depends. Japanese culture has 'normal overtime' so to say: you can be expected to work late and then hang out drinking with your co-workers.But isn't crunch already built into the Japanese work culture?
So crunch is ok for a company you like like games from?I think crunch is ridiculous. As in the unpaid type of crunch. If crunch is needed but people are getting paid overtime as they should, then it's all up to the individuals and the company to agree on what amount of extra time is necessary.
Personally, I'd never crunch for CDPR. I'd never even work for them. I find their games bland and uninteresting and would dread every single day working on something I wouldn't want to play. Have no type at all for Cyberpunk. However, I'd happily crunch for Naughty Dog to help bring to life some of the most amazing, emotional and satisfying games I've ever played. It's all relative. But provided I was getting paid my due overtime, of course, at acceptable rates.
Might want to re-read what I wrote rather than do a drive-by post.
You are saying you would do crunch for a naughty dog because you like their games. Am I correct?Might want to re-read what I wrote rather than do a drive-by post.
This is a particular thing of mine. Crunch is not "peak efficiency", it's the opposite.
If you want developers at their most efficient, you should schedule them for between 32 and 40 hours per week. Once you go north of 40, that developer starts becoming increasingly inefficient, doing less work in more time as fatigue sets in.
The reason that companies regard this as "high efficiency" is 1) it sounds good, and 2) they don't have to pay any real price for the extra hours.
If you suddenly changed the labor laws such that developers were not exempt from overtime pay, no one would pay developers for overtime unless they were facing a crisis. Otherwise, the prospect of paying people increased rates for decreased output would make overtime verboten in the field.
Most consumers don't care. It is all well and good to say this as they are the group with most leverage, but in practical terms, it makes no difference.
The only people with the potential interest and practical ability are those working in the industry. But note, they have to take an interest in doing so.
Not recognizing the power of numbers in a thread about unionizing is a bad look. This doesn't relieve the responsibility from CEOs.
I've been part of multiple unions and never ever heard of this. And even if something like this exists, how would you know that this bizarre outlier method would be enforced in a potential game developer union??Many states require mandatory breaks, one hour for lunch and two fifteen minutes breaks. Unfortunately, stopping what you are doing to take a break you don't want takes you out of your zone. When you are feverishly working on something, having to stop makes it very hard to pick up where you left off.
Yeah I've worked for 3 studios myself, two AAA, and that dudes post seemed like a giant pile of bullshit.I'm sorry but you sound like a studio head rather than an employee.
As someone also in this industry, and also knowing many people in many different countries, I've never heard this kind of stuff other than by old guys trying to stay relevant, or young people trying to exploit others.
You are saying you would do crunch for a naughty dog because you like their games. Am I correct?
I don't know if Reggie is that in tune with how development goes at western Nintendo studios... Retro, Next Level, and Mercury Steam report directly to Nintendo of Japan.
truthIf AAA can only exist because of these kinds of working conditions, it deserves to die.
If it means developers get to actually enjoy their families and not get abused, I'm happy to.Hope you like 90 dollar games
Honestly I don't think the AAA dev scene would continue to exist at all
Well, it depends. Japanese culture has 'normal overtime' so to say: you can be expected to work late and then hang out drinking with your co-workers.
Crunch is more intense than 'normal overtime' though. Normal overtime is working late, but it's not necessarily (always) intense, you just stay at the office longer because you're sort of expected to, and even if you are busy, you're not rushing like mad 24/7 to get everything done. It's like, crunch is expecting you to sprint for several weeks/months, and normal overtime is just walking or jogging at a normal pace, except for for a really long time and all the time.
I guess I'm not the only one disappointed that there was nothing on Nintendo of Japan, but here's an interesting thought: does Nintendo of Japan need to crunch?
So yeah. Maybe Nintendo of Japan doesn't need to crunch much. But most companies wouldn't be able to replicate them.
- It's got several tankers' worth of cash and no debt. It absolutely doesn't need to worry about meeting deadlines to pay their bills. I get the impression they don't Really care that much about investors either.
- It doesn't announce release dates well in advance. Hell it doesn't announce the existence of most games well in advance. Many games only get definitive release dates half a year in advance, and by then you can be certain that it's pretty much done already.
- And if it turns out that the game really isn't ready, they just delay it like it's nobody's business (see Zelda, and many of us suspect Yoshi was delayed).
- Nintendo of Japan is big. I read somewhere that when someone at Nintendo of Japan comes up with an idea, he walks around gathering people to work on a prototype. So maybe it works that way for development too: if they're approaching a deadline, they walk around kidnapping people from other divisions. Since most games don't have release dates coming up soon, nobody on the outside would even know if some other game was delayed as a result.
If developers can earn so much more money and work much fewer hours in other areas why don't we see a mass migration away from game development? Sure, some people might be risk-adverse, have families, etc but these aren't poor uneducated people with no other options. I love the posters that say they would pay $90 for games - how many people here refuse to buy full price for a game and wait until a deep discount?
Why do Waypoint care so much about something that the people involved don't seem to care about though. I would expect countless anonymous horror stories but they are few and very far between. It's weird the people making the most noise are people outside looking in
Americans have longer work hours than the Japanese.But isn't crunch already built into the Japanese work culture?
It's pretty normal in Sweden. Almost everyone, regardless of industry, is part of a union representing that industry. It's actually kind of weird if you're not part of a union.Huh, that's pretty interesting had no idea I wonder if the Dice's (not EA's specifically) QA is protected under that Union.