I was having a great time with it for the first few hours shortly after launch. Then I gifted my second kickstarter copy to a friend so we could play coop. And then the game started shitting itself every 5 minutes (and this was on PC even). After losing about an hour's worth of progress for the third time because of another loading area bug we both agreed to drop it until the game was in a more playable state. That was back in September. I'm hoping it's made progress since then, but I've been too busy playing other stuff to hop back in just yet. I almost certainly will, though. I loved WL2 even though I never finished it, and was similarly really enjoying the content of this one too of what I saw.
Literally the only thing this and XCOM have in common is that they both have grid-based combat mechanics. They're otherwise completely different. WL3 is a story/dialogue-driven open-world RPG, whereas XCOM is a mission-based rogue-like with a base management sim. Not to bash XCOM, but the writing in this is far better.
The reviews left me not wanting to play it. It looked like a generic Xcom clone.
Plus I'm just a bit exhausted from post-apoc.
Literally the only thing this and XCOM have in common is that they both have grid-based combat mechanics. They're otherwise completely different. WL3 is a story/dialogue-driven open-world RPG, whereas XCOM is a mission-based rogue-like with a base management sim. Not to bash XCOM, but the writing in this is far better.