Saften

Member
Oct 26, 2017
216
Because I hate having money, I have finally jumped into the Grim-dark hobby-side, because Emperor knows I don't spend enough time just reading the books and watching lore videos.

I bought the Recruit Edition and the starter paint set + tools, and am in the process of assembling. I think I want to work towards a mixed Astartes/Mechanicum army, and have been thinking about what legion/chapter of space marines that would make sense to be working closely with the AdMechs. Iron Hands seems to fit, but I think their colour scheme is a bit boring.
Do any of you know of some chapters that would make sense?
 

Kharnete

Has Hecht’s Number
Member
Oct 25, 2017
2,033
Because I hate having money, I have finally jumped into the Grim-dark hobby-side, because Emperor knows I don't spend enough time just reading the books and watching lore videos.

I bought the Recruit Edition and the starter paint set + tools, and am in the process of assembling. I think I want to work towards a mixed Astartes/Mechanicum army, and have been thinking about what legion/chapter of space marines that would make sense to be working closely with the AdMechs. Iron Hands seems to fit, but I think their colour scheme is a bit boring.
Do any of you know of some chapters that would make sense?

You can always go with an Iron Hands successor, either official or created by yourself with the colours and lore of your own design.

f18a468a54b66739c0c46508c32a635d.jpg


More here, in Known Descendants:
At the end this is the real power of 40k: you can chose what you like, and then turn it around however the hell you want to fit your tastes.
 
Last edited:

Jallopy

Member
Oct 27, 2017
73
Because I hate having money, I have finally jumped into the Grim-dark hobby-side, because Emperor knows I don't spend enough time just reading the books and watching lore videos.

I bought the Recruit Edition and the starter paint set + tools, and am in the process of assembling. I think I want to work towards a mixed Astartes/Mechanicum army, and have been thinking about what legion/chapter of space marines that would make sense to be working closely with the AdMechs. Iron Hands seems to fit, but I think their colour scheme is a bit boring.
Do any of you know of some chapters that would make sense?

Maybe the steel confessors? Look it up on the WH40k wiki, it's a secret marine chapter created by the AdMech.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
Because I hate having money, I have finally jumped into the Grim-dark hobby-side, because Emperor knows I don't spend enough time just reading the books and watching lore videos.

I bought the Recruit Edition and the starter paint set + tools, and am in the process of assembling. I think I want to work towards a mixed Astartes/Mechanicum army, and have been thinking about what legion/chapter of space marines that would make sense to be working closely with the AdMechs. Iron Hands seems to fit, but I think their colour scheme is a bit boring.
Do any of you know of some chapters that would make sense?

Blood Ravens are (in)famous for recovering lost wargear and returning donating it to the Admech. They've also got better-than-average psyker support to offset the Admech's complete lack of it (lorewise anyway, they don't actually have a dedicated codex or rules).

The Storm Wardens are also apparently known to have close ties to the Admech.

At the end of the day, I don't think there is a chapter/forgeworld combination that are outright opposed to cooperating, even if there are varying levels of suspicion going both ways. They're just too interdependent, the existence of Techmarines demonstrates that.
 
Last edited:

Siggy-P

Avenger
Mar 18, 2018
12,059
The good thing about making your own chapter as well is, if you end up finding you don't like Iron Hand rules (unlikely though, they're strong) you can run then with another chapters rules instead.

From a fluff point of view you can also justify taking Mechanics units however you want. The main chapters in universe have strict rules to how they operate/are structured because they have a lot of books explains that in detail, but space marines successors generally run on the concept of "We're space marines, whose gonna tell us no?".

So you could have them turning failed marine recruits into admech soldiers or they found a bunch of them abandoned and took command of them. Near enough anything.
 

Bizazedo

Member
Oct 28, 2017
3,172
Just had a razor close (by 9th degree edition standards) 1000 point game. Eternal War, Divide & Conquer, final score 64-58. I lost, but it was super close.

I was seeing what Plasmancers could do, so I had 3 Plasmancers, 6 Trashcans (Cryptothralls), 17 immortals in three squads, 6 heavy destroyers, and 6 scarabs.

Opponent was Guard and had 3 Chimeras, 3 a Tank Commander with a demolisher cannon, a Manticore with the CP upgrading the weapon to a flat 3 damage, a company commander, 3 scout walkers (maybe one was armored?), and like 40 guardsmen. The Manticore was absolutely murderous.

The spamming of mortal wounds from the Plasmancer was a lot of fun, even if I rolled slightly below average, but the Manticore butchered anything it fired at for four rounds. Due to terrain, I never got a good look at either the Tank Commander or the Manticore from the surviving Heavy Destroyers.

I MAY have won had I picked one different secondary, however.

Secondaries for me:

Bring it Down: 14
Thin Their Ranks: 7 (I should've picked Attrition)
Engage on All Fronts: 7

For him:

Raise the Banners High: 4
Domination: 6
Lines of Demarcation: 4

Remaining points were just from Objectives held. He did get first turn. He did a good job of keeping me off objectives / Guardsman with objective secured.

BattleRound Him Me
2 15 5
3 10 5
4 5 5
5 5 5

At the end, he only had a Manticore with no missiles left on it and a Tank Commander left (8/12 wounds). So...close.
 

Joshbob1985

Member
Jan 12, 2018
303
Did the plasmancers do much damage? I used mine once because it was new, but decided that 80pts for one smite a turn was lame.

I think Doom Scythes might be needed for getting to artillery pieces now that obscuring terrain makes it so much easier to hide them.
 

Bizazedo

Member
Oct 28, 2017
3,172
Did the plasmancers do much damage? I used mine once because it was new, but decided that 80pts for one smite a turn was lame.

I think Doom Scythes might be needed for getting to artillery pieces now that obscuring terrain makes it so much easier to hide them.
Let me preface this by saying I don't think Plasmancers are good....BUT....I don't think they're as bad as people say either.

The plasmancers were hilarious. The fact that they're crypteks meaning that they're ALSO buffing the Cryptothralls paid off as those things were also shredding the Guardsmen / just steadily giving out wounds due to the -2AP on their weapons (and even their melee is -1 AP). The Guard player didn't want to put too much firepower into them because they were just 2 models, but they weren't super simple to take out either as they have T5, 2 wounds, and Living Metal. So while he was shooting my Heavy Destroyers, they got up the map a bit.

The plasmancers were also great in combination with the Tesla Immortals, as well, because they'd knock off wounds of the armoured sentinels that were coming in to try and tie up my troops and then the Tesla would finish them off. Or, and this was important early on, one of his sentinels DID get in....but since the "smite" happens at the end of the movement phase, it allowed him to kill off the Sentinel before shooting and freed up the units that were tied up by the Sentinel.

They *are* just smite spam, but they're also smites that can't be denied or peril and their other passive ability was every fight phase, every enemy unit within 6 inches might get another mortal. This was key at the end of the battle because my last plasmancer charged the tank commander, survived the overwatch (EVERY VEHICLE of his had flamers), and then the passive 6 inch mortal wound bit killed the last Guardsman on the objective (it was the Guardsman 1.4 inches away, tank commander, and the plasmancer) and caused him not to get 5 points.

Their shooting attack was also pretty good. 2d3 shots, yes, RNG, boo (and even though I had 3, I only got above 3 shots once and it was 4 shots..), but strength 7 -3 AP 2 damage....

It basically just added up to be better than I thought at first glance. I rolled under average for the mortal wound spam as well, and even then, the three of them just putting out mortals and -3AP 2 damage shots....Chimera's are only T7....

The hardest part in using them was to remember that every fight phase, even on his turn, I had to check to see who was in 6 inches of them to maybe get more wounds.

****

Agree on the Doom Scythe, but as this was a 1000 point game, flyers don't work so well on the small map. It's super easy to make them fly off, which, fine, they don't die, but still.
 

Jimbobsmells

Member
Nov 17, 2017
2,312
I swear if GW revamped craftworld or Tyranid models I would literally be spending hundreds of pounds buying everything. But no, we get new dice instead. Pffft.
I'm not bitter or anything....
 

Drax

Oregon tag
Member
Oct 25, 2017
5,262
I swear if GW revamped craftworld or Tyranid models I would literally be spending hundreds of pounds buying everything. But no, we get new dice instead. Pffft.
I'm not bitter or anything....

To be fair, I don't think they have their sculptors working on these dice (and the tyranid range really holds up inho, non wraith elder otoh).
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Is there a trick to using texture paints for already based models, or just a steady hand?
Seeing as I'm doing it right now, here's what I do. I fish lumps of it out of the pot with a tool (I'm holding citadel's one here but I also cut lolly sticks in half lengthways and use them, and cocktail sticks, and anything else lying around). Then I drop them into any large gaps on the base. Then I start working it into the gaps around the feet. With bits of cork, I try to imagine it's like sand drifting into the gaps in rocks, and try to pile it where it looks natural. The humble cocktail stick is my top tip for working it around infantry bases. Yet another of my 'whatever you've got lying around that works' tips :D

I have to say though, just one pot of it has only covered 13 infantry and a walker. If I start another army, I'll likely go back to PVA and sand applied before undercoating for a cost of practically nothing, as this feels like painting bases with liquid money.
t2hWDB.jpeg
 
Last edited:

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
Seeing as I'm doing it right now, here's what I do. I fish lumps of it out of the pot with a tool (I'm holding citadel's one here but I also cut lolly sticks in half lengthways and use them, and cocktail sticks, and anything else lying around). Then I drop them into any large gaps on the base. Then I start working it into the gaps around the feet. With bits of cork, I try to imagine it's like sand drifting into the gaps in rocks, and try to pile it where it looks natural. The humble cocktail stick is my top tip for working it around infantry bases. Yet another of my 'whatever you've got lying around that works' tips :D

I have to say though, just one pot of it has only covered 13 infantry and a walker. If I start another army, I'll likely go back to PVA and sand applied before undercoating for a cost of practically nothing, as this feels like painting bases with liquid money.
t2hWDB.jpeg

Thanks for the tips, I'll give it a whirl. I've got one pot of Agrellan Badland between 22 infantry so we'll see how it goes.
 
Last edited:

Kwigo

Avenger
Oct 27, 2017
8,425
What do you folks use for lighting when you paint your models ? I got a headache trying to figure out where blue stops and grey starts on my badly primed SM...
 
Oct 30, 2017
568
I've got a super bright led lamp, but given a preference I'd paint in daylight as well.
I was major bummed out this morning to see my 3d printer had decided not to print anything after trying out a new resin.
I was all set to build Makers Cult's interpretation of a Leviathan dred, but now I get to spend time troubleshooting settings for a resin I don't see much documentation for out there yet (Phrozen's water washable).
 

Draconis

Member
Oct 28, 2017
584
I use this: Patriot Lighting Led Lamp

Not sure if that is the exact model I have or not. Can check when I get home.


Works pretty well and allows me to see and handle mould lines pretty easily. Bonus is, mine had two different strength magnification lenses, which allows me to see better and in close detail.

The lamp is adjustable and with it being a clamp style, I can put it where I need it.

Also, almost forgot. The one I picked up allows me to have either a soft yellow light or a bright white daylight style of light. Which is useful for determining color accuracy in actual sunlight
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
All finished, based, varnished and ready for battle :-) I swear I used to knock a unit out in an evening 20 years ago but this guy has taken me the better part of 2 weeks chipping away at him.
fEj8KQ.jpeg
 

Draconis

Member
Oct 28, 2017
584
All finished, based, varnished and ready for battle :-) I swear I used to knock a unit out in an evening 20 years ago but this guy has taken me the better part of 2 weeks chipping away at him.

That's some great work there. The details show, and it is definitely eye catching as a centerpiece of your army. May it cleanse many heretics.


Sergeant 'Ripper' Jackson will be available at every Warhammer store from the 12th - 20th of September (if your store is out of stock, they can order more in) and will be available online after that too:

Thanks for posting this. She will make for a great figure for my imperial guard. I need to set a reminder for myself to get her.
 

Bombless

Member
Oct 25, 2017
3,929
All finished, based, varnished and ready for battle :-) I swear I used to knock a unit out in an evening 20 years ago but this guy has taken me the better part of 2 weeks chipping away at him.
fEj8KQ.jpeg
Dreads are the best, and yours is magnificent.

Regarding Sgt. Ripper, thank GOD I did not give into paying triple digits for that mini.
 

Jimbobsmells

Member
Nov 17, 2017
2,312
So I paid for a white dwarf subscription for my dad on the 3rd August and he's yet to receive a magazine. Warhammer community is now previewing the next months magazine... and I've got no response from customer support yet. Not very impressed.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
So I paid for a white dwarf subscription for my dad on the 3rd August and he's yet to receive a magazine. Warhammer community is now previewing the next months magazine... and I've got no response from customer support yet. Not very impressed.
Looks like it probably starts the following month? I suspect WD counts the 'September' issue as 'the one that comes out in September', whereas most publishers date the magazine the following month to increase its shelf life with retailers (source: 21 years working in U.K. magazines). Might be worth grabbing the current issue and sending it to them as the sub should start with the issue they've just previewed that's out in a couple of weeks. Delay on response is a bit rough though, although I suspect they are backlogged due to working from home. I sent a very simple email enquiry to Forge World last month that took them over a fortnight to reply to.

When will I receive the first issue of my subscription?
Subscribe on or before the 10th of the month to receive the following month's issue of White Dwarf as the first copy of your subscription (e.g. subscribe on or before the 10th of March and your first copy will be the April's edition). Ordered subscriptions after this date will begin with the following edition (e.g. subscribe after the 10th of March and your first copy will be the May's edition).
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Sitting here painting a horde of 40 poxwalkers for the weekend.

Painting anything Nurgle be like:
Man I love painting Nurgle stuff. I had a Death Guard army back with the old metals. I'd block in Rotting Flesh (a sort of greenish off-white) on the armour and bronze/copper on the trim over a black undercoat. After that I had my own special recipe of yellow, brown, orange and green washes for infected, filthy and rusty areas, before picking out the details. As all the models were pretty much only a couple of pieces at the time, I knocked out an army of 7 squads of 7 and a horde of nurglings a in a weekend. I backed them up with some refurnished, battered old Rhinos I bought cheap off someone and painted the same way, then spent another weekend knocking out a dreadnought, sorceror and a Great Unclean One with a bit more effort as centrepieces.

The range of bloatdrones, tanks and poxwalkers is so cool to see now though. Death Guard forces have rounded out in a big way rather than just being a couple of units from the the chaos marine list with the mark of Nurgle backed up by the WFB daemons. Same goes for most of the legion-specific marine lists.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Nurgle is absolutely some of the most fun and stress-free stuff to paint. You can just go insane and virtually anything works.
If it looks a bit messy, a bit crusty, and anywhere between a riot of florid putrescence and dull, aged metal, it's all good :D

I might go back to them later. Want to avoid power armour and green for my next force though!
 

Kwigo

Avenger
Oct 27, 2017
8,425
I finished painting my first assault intercessor squad :D
Only the decals are missing, I'll do them another time.
ZJ4Ds7R.jpg
 
Oct 28, 2017
4,970
Ork vehicles, having helped a friend, is awesome because you can just smash a drybrush over the whole thing and call it a day.

Nurgle is also great because there's so much going on the new kits (and any conversion really) that being messy doesn't really matter. Half the secret to low effort painting is just getting the focal points right (the head 99% of the time) and smashing effects everywhere like rust and slime.

Edit: Imperial Guard vehicles are easy too, especially if you have scale model experience.
 

Kwigo

Avenger
Oct 27, 2017
8,425
They look great! Nice work on the face
Thanks ! I'm really happy with how they turned out, and I can't believe how well the face turned out. There are quite some mistakes on individual minis, but as a squad they look awesome :D

I think I'll start on the flamethrower boys this afternoon if my fiancee doesn't wanna do something together. I'd like to be done with indomitus until the new codex comes out, since I already got a venerable dreadnought to build and a redemptor dreadnought that should arrive soon.
 

Bizazedo

Member
Oct 28, 2017
3,172
Just finished another razor close game. My last two games have been incredibly close, this time a loss of 79-74. Necrons versus Astra Militarum. He had a ton of indirect fire vehicles (Two Manticore, including one upgraded with a CP to do flat damage, a Basilisk, a Wyvern), and used Guardsmen to surge forward and snag objectives. Twice he had objective secured Guardsmen "MOVE MOVE MOVE" to get onto points and prevent Necron points.

I was very sad.

My list was admittedly a bit experimental and I messed up using Tomb Blades (my first time!), but still. Imperial Guard is tough to crack at times. Highlight for me was a Catacomb Command Barge Quantum shielding the hell out of his Tank Commanders Demolisher Cannon. He rolled 1, 6, 5, 5, and 4 for damage. Barge took one damage.

:x.

I'll need to make a better list next time.

hd7OMjm.jpg

BljM20x.png
 

Siggy-P

Avenger
Mar 18, 2018
12,059
Just finished another razor close game. My last two games have been incredibly close, this time a loss of 79-74. Necrons versus Astra Militarum. He had a ton of indirect fire vehicles (Two Manticore, including one upgraded with a CP to do flat damage, a Basilisk, a Wyvern), and used Guardsmen to surge forward and snag objectives. Twice he had objective secured Guardsmen "MOVE MOVE MOVE" to get onto points and prevent Necron points.

I was very sad.

My list was admittedly a bit experimental and I messed up using Tomb Blades (my first time!), but still. Imperial Guard is tough to crack at times. Highlight for me was a Catacomb Command Barge Quantum shielding the hell out of his Tank Commanders Demolisher Cannon. He rolled 1, 6, 5, 5, and 4 for damage. Barge took one damage.

:x.

I'll need to make a better list next time.

hd7OMjm.jpg

BljM20x.png
Ooh, what's this program you were using?

Also nice to hear from both battle reports here that the Manticore is as lethal as people make it out to be.
 

Kwigo

Avenger
Oct 27, 2017
8,425
Ooh, what's this program you were using?

Also nice to hear from both battle reports here that the Manticore is as lethal as people make it out to be.
I'd guess it's Tabletop Simulator.

I need to set it up as well, would be good to learn the game.
Bizazedo would you be able to explain how this works? It would be fun to play against Era members :)
 

Bizazedo

Member
Oct 28, 2017
3,172
Yeah, I can, just message me. Nothing beats the real thing (keep buying / painting them models!), but this is an okay stopgap until Covid gets tamed a bit. :(.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
I reckon it'll be the heavy Intercessors and the new Land Speeder, plus a couple of necron units, seeing as they are mostly going to be showing off the new style of those codices. Still it would be awesome to see some stuff from other factions now too.