Also something to note, is that development apparently started as far back as 2015. They were already doing the usual research trips about the setting before Watch Dogs 2 even released. So by the time this game is released it'll have been in development for five years.
They'll be doing hands on demos and presumably they'll allow people to record and post the footage online like at e3.In other words whatever Watch Dogs 4 is probably already started development. See, this is how AAA development is SUPPOSED to be done. Also good because I prefer defined characters so presumably the next game will offer that.
In any case, what happened to Ubisoft being at the big Gamescom conference? I was looking forward to a bit more gameplay than this.
They're doing their own thing this weekend (I think it's called Ubisoft Experience or something) in which they're streaming around an hour of the game and answering Reddit questions. I think it's this Thursday.In other words whatever Watch Dogs 4 is probably already started development. See, this is how AAA development is SUPPOSED to be done. Also good because I prefer defined characters so presumably the next game will offer that.
In any case, what happened to Ubisoft being at the big Gamescom conference? I was looking forward to a bit more gameplay than this.
Sorry, if I may, a correction:
You're right, procedural generation will never have the intimate attention to detail of a thoroughly handcrafted experience. Yet sometimes there are ideas that require procedural generation to be realized at all. This would certainly be a different game if there were of a set of 5 to 10 swappable characters that were hand made, and might lead to a more personal story, but it wouldn't be organic the way this system seems to be. So much in games are an illusion anyway, this is just another method of expanding those illusions. You should be skeptical, but let's wait until the game is out to see how long it can maintain a sense of believability to its random characters. I think this is a step above the Shadow games.The sheer number of avatars available for recruitment and the detail available for each gives me the impression that none of this can avoid being that shallow. What they present is impressive and exciting, but I'm reminded of Shadow of Mordor and Shadow of War. Some people seemed really enthused by that system. You had the dudes at Giant Bomb reacting to the first game with the sentiment that "They're going to put the Nemesis system in everything." To me though it never seemed much better developed than the generations of "characters" in a 4X, who are really just collections of traits stuck together haphazardly. I don't see how this system or any system like it could be much different. Short of machine learning procedurally generating content at an intimidating level of believability, I think that games are going to continue to rely on bespoke content, including bespoke characters, to produce genuinely interesting content that doesn't rely on the presence of other humans. I know that a lot of people love emergent gameplay and this does seem like a really well realized version of emergent gameplay... but it seems like a thin fucking substitute for actually hand crafted, entirely deliberate shit.
They say that each character has a backstory and I'm like... Yeah. Sure. I guess. And I'll bet they're each well developed and interesting and well supported with connected characters and good voice acting and cutscenes. I'll believe it when I see it.
I'm going to stop being a spoilsport now. Because in spite of what I think this system can't do, I think what it probably can do is still pretty stupid impressive and cool. I just am super skeptical of the way they frame it.
Gunkata dude looks cool af. John Wick simulator let's fuckin go.
If only I believed that Ubisoft was going to do firearms really well in a Watch Dogs game outside of "Awesome Button" type gameplay.
I realize this, and I don't mean to be so negative about the entire future of this train of thinking. And I do agree that it is ambitious and impressive. I just don't know that we're quite yet at the level to escape the sensation that we can see the gears turning, which always seems to want to be what the developers want me to believe when they sell this sort of system.As for machine learning... we'll get there soon. Just look at deep fakes, voice gen, AI phone calls, fake human photos, etc.
Going back and playing Watch Dogs 1, it's actually a very good somewhat challenging game. People gave it a lot of shit because of the graphics downgrade but I'd say it's better than Watch Dogs 2. I couldn't stop playing.2 is where i feel they got the gameplay down pretty well, and they made the story and side stories a lot more fun
They're doing their own thing this weekend (I think it's called Ubisoft Experience or something) in which they're streaming around an hour of the game and answering Reddit questions. I think it's this Thursday.
Going back and playing Watch Dogs 1, it's actually a very good somewhat challenging game. People gave it a lot if shit because of the graphics downgrade but I'd say it's better than Watch Dogs 2. I couldn't stop playing.
I still think that game will get boring after a while and without strong story and characters it will end up being just another mindless sandbox.
Devs have mentioned game not having (strong) story or how you reached that conclusion?
Yeah, UK post brexit with a dystopian surveillance state is totally not political.
It's set in post-Brexit UK with paramilitary forces in control utilizing incredibly advanced surveillance technology to keep tabs on everyone. You are playing as citizens rising up against an authoritarian regime in the UK.
This game is political.
From what they said it is kinda impossible to have strong characters and story in game like this. Each of those characters you can play with for example is expendable. If you can recruit any NPC it is impossible to have deep background stories. And so on. More gameplay freedom you give, more will story suffer.
There'll probably be some differentiation based on character class and maybe a few other factors, but that's as far as it can realistically go. If you compare a 20-year-old specialised in melee combat with a 90-year-old hacker than I'm sure they'll have different sets of moves, but the 20-year old combat specialist is probably going to have the same move set as another 20-year-old combat specialist.What I'm wondering is, will each NPC have a fight/move set of their own? Because I like melee fighting in games like these.
This is more like the Sims than The Last of Us. You are given the tools to build your own story as you see fit in the context of the game world and its systems. It looks like a better more nuanced and open RPG than most actual RPGs.
No. All of your characters can just die.
Well there is that AI and some speculate that in a sense AI is main character.
I know what it is. I am just saying that we can't expect deep characters and amazing story with this kind of gameplay. And how you enter the building and how you kill the target is not something I consider that interesting story wise.
TFW you use the profiling system to figure out the daily schedule of the officer who arrested you just so you can get him back with an invisible suplex.
The writing can still be good. Watchdogs 2 had the strongest writing of any of the recent Ubisoft games by far. They went for a more episodic structure with the story and I think that could work for this game as well. Of course it'd take more effort considering the amount of variation but after WD2 I'm willing to give them the benefit of the doubt for now.I know what it is. I am just saying that we can't expect deep characters and amazing story with this kind of gameplay. And how you enter the building and how you kill the target is not something I consider that interesting story wise.
Watch Dogs is inherently political and this is set after Brexit lol- explosions look fucking sick. LOVE their aesthetic
- graphics in general are very good
- vehicle destruction looks very satisfying
- I dig that it's not political
I guess my 'joke' didn't land. It's a reference to Ubi in the past stating their games aren't making political statements, when they clearly are. I get that it's political obviously jesus christ lol