I think I'm starting to understand why people like zealot and handmaiden for higher difficulties. You can use your ult to very safely disengage out of being corner or if you get put into realllly nasty spots. It's a very useful tool to have.
Well some people dislike the whole zooming in thing but other than that it's pretty much superior to bolt for bosses and specials because it's hitscan damage, no projectile, so if you aim at the head you get a headshot always, while bolt isn't guaranteed due to travel time and some inaccuracy at longer distances. For hordes, bolt primary fire is nice because it's ranged, although you have to watch for friendly fire a lot, while beam is very short range but you can just spam it through your allies cause it doesn't seem to friendly fire. It also staggers any stormvermins mixed in the pack so that's not a worry either, it however does not stagger hookrats(nothing does really) so have to be careful for that. And the beam itself can be used to soften up the hordes as they come and if they're doing the conga line thing you can headshot beam and wiggle a bit to kill most of them in which case it's similar in power to bolt at range.i'll have to check it out. i've been using bolt staff on champion. i like sniping bosses and specials with the charged alt fire but if beam staff is even more powerful then it's a nobrainer
The drops and disconnects since yesterday made the game unplayable. I'm barely able to finish a mission any more.
Steam had a bad day anyway, got dropped out of another game a few times as well. Was really frustrating.The drops and disconnects since yesterday made the game unplayable. I'm barely able to finish a mission any more.
Steam had a bad day anyway, got dropped out of another game a few times as well. Was really frustrating.
Started doing champ runs (with mixed results tbh). I'm not getting over item level 200 out of champ boxes, even not from emperor ones. Opened now four of them and all items were between 190-200. Which would be nice, but I'm already 195-200 equipped across all slots. Am I missing something?
It's not until the level cap, it's until 200 item power. You might be level capped, or not, depending on how much you play on alts, but it's not relevant. Only thing you probably want to do if you do that is open them on classes that are 20+ to maximize orange drops(can't get red drops from commendation so no need for lvl 30).So I've been told you should save the chest from leveling until you hit lvl cap then open them all at once, but I wanna open em now!
Dwarf players make me think it's another rat creeping around me.
As long as you're not shooting at them it's fine, melee damage has no friendly fire since it'd make it unplayable. Friendly fire isn't that much damage either until legend. What I hate the most about FF and dwarfs though is how you'll start aiming above the dwarf to snipe something, but then they'll just jump for absolutely no reason as they're charging into enemies, just so they can catch your stuff.Always. I can't count the amount of times I swing at them. I'm going to be a serious danger at anything higher than Veteran.
As long as you're not shooting at them it's fine, melee damage has no friendly fire since it'd make it unplayable. Friendly fire isn't that much damage either until legend. What I hate the most about FF and dwarfs though is how you'll start aiming above the dwarf to snipe something, but then they'll just jump for absolutely no reason as they're charging into enemies, just so they can catch your stuff.
As long as you're not shooting at them it's fine, melee damage has no friendly fire since it'd make it unplayable. Friendly fire isn't that much damage either until legend. What I hate the most about FF and dwarfs though is how you'll start aiming above the dwarf to snipe something, but then they'll just jump for absolutely no reason as they're charging into enemies, just so they can catch your stuff.
I turned the player outline to always on to stop this from happening.Dwarf players make me think it's another rat creeping around me.
Yeah but I mean, the dwarf is still running to his target, hasn't reached it yet, but spam jumps. You know the type, just jumping all the time. Some people definitely don't pay too much attention about putting themselves into FF range though, it's not just the responsability of people shooting. Like if I'm on the right side of a tunnel firing a very visible beam of fire, and you decide to strafe right into it to attack a monster instead of staying middle/left, that's pretty much on you. Luckily it doesn't do that much damage anyway so that's good, friendly fire is something to consider but it isn't that punishing, short of firing ultimates at people's head(BH and Waystalker especially).we stunties need to jump to increase the odds of getting a headshot melee swing! Helps a bit with chaos warriors.
What self respecting Dawi refers to himself as stuntie?we stunties need to jump to increase the odds of getting a headshot melee swing! Helps a bit with chaos warriors.
Future DLC or a third game should have some Orc and Goblin enemies. The chaos enemies totally changed this game and made it more fun.Oi, stunties only deserve ta hang off me Gobo stabah! WAAAAAAAAAAGH!
Thats what I thought as well.Future DLC or a third game should have some Orc and Goblin enemies. The chaos enemies totally changed this game and made it more fun.
shade is built on a bed of lies, fwiwUnlocked Shade for Kerillian finally. I'm going to get myself killed so much trying to get backstabs.
shade is built on a bed of lies, fwiw
i changed to it, equipped some daggrz, went to the armored dummies, popped the ult, hacked away at its back and went "DAMN SON, how come i dont see more shades around?"
then i joined a vet game, waited for a boss to show up, popped the special, gave the boss a single poke in the back and saw the stealth (and bonus damage) disappear. And all was clear.
Future DLC or a third game should have some Orc and Goblin enemies. The chaos enemies totally changed this game and made it more fun.
i am saying that what you see in testing, with stealth and dmg bonus remaining for every blow, is in no way representative of what you'll see in practiceI'm not having issues with damage so far, just I place myself in stupid positions trying to get them. Found it really helpful on bosses especially. Are you saying the backstab is bugged?
I am fine with the first attack dropping stealth. Not so fine with the backstab damage bonus not subsisting for a good few seconds. As is, it is a special killer, not a boss dmger, and then it is found sorely lacking, for it requires far more effort to use than all the ranged special killer options.I mean, it's a common "Rogue" type sub class and the way backstabs typically work is always that the first attack brings you out of stealth. So it's about making that first attack count to start off the burst. Otherwise it would be incredibly OP.
i am saying that what you see in testing, with stealth and dmg bonus remaining for every blow, is in no way representative of what you'll see in practice
I am fine with the first attack dropping stealth. Not so fine with the backstab damage bonus not subsisting for a good few seconds. As is, it is a special killer, not a boss dmger, and then it is found sorely lacking, for it requires far more effort to use than all the ranged special killer options.
it does tho. or at least appeared to give based on dummy data . Damage dropped off as soon as stealth faded.Her special ability doesn't give bonus damage, she gets 50% across the board when she hits from behind always. Special is just for positioning.
Probably won't happen. End Times lore has Orcs aligning with forces of light. Not sure at what point the game takes place in the End Times timeline, but I'm not sure GW will go for it.
Undead could happen though.
an orc teammate in choppa, dakka and black orc varieties tho :0
it does tho. or at least appeared to give based on dummy data . Damage dropped off as soon as stealth faded.
You're right, the extra damage isn't showing on training dummies. Wonder if it's a bug with the passive or the training dummy.
edit: The damage numbers do increase on dummy when stealthed, but they're insane (17000+), so something is wrong here with the dummies.
edit2: Turns out dummies don't have a "back" so it never triggers on them. So ya this is a training dummy issue.
Not insane, AWESOME :D
So you can see why i was severely disappointed when i tested that special on the plated dummies, then went on to try it in fleshy enemies.
Either way, as you saw, stealth grants a decent bonus dmg on first hit.
Don't see why not. God knows there's plenty of room in the castle, they're going to have to do something with it. Vampire, Orc, and Dark Elf teammates feel like natural adds considering the way the End Times goes.This, on the other hand, would be fucking amazing. I don't think Fatshark has any intention of adding new characters though :(
Don't see why not. God knows there's plenty of room in the castle, they're going to have to do something with it. Vampire, Orc, and Dark Elf teammates feel like natural adds considering the way the End Times goes.
On the other hand, this is a much bigger, shinier game than the first one, and a new character as paid DLC would probably sell quite well with the larger base ownership.With the insane amount of VO, it'd be difficult. You'd have to have all of the other voice actors record new lines as well to accommodate. It'd be one of my greatest requests, but based on the line re-use from the first + no new characters at all for 2, the likelihood of it happening is next to 0 :(
Alt-fire on beam staff is a great point blank horde stopper. Main fire is great sustained burst. Main fire+alt = great special killer. Is by far the most rounded out staff.\So, I'm running into what I feel is a core problem with Sienna: she only really seems to be good at one thing at a time. All her melee weapons seem to be... well, basically useless, so you're stuck relying on her staff for essentially all of your damage output, and none of the staffs feel like they can fill multiple roles at all. Either they're good at clearing out hordes, or they're good at massive burst to single targets, or they're the Fireball staff and they're just sort of okay at either of them. I swear, the Irondrake Pistols feel like they're more flexible.