They should make the game more file and rank like Kings of War...Watching my first AoS battle report in a while and I hope they ditch conga lines in AoS next edition like they did with 40K, some great models but the look of the battles often sucks IMO:
Hnnnnnng!5 months later, I will finally use the 3d Printer I bought for its intended primary use: 40k bits. I blame Epic 40k :P
Preparing some stuff to White Scarize the two Indomitus Astartes parts I'll get, the wolf head is for the Judiciar. I still need to make a big-ass Dao and a two-head eagle for him, as well some curved chainswords for the bikes. Not sure what I'll do with the Chaplain, Lieutenant and Captain.
Noone got Drukhari Raiders here eitherI can't believe everyone is out of stock for Intercessors, the highest selling SKU across all lines. Not sure if it's a transportation or manufacturing related issue.
I can't believe everyone is out of stock for Intercessors, the highest selling SKU across all lines. Not sure if it's a transportation or manufacturing related issue.
Well its not so terrible since im just getting started there was other things i wanted anyway but the raider would have finished up my wytch patrolI picked the wrong time to suddenly get interested in Custodes.
I picked the wrong time to suddenly get interested in Custodes.
Such gold.Heh, welcome to the club, although I had the luck of having a friend's friend selling an army (2700+ of the old points) for a really, really neat price. All this, plus 6 more bikes in sprue, and a Land Raider and two Contemptors, also painted.
The bad news is he didn't have any FW toys. And who desn't want some golden lads with big bolters, flying golden lads, or a goddamn dreadnought with a giant spear. Oh well, there are ways.
Wow I really like these 40k in 40 mins videos, thanks for the heads up.Anyone watch Play on Tabletop? I found it recently after getting back into the hobby since leaving in 5th ed and their production is so far ahead of every other battle report series out there. Legit TV quality. GW should hire or partner with that team to do official battle reports for the Warhammer twitch and youtube channels.
I was just about to add this! Looks like it. The one on the right has the shield on his back, the one in the middle his holster is moved out and around. Looks like a good kit for veterans/officers in general.
Wow I really like these 40k in 40 mins videos, thanks for the heads up.
They look great! These guys must be coming around the proverbial corner some time soon. Now I feel vindicated in my decision to skip Indomitus.
"A good offense is the best defence!" - dude on the right, probably
"Why would I carry my shield when I can shoot and stab them! Oh... we're called 'Bladeguard'. I'll just magnetise it to my armour's power plant then.""A good offense is the best defence!" - dude on the right, probably
I'm just waiting for the dual wielding shields bladeguard."Why would I carry my shield when I can shoot and stab them! Oh... we're called 'Bladeguard'. I'll just magnetise it to my armour's power plant then."
Seeing the Terminator head only just reach the shoulders of the Intercessor put me off buying any Terminators. Fingers crossed for some hulking Primaris versions!
Help! I want to get a Combat Patrol done this year and I need to focus on one or the other. More Space Wolves or Word Bearers?
Help!
And that's why GW method to update the Space Marine range is terrible. They should have done like they did with Chaos, just release the Primaris in a "we have redesigned the Space Marines and now they are bigger and cooler. Also, there are a few new units (Inceptors and so) and the classic ones have their rules changed a bit (Tactical -> Intercessor)". And that's it. People would still buy them like crazy because: 1) they look stupidly good*, and 2) the classic figures look ridiculous at their side, so you actually want to replace them.
But this "yeah, let's have the two ranges on a forced co-existance for several years while we milk our customers with a staged release so they buy a gazillion books until we fully retire the old range**" is awful.
*Infiltrators, Incursors and Invictor just look stupid.
**That's the endgame for Legends, I have no doubt.
Absolutely. Some friends and I still play WFB as if it's a decade or two before the End Times, as to us that point in the timeline is our favourite bit. There's no reason at all not to play 40k in the same way, the books aren't going anywhere and there's so many classic campaigns.There's certainly been a change of 40k from being a 'setting' first and a ongoing story second, to more of a balance between them.
Which for me is a good thing on the whole, as nothing in the game precludes you from focusing your hobby/gaming time on those previous stories/events/etc.
Thanks for the write-up, that's interesting! I suppose there's a big trade-off between blasts as a counter to large units, but larger units make the most of stratagems that buff everyone in the squad- +1 attack or whatever on 10 Terminators when they are hitting a tank is a big difference to +1 on five of them, etc.Played my first game of 9th edition, using 8th edition points on a 44x30 table
1000 points death guard vs. Harlequins, the mission had 4 Objectives and you would score 5/10/15 points for holding 1/2/more than enemy per turn.
The new Terrain rules feel good.
We simply assigned a few Keywords to the pieces we set up. Everything was on a base so we had a footprint for everything.
The little changes to things like how close combat is resolved, not being able to use psi when retreating or fly not allowing to shoot after retreat make a huge difference. Also having to play more with board control and tailoring the secondary missions to your armies is a lot of fun.
Very good first impression.
My only fear is that through the new blast rules and unit Coherency we will se a lot of MSU as having 5 or having 6 models can make a Huge difference in dmg received by attacks made with multiple blast weapons.
My enemy had a 4 man squad of bikes with a D3 blast weapon. So if my Plage marine squad had 7 models (as I usually play them) he would have gotten 12 shots without needing to roll. Luckily I only had 5 man squads so he only got 6 shots.
Can't wait for Saturday!
Oh, I agree. Plasma Inceptors being blast is suddenly lethal against heavy armour squads of all shapes and sizes now. As you say, board control matters more than anything now, so multiple small units of survivable troops that can sit on an objective even just for a turn are worth having.It really depends on the unit.
For example in a Plague Marine Unit I can have 3 special weapons (1 on the champ and two on dudes) no matter how large the squad.
So I can now either take 7 Marines to add some wounds, but risk getting blasted away, or take a seconds squad of 5 with 3 special weapons.
The second options protects me from blast and gives me more much needed flexibility in terms of board control.
Going through my AdMech lists I took 7-8 Skitarii per squad to have them special weapons and some additional wounds.
Now I'd rather have two 5 man squads running around doing their capturing stuff.
Most people forget that blast isn't limited to big battle tanks. Nearly Ever type of Rocket launcher can choose between frag or crack and every infantry unit is equipped with granades. The moment you have 11 models in a squad every D6 weapon is 6 shots and this can hurt way more than having fewer models to begin with.
I'm really eager to try good ol granade spam with the death guard. 9 Man in a rhino with the granade Stratagem will give me 27 shots against a 6+ unit and unholy 54 shots against anything that's 10+.
No doubt many of you tuned in to the recent Xbox Games Showcase! We were super thrilled to be a part of that showcase with our teaser reveal of Warhammer 40,000: Darktide for Xbox Series X.
Ever since we developed and released the critically acclaimed Warhammer: Vermintideseries, we have been bombarded with requests from fans to create a Warhammer 40,000 game in the same first-person co-op action genre. As seen in the Showcase, we were fully on board with that idea!
So, what is Warhammer 40,000: Darktide? We're sticking with a formula we know and are known for – 4 player co-op first-person action in a rich, established universe with lashings of attention to detail to serve existing 40k fans and onboard new players to that grim-dark world.
Everyone in the studio is absolutely enthralled with the Warhammer universes created by Games Workshop. Many of the founding members of the studio met through playing tabletop Warhammer games, and from those experiences and the love for the franchises the concept of Vermintide and, in turn, the upcoming Darktide, was born. Anyone who knows Warhammer Fantasy can tell you how well we captured that world in Vermintide, so you can expect even more love and uncompromising levels of detail to be poured into our slice of the Warhammer 40k universe with Darktide.
We'll still be delivering on the same brutal melee combat that's easy to pick up, yet layered with subtle mastery for those players who take on the hardest challenges the game has to offer.
Darktide won't just be a melee romp though, as we're going to bring ranged gameplay up to the same level as the melee we're known for to really offer players diverse choices and gameplay styles through a more hybrid combat experience.
As has become our staple, Darktide will bring you cooperative experiences like never before. While it will be possible to 'go it alone', playing it with friends or making new ones through the game will be the best way to face off against unrelenting hordes of horror that are out to stop you from getting the job done.
We can't wait to share more with you as development continues, and open the door to some of the new and exciting stories, systems and mechanics that Warhammer 40,000: Darktide will bring to the table.
Warhammer 40,000: Darktide is set to release on Xbox Series X in 2021.
It's it good after the reboot?Darktide looks super interesting. I need a good re-playable 40k game. Wish they would have also done a better FPS version of Space Hulk than what we got.
I would expect it probably has a darker, more desperate tone than Vermintide. The four characters are canon fodder guys, the game is probably gonna be more of a mad desperate scramble for survival.
Seems to be focusing on the imperial guard? But I'm assuming there's going to be a decent selection of characters/classes to choose from. Hoping for an AdMech character.