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sredgrin

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
12,276
Guys, he was clearly fishing for the exact responses you're giving him.
 

SageShinigami

Member
Oct 27, 2017
30,508
Also something to note, is that development apparently started as far back as 2015. They were already doing the usual research trips about the setting before Watch Dogs 2 even released. So by the time this game is released it'll have been in development for five years.

In other words whatever Watch Dogs 4 is probably already started development. See, this is how AAA development is SUPPOSED to be done. Also good because I prefer defined characters so presumably the next game will offer that.

In any case, what happened to Ubisoft being at the big Gamescom conference? I was looking forward to a bit more gameplay than this.
 
OP
OP
Crossing Eden

Crossing Eden

Member
Oct 26, 2017
53,491
In other words whatever Watch Dogs 4 is probably already started development. See, this is how AAA development is SUPPOSED to be done. Also good because I prefer defined characters so presumably the next game will offer that.

In any case, what happened to Ubisoft being at the big Gamescom conference? I was looking forward to a bit more gameplay than this.
They'll be doing hands on demos and presumably they'll allow people to record and post the footage online like at e3.
 

Katarn343

Member
Jan 22, 2018
1,678
México - United States
In other words whatever Watch Dogs 4 is probably already started development. See, this is how AAA development is SUPPOSED to be done. Also good because I prefer defined characters so presumably the next game will offer that.

In any case, what happened to Ubisoft being at the big Gamescom conference? I was looking forward to a bit more gameplay than this.
They're doing their own thing this weekend (I think it's called Ubisoft Experience or something) in which they're streaming around an hour of the game and answering Reddit questions. I think it's this Thursday.
 

bulletyen

Member
Nov 12, 2017
1,309
See, all it takes is a brilliant out of the box designer like Clint and the AAA space can be innovative at any time. In ways most people can't begin to imagine. All people here ever talk about is pushing graphics and shit, but it's stuff like this crazy play anyone mechanics that we actually need more of. AAA games have settled into a holding pattern, despite the fact that current gen hardware is really capable to doing just about anything a designer can imagine... now if only they dared to imagine.

Insane. Ubisoft is insane.
Sorry, if I may, a correction:
Clint Hocking is insane.

The sheer number of avatars available for recruitment and the detail available for each gives me the impression that none of this can avoid being that shallow. What they present is impressive and exciting, but I'm reminded of Shadow of Mordor and Shadow of War. Some people seemed really enthused by that system. You had the dudes at Giant Bomb reacting to the first game with the sentiment that "They're going to put the Nemesis system in everything." To me though it never seemed much better developed than the generations of "characters" in a 4X, who are really just collections of traits stuck together haphazardly. I don't see how this system or any system like it could be much different. Short of machine learning procedurally generating content at an intimidating level of believability, I think that games are going to continue to rely on bespoke content, including bespoke characters, to produce genuinely interesting content that doesn't rely on the presence of other humans. I know that a lot of people love emergent gameplay and this does seem like a really well realized version of emergent gameplay... but it seems like a thin fucking substitute for actually hand crafted, entirely deliberate shit.

They say that each character has a backstory and I'm like... Yeah. Sure. I guess. And I'll bet they're each well developed and interesting and well supported with connected characters and good voice acting and cutscenes. I'll believe it when I see it.

I'm going to stop being a spoilsport now. Because in spite of what I think this system can't do, I think what it probably can do is still pretty stupid impressive and cool. I just am super skeptical of the way they frame it.

Gunkata dude looks cool af. John Wick simulator let's fuckin go.
If only I believed that Ubisoft was going to do firearms really well in a Watch Dogs game outside of "Awesome Button" type gameplay.
You're right, procedural generation will never have the intimate attention to detail of a thoroughly handcrafted experience. Yet sometimes there are ideas that require procedural generation to be realized at all. This would certainly be a different game if there were of a set of 5 to 10 swappable characters that were hand made, and might lead to a more personal story, but it wouldn't be organic the way this system seems to be. So much in games are an illusion anyway, this is just another method of expanding those illusions. You should be skeptical, but let's wait until the game is out to see how long it can maintain a sense of believability to its random characters. I think this is a step above the Shadow games.

As for machine learning... we'll get there soon. Just look at deep fakes, voice gen, AI phone calls, fake human photos, etc. It's already happening, and soon much side and even main content will be generated by machines. But to get there, we need a first foray, which is what this game is attempting.
 

Static

Avenger
Oct 25, 2017
6,116
As for machine learning... we'll get there soon. Just look at deep fakes, voice gen, AI phone calls, fake human photos, etc.
I realize this, and I don't mean to be so negative about the entire future of this train of thinking. And I do agree that it is ambitious and impressive. I just don't know that we're quite yet at the level to escape the sensation that we can see the gears turning, which always seems to want to be what the developers want me to believe when they sell this sort of system.

And when it comes to all of those horrendous things that come along with it, trust me, I'm in no rush for us to get there. It can wait.
 

danmaku

Member
Nov 5, 2017
3,237
We'll have to see how good their character generation engine is, but at least they're trying something new. Also, finally an open world game set in a non-American city!
 

BrassDragon

Member
Oct 26, 2017
3,154
The Netherlands
Thanks for the effort with the OP!

I lived and worked in London for a while and really look forward to this. There is something interesting about a game being all about the meta-narrative that you're creating rather than immersing you in one character. Like a Sims for action games.

Bring it home, Clint Hocking.
 

Abominuz

Member
Oct 29, 2017
2,550
Netherlands
But can you really recruit anyone and everyone? And every single one is a original character and has a original origin story and skills? I don't believe that, the amount of work you have to do for that is insane.
 

TheUnseenTheUnheard

Attempted to circumvent ban with alt account
Banned
May 25, 2018
9,647
2 is where i feel they got the gameplay down pretty well, and they made the story and side stories a lot more fun
Going back and playing Watch Dogs 1, it's actually a very good somewhat challenging game. People gave it a lot of shit because of the graphics downgrade but I'd say it's better than Watch Dogs 2. I couldn't stop playing.
 
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Detective Pidgey

Alt Account
Banned
Jun 4, 2019
6,255
What I'm wondering is, will each NPC have a fight/move set of their own? Because I like melee fighting in games like these.
 

DanteMenethil

Member
Oct 25, 2017
8,067
Can't say I care much about the watch dog franchise but the systemic gameplay they've constructed look really cool. Will probably try it out as my first watch game eventually
 

Jarhab

Alt account
Banned
Jul 26, 2019
189
Going back and playing Watch Dogs 1, it's actually a very good somewhat challenging game. People gave it a lot if shit because of the graphics downgrade but I'd say it's better than Watch Dogs 2. I couldn't stop playing.

I agree. I think WD2 actually gave you too many options. You had ground and aerial drones that could go pretty much anywhere and do anything, you could call cops/gang members to take out enemies, etc. As a result, there wasn't much variety in the challenges you faced because you could solve them all in the same way.
 

dunkzilla

alt account
Banned
Dec 13, 2018
4,762
Man, this game looks great. Loved WD2. The only thing I'm worried about is that I actually liked the main character of 2, and hoping I don't miss that from this.
 

Deusmico

Banned
Oct 27, 2017
1,254
Looks like this is the watch dogs game ubisoft was building all these years. The previous ones were like other existing open world games with "hacking" gimmicks where you could just see from cameras and open doors.
 

dex3108

Member
Oct 26, 2017
22,717
Devs have mentioned game not having (strong) story or how you reached that conclusion?

From what they said it is kinda impossible to have strong characters and story in game like this. Each of those characters you can play with for example is expendable. If you can recruit any NPC it is impossible to have deep background stories. And so on. More gameplay freedom you give, more will story suffer.
 

cooldawn

Member
Oct 28, 2017
2,453
I played Watchdogs and thought it was a good introduction to concepts. I haven't played the sequel because it didn't look too different.

This looks not good. Gameplay hooks look generic and clunky, technology powering the game has aged badly and it seems to be lacking character.

It's not an exciting proposition at all.
 

Love Machine

Member
Oct 29, 2017
4,239
Tokyo, Japan
Playing as elderly people and pub louts in London is what excites me most about this game.
Roleplaying potential looks really good! I'm curious to see how they'll incorporate online.

I won't even mind if their character generation/backstory database isn't all it's cracked up to be.
As long as they don't completely regress from the WD2 gameplay and tone, then I'm set.
 

Deleted member 4372

User requested account closure
Banned
Oct 25, 2017
5,228
Yeah, UK post brexit with a dystopian surveillance state is totally not political.
It's set in post-Brexit UK with paramilitary forces in control utilizing incredibly advanced surveillance technology to keep tabs on everyone. You are playing as citizens rising up against an authoritarian regime in the UK.

This game is political.
It's literally referencing Brexit. WTF.

I guess my 'joke' didn't land. It's a reference to Ubi in the past stating their games aren't making political statements, when they clearly are. I get that it's political obviously jesus christ lol
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
I thought that looked awesome, and I really like the idea of recruiting anyone for different bonuses and skill sets. Suddenly I'm interested!
 

HStallion

Member
Oct 25, 2017
62,272
From what they said it is kinda impossible to have strong characters and story in game like this. Each of those characters you can play with for example is expendable. If you can recruit any NPC it is impossible to have deep background stories. And so on. More gameplay freedom you give, more will story suffer.

This is more like the Sims than The Last of Us. You are given the tools to build your own story as you see fit in the context of the game world and its systems. It looks like a better more nuanced and open RPG than most actual RPGs.
 

HStallion

Member
Oct 25, 2017
62,272
I mentioned in a prior topic on this game that I kind of hope there are powered up versions of the normal character arch types found through out the world at large. Thinking like a John Wick style bad ass who has all his stats and abilities geared to being the ultimate one many army with all kinds of gunkata and martial arts flair. Could even make it so acquiring these characters is a big side mission in of itself that requires a lot of skill and cleverness. Could also add characters like this as DLC to extend the games life some.
 

Eoin

Member
Oct 27, 2017
7,104
What I'm wondering is, will each NPC have a fight/move set of their own? Because I like melee fighting in games like these.
There'll probably be some differentiation based on character class and maybe a few other factors, but that's as far as it can realistically go. If you compare a 20-year-old specialised in melee combat with a 90-year-old hacker than I'm sure they'll have different sets of moves, but the 20-year old combat specialist is probably going to have the same move set as another 20-year-old combat specialist.
 

dex3108

Member
Oct 26, 2017
22,717
This is more like the Sims than The Last of Us. You are given the tools to build your own story as you see fit in the context of the game world and its systems. It looks like a better more nuanced and open RPG than most actual RPGs.

I know what it is. I am just saying that we can't expect deep characters and amazing story with this kind of gameplay. And how you enter the building and how you kill the target is not something I consider that interesting story wise.
 
Oct 28, 2017
16,793
After the colossal disappointment and step backwards for the series that was Watch Dogs 2, I'm very pleasantly surprised how good this game is looking. I am hyped.
 

HStallion

Member
Oct 25, 2017
62,272
I know what it is. I am just saying that we can't expect deep characters and amazing story with this kind of gameplay. And how you enter the building and how you kill the target is not something I consider that interesting story wise.

Its more like a D&D campaign in that you choose the character(s), take them on an adventure and grow them as they go along. That's what I was referring to. Its not going for extensive cut scenes or the like but doing things in a far more organic, or at least that's how it seems so far.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
TFW you use the profiling system to figure out the daily schedule of the officer who arrested you just so you can get him back with an invisible suplex.
bcOejKh.gif

I haven't been following the game much but god damn that's a solid suplex. I think only Mad Max had a better one in recent years.
 

Altairre

Member
Oct 25, 2017
4,099
The animation work is really impressive. Between this trailer and what they've shown at E3 I've already seen a shit ton of unique stuff. I really like that the different character types have a completely different set of animations.
I know what it is. I am just saying that we can't expect deep characters and amazing story with this kind of gameplay. And how you enter the building and how you kill the target is not something I consider that interesting story wise.
The writing can still be good. Watchdogs 2 had the strongest writing of any of the recent Ubisoft games by far. They went for a more episodic structure with the story and I think that could work for this game as well. Of course it'd take more effort considering the amount of variation but after WD2 I'm willing to give them the benefit of the doubt for now.
 

Aeron

Member
Oct 27, 2017
1,156
Great direction for Watch Dog's, if they can expand on this aspect even further in the next games they've got themselves a fantastic 'hook' to really take off with.
 

Messofanego

Member
Oct 25, 2017
26,299
UK
- explosions look fucking sick. LOVE their aesthetic
- graphics in general are very good
- vehicle destruction looks very satisfying
- I dig that it's not political
Watch Dogs is inherently political and this is set after Brexit lol

EDIT: nvm haha
I guess my 'joke' didn't land. It's a reference to Ubi in the past stating their games aren't making political statements, when they clearly are. I get that it's political obviously jesus christ lol
 
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Alastor3

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
8,297
oh man! Im gonna make a team full of old people
 

Messofanego

Member
Oct 25, 2017
26,299
UK
This is hella ambitious, hopefully it sticks the landing. Didn't know Clint Hocking's hands were all over this, gonna be systemic as hell. Been a while since there was a London set game and this is super political against Brexit woohoo!
 

shiba5

I shed
Moderator
Oct 25, 2017
15,836
Ok, this is impressive. I guess they've been working on this system since the profiles in WD1. I'm actually glad this is coming out in March so I can give it my full attention.