You kinda don't need the stats and correct builds tbh, I beat every Souls with starting gear always, my first playthroughs and later ones too, and never felt the stats and builds to be that important, Elden Ring is probably the first exception because the bosses there are bonkers but even then besides Malenia you can kinda ignore all that for 90% of the game and never even think about it.I think people ignore the stats/playing your build 'correctly' stuff in Souls games
I'm not sure I'll ever beat Elden Ring because I just can't bother with getting to understand the stats and weaknesses of enemies. I asked a friend for help once and he said a boss was weak to bleed and that there was a weapon with bleed in a place here…. I was like how the fuck would I know that?
I think for people who enjoy looking at guides and reading about stats and strats or whatever or doing weird math with lots of unknown because of obscured stats may perceive Souls games as 'easier' or whatever
Everyones tip was always also use this summon or this and I was like…. its a huge game i havent explored everywhere And dont have all the stuff lol
Or 'level up',,,, which takes fucking hours lol
So for me I perceive Cuphead to be easier because I find it to me more opaque and direct. I know what I should be working on. In Elden Ring there are just too many things tbh
and even then I find the animation delays /3d camera and movesets in ER to be more confusing
Sekiro and Cuphead are much easier to me
I think people ignore the stats/playing your build 'correctly' stuff in Souls games
I'm not sure I'll ever beat Elden Ring because I just can't bother with getting to understand the stats and weaknesses of enemies, because I fint that part HARD and confusin. I asked a friend for help once and he said a boss was weak to bleed and that there was a weapon with bleed in a place here…. I was like how the fuck would I know that?
I think for people who enjoy looking at guides and reading about stats and strats or whatever or doing weird math with lots of unknown because of obscured stats may perceive Souls games as 'easier' or whatever
Everyones tip was always also use this summon or this and I was like…. its a huge game i havent explored everywhere And dont have all the stuff lol
Or 'level up',,,, which takes fucking hours lol
So for me I perceive Cuphead to be easier because I find it to me more opaque and direct. I know what I should be working on. In Elden Ring there are just too many things tbh
and even then I find the animation delays /3d camera and movesets in ER to be more confusing
Sekiro and Cuphead are much easier to me
For the average gamer?They definitely are.
I blazed through DLC bosses. Margit, the twin princes, Lady Butterfly and Capra Demon to name a few had me stuck for hours. I've never been stuck for hours on any Cuphead boss. Besides the Robot, once I get to phase 2 in Cuphead, I'm usually good.
inspired by this discussion I just went back to spend few hours on Cuphead.
I downloaded the game on my Steam Deck and gave it a genuine try from my bed. That finished just minutes ago in a lot of frustration.
I managed to beat two bosses of the third island on the simple mode and gave up on beating them on normal after, dunno, twenty tries on each or more? Honeycomb something and Doctor Robot, for the record.
C'mon now, we obviously mean "taking a hit" here. But even if we mean "not playing optimally", Souls are still more forgiving lolEven the "you have more room for error" in Souls games is a non-sequitur. What's considered an error? Taking a hit? Being in a non-viable position? Putting yourself in a position that will put you in a position on the NEXT attack that is non-viable or causes a hit? What about not directing/baiting enemy/boss attacks purposely to put you in a better position? Is anything less than optimal considered a mistake? If not, how far down the list do we go to make that binary judgement?
I died more times than I like to admit due to admiring the animations in Cuphead. The art work is incredible.cuphead's art style and by extension, old rubberhose animation that cuphead homages scares the hell out of me so i couldn't play it
it's an irrational fear but something about rubberhose terrifies me. Oddly enough, black and white rubberhose animation is fine
I had to hit YouTube to check out what this Dean T. reference was all about as I wasn't familiar. OMG.Not hard as in the game being so obscure with instructions and how/what to do. That's part of the difficulty of a From Software game, the introduction to your 1st Soulsbourne experience isn't handholding you too much. Cuphead is very clear with what it is trying to portray and unless you are Dean Takahashi, you should be pretty good as far as figuring the game out from the get go.
Yeah that's my main issue, S ranks for me are impossible in Cuphead because I not only don't have the spatial awareness required to do perfect runs I also don't have the reflexes to multi-task all of it at onceI'm not good optimizing my build either, I'm certain I could be doing more damage than I am at any point in the game but I'm the type who prefers to just keep going with a broken build rather than grind to fix it. I also found Sekiro easier than the others once it clicked and I think that is a major reason why.
However I still think even with my bad builds they are easier than Cuphead with the exception of Elden Ring on certain bosses if you reach them too early. Reading through this thread I've come to think what I really struggle with is spacial awareness combined with needing to multi task and Cuphead taxes that more. There are things that can damage me flying from many directions and I need to be dodging them, timing jumps and fitting in aiming a shot at the boss at the same time. I get overwhelmed. I'm bad at tracking everything happening on a busy screen as soon as I divert attention to how to get a hit in a stray bullet may get me from behind or I mess up the landing of a jump.
A lot of Souls bosses I just need to keep them in view of the camera and they'll telegraph an attack aimed towards me and then I'll make a decision on what to do about it, often it's a bad decision but I find it easier to trial and error into finding a better response and I may have 10+ healing items by then to give me room for that. But yes because of spacial awareness issues some of the worst Souls bosses for me are the ones with environment hazards in the room as I absolutely will lose track of where I'm standing and stumble into a pit because my vision is 100% focused on what the boss is doing.
Basically the more I can go into full tunnel vision the better I handle things. More melee based games tend allow for that more often. Looking at other genres, words cannot express how bad I am at first or third person shooters because of this I just get away with it more as most are tuned into letting people stumble through with a hail of bullets in them.
I think people ignore the stats/playing your build 'correctly' stuff in Souls games
I'm not sure I'll ever beat Elden Ring because I just can't bother with getting to understand the stats and weaknesses of enemies, because I fint that part HARD and confusin. I asked a friend for help once and he said a boss was weak to bleed and that there was a weapon with bleed in a place here…. I was like how the fuck would I know that?
I think for people who enjoy looking at guides and reading about stats and strats or whatever or doing weird math with lots of unknown because of obscured stats may perceive Souls games as 'easier' or whatever
Everyones tip was always also use this summon or this and I was like…. its a huge game i havent explored everywhere And dont have all the stuff lol
Or 'level up',,,, which takes fucking hours lol
So for me I perceive Cuphead to be easier because I find it to me more opaque and direct. I know what I should be working on. In Elden Ring there are just too many things tbh
and even then I find the animation delays /3d camera and movesets in ER to be more confusing
Sekiro and Cuphead are much easier to me
I agree with every single word of this post. Too many people in here are discounting that being able to decipher how to make certain bosses/areas more manageable in Souls games is a skill in and of itself. Like, I refuse to grind in any game. Period. My adult life doesn't have time for that in games, nor do I enjoy it.
So with that taken out of the equation, I'm left with knowing how to best counter bosses with certain builds. But I just don't have the patience to do all of that configuration. That's why games like Sekiro and Cuphead are much more manageable and less frustrating to me in comparison to Soulsborne.
While managing gear/stats in Souls/Elden Ring might come naturally to some players and make those games feel considerably easier than they do to me, so it goes with the task of simply dodging projectiles on a 2D plane for me in games like Cuphead.
Honestly, that's where 99% of the challenge comes from in Souls games for me. That and the combination of awkward i-frame dodge rolling, stamina systems, and extreme animation priority. Sekiro and Bloodborne were much more enjoyable and easier to me than Souls/ER because of their more streamlined design and snappier combat.
The run back to the boss in From games is just tedious and consuming time, it's not hard, in fact most players will just by pass everyone in the path, which makes the run a lot easier, faster and a futile game design.Poll results surprise me honestly. Cuphead was tough but when you lost, you could just restart the boss. I've always found From's games more punishing which always pushed me away.
It's also for the most part a thing of the past, but somehow this keeps being overlooked.The run back to the boss in From games is just tedious and consuming time
That's probably because it's not THAT relevant to begin with.I think people ignore the stats/playing your build 'correctly' stuff in Souls games
In arcade games like Metal Slug, you're constantly being bombarded with bullshit. Multiple projectile types on screen (Some cast by the boss directly, some that just appear), unique terrain elements that you have to navigate around, the location of you and the boss, any extra enemies creeping in from off-screen, miscellaneous telegraphs that may or may not be tied directly to the boss. It's a lot to deal with.inspired by this discussion I just went back to spend few hours on Cuphead.
...
And let me call bollocks on that "it's just pattern recognition " because your "recognition of the pattern" is constantly challenged by AOE spreads, chasing bullets, tracking abilities, etc.
It's not just a game demanding in terms of reflexes, spatial awareness and precision of execution. It's VERY demanding in all of them.
It's exactly things like that I can't handle very well, yes the bullets on the left are the only ones that matter but they are still really hard to dodge sometimes because their trajectory can change, the final phase especially is a nightmare of spatial awareness and multitasking I struggle with, the constant dodging of the punches while having to know where the platforms truly are is way too much for meIn arcade games like Metal Slug, you're constantly being bombarded with bullshit. Multiple projectile types on screen (Some cast by the boss directly, some that just appear), unique terrain elements that you have to navigate around, the location of you and the boss, any extra enemies creeping in from off-screen, miscellaneous telegraphs that may or may not be tied directly to the boss. It's a lot to deal with.
So the only thing you can do is learn to parse what information is and isn't important from moment to moment.
Like in this busy shot, we have the rising honey at the bottom of the screen, the boss in the center of the frame, Cuphead, the platforms that Cuphead has to jump to, and three Bullet (Buzzet?) Bills who are traveling towards the far side of the screen, doing a tight 180 degree turn, traveling to the center of the screen, turning, and repeating.
In this scenario, the boss' location doesn't matter. She's not moving and she's going to be repeating this attack for a bit. The bullets on the right don't matter, they're going to stay on the right side of the screen. The honey doesn't matter, it's just context for why you're climbing up. And for that matter, Cuphead's exact location isn't very important either other than knowing he's on the center-left side of the screen. The only thing that matters in this moment is the location of the left bullet bill, the path that you know it's taking, and the platforms immediately around Cuphead to get out of that single bullet's path.
/so jump up, wait a tick, and jump back down through the platform.
Once you start learning how to read the screen for threats and non-important entities, and learn how to move and evade around bullet fire without ever looking at Cuphead direclty like you're playing a 2D bullet-hell shooter with gravity, all that chaos becomes very manageable.
The thing is experiences can vary wildly, there are always anecdotes in both sides, for me only 3 Souls bosses before Elden Ring took more 3 tries, and I wouldn't say I'm some example of the general experience, difficulty is highly subjective but I've rarely seen those extreme cases, that's all.I watched this video last night.
Top 10 Hardest Soulsborne Bosses (Including Elden Ring)
Today we rank the top 10 hardest bosses of the Souls Series, including Elden Ring, Sekiro, and Bloodborne. Let me know your top 10 list down below!Bloodborne...youtu.be
The person in the video has played every FromSoft game extensively to the point of completing many of the games' hardest bosses under self-imposed harder conditions. They've clearly played through all of FromSoft's games many times over on their stream while also making separate YouTube content on the subject as well.
In this video, he talks about taking 50, 70, even over 100 tries to beat some of these bosses the first time around.
That is ABSURD, and I don't believe for a second that even a novice player would take nearly that many attempts to beat Cuphead's hardest bosses. And yet, such an insane amount of time being spent on harder bosses in FromSoft games by an experienced player is normalized to some degree.
Hell, here I am saying that FS games don't come that naturally to me, but even I've never taken more than maybe 10-15 attempts on some of the bosses that always make those lists. That, to me, is already the mark of an insanely difficult boss fight.
I watched this video last night.
Top 10 Hardest Soulsborne Bosses (Including Elden Ring)
Today we rank the top 10 hardest bosses of the Souls Series, including Elden Ring, Sekiro, and Bloodborne. Let me know your top 10 list down below!Bloodborne...youtu.be
The person in the video has played every FromSoft game extensively to the point of completing many of the games' hardest bosses under self-imposed harder conditions. They've clearly played through all of FromSoft's games many times over on their stream while also making separate YouTube content on the subject as well.
In this video, he talks about taking 50, 70, even over 100 tries to beat some of these bosses the first time around.
That is ABSURD, and I don't believe for a second that even a novice player would take nearly that many attempts to beat Cuphead's hardest bosses. And yet, such an insane amount of time being spent on harder bosses in FromSoft games by an experienced player is normalized to some degree.
Hell, here I am saying that FS games don't come that naturally to me, but even I've never taken more than maybe 10-15 attempts on some of the bosses that always make those lists. That, to me, is already the mark of an insanely difficult boss fight.
Even on Solo many bosses have a ton on screen at once, not to mention you can't really use the health charms because it replaces the smoke dash and without it avoiding stuff is even harder than it already is imoWow this thread is wild.
I still think many are judging Cuphead from the co-op perspective where bosses have ludicrous amounts of hps, even spawns are tough as bricks and there is SO MUCH stuff on screen all at once.
I went back playing solo mode with the hp upgrade perk and you can take two hits and still get an S, bosses have so little life the whole fight is done in minutes. The only frustrating part was getting "Bravo Zulu P-26", and probably just because it takes you back to the bullet sponge-y co-op feeling.
"Rolling Sixes" posed a fair challenge and required some attention at a Souls game level.
I mean yes you could theoretically cheat at Souls by overlevelling or cheese, but why would you even do that
Wow this thread is wild.
I still think many are judging Cuphead from the co-op perspective where bosses have ludicrous amounts of hps, even spawns are tough as bricks and there is SO MUCH stuff on screen all at once.
I went back playing solo mode with the hp upgrade perk and you can take two hits and still get an S, bosses have so little life the whole fight is done in minutes. The only frustrating part was getting "Bravo Zulu P-26", and probably just because it takes you back to the bullet sponge-y co-op feeling.
"Rolling Sixes" posed a fair challenge and required some attention at a Souls game level.
I mean yes you could theoretically cheat at Souls by overlevelling or cheese, but why would you even do that
I used to play Metal Slug regularly on cabinate version and get on the late game with a single credit.In arcade games like Metal Slug, you're constantly being bombarded with bullshit. Multiple projectile types on screen (Some cast by the boss directly, some that just appear), unique terrain elements that you have to navigate around, the location of you and the boss, any extra enemies creeping in from off-screen, miscellaneous telegraphs that may or may not be tied directly to the boss. It's a lot to deal with.
Unless he's doing naked SL1 runs I don't believe it FOR A SECOND.I watched this video last night.
Top 10 Hardest Soulsborne Bosses (Including Elden Ring)
Today we rank the top 10 hardest bosses of the Souls Series, including Elden Ring, Sekiro, and Bloodborne. Let me know your top 10 list down below!Bloodborne...youtu.be
The person in the video has played every FromSoft game extensively to the point of completing many of the games' hardest bosses under self-imposed harder conditions. They've clearly played through all of FromSoft's games many times over on their stream while also making separate YouTube content on the subject as well.
In this video, he talks about taking 50, 70, even over 100 tries to beat some of these bosses the first time around.
I never played Cuphead in co-op once in my life and for what is worth I have problems completing these bosses at all, let alone conceding myself the luxury of worrying about the score.Wow this thread is wild.
I still think many are judging Cuphead from the co-op perspective where bosses have ludicrous amounts of hps, even spawns are tough as bricks and there is SO MUCH stuff on screen all at once.
I went back playing solo mode with the hp upgrade perk and you can take two hits and still get an S, bosses have so little life the whole fight is done in minutes.
I used to play Metal Slug regularly on cabinate version and get on the late game with a single credit.
It's nowhere near as punishing as Cuphead, so not sure why we are even getting to this comparison.
Unless he's doing naked SL1 runs I don't believe it FOR A SECOND.
Even as a mediocre player I rarely had to attempt a Souls boss more than a half dozen time, excluding some extreme outliers. And even for those we are still talking about 10 repetitions top.
It was not unusual to clumsily get my kill at the first attempt, which is something that NEVER happened to me in Cuphead. Not even with the "tutorial slime".