I agree OP, Star Citizen is cool as hell.
You need to put that image in context tho.
I THINK what OP is trying to say is: In Star Citizen they actually simulate all of the ship's systems physically. So you can destroy parts of a ship and then certain systems won't work. Everything in the ship needs to have a physical representation. So they need to design ships in a way that makes sense for them in the game world, they need power generation, air supply, etc etc etc
Here is a glimpse at the engineering meta on one of the bigger flyable ships, the Hammerhead:
Yeah, good luck keeping that thing flying in a battle without a team of 3-4 engineers all working together to keep systems working. Someone get Geordi La Forge on the phone. This is FTL on a far bigger scale.
Ambition takes time. Yes you need to know when enough is enough with feature creep, but from a financial point of view the horse has clearly bolted, so maybe lets just wait and see where this thing goes before diving into the escape pods?
Lol glad to see it isn't only me.
There is a good saying I've heard from the physical engineering world: an average engineeer builds something that works, a great engineer builds something that barely works.
Any idiot, with infinite money and no constraints, could design a bridge that doesn't fall over. No one should think that's hard. The skill comes from making that bridge cheaply and quickly, that works within your buffered constraints but no more than that.
Star Citizen is the infinite money bridge.
Its that plus the eve online style economy plus the physics based flight simulation plus the seemless transition from being in a huge city to atmosphere to space to space station, plus the full first person shooter mode when you pull out a gun, and much much more that does take a lot of time to build. Thats not even getting into the full story campaign etcI appreciate that but this is something that exists in a smaller scale in Elite Dangerous and a lot of pilot sims. It's not something new and definitely not something you spend a decade developing. It's an additional interesting detail at best.
What sort of tasks, an engineer for example might have to do? Like the captain will request more power and you'll have to flick a switch or two?
Or will he need to shove more coal into the boiler or something?
In the case of this image, it's about emergency repairs. Basically, the squares represent components and the circles are energy relays.
So during a battle, depending on damage or hacks, the engineer would have to fix the "strategic" relays first to ensure all needed components remain linked to the powerplants or the ship would quickly end up dead in the water. Like say, all relays between the cockpit and the powerplants are damaged, the pilot would lose control. So you'll need to fix that as fast as possible to regain power in the commands.
And outside of battle, he could choose to deactivate some of the relays to save up on performances as each relays are meant to be a strain on the powerplant. The ship in the example is a military corvette so a big ship with plenty of components and plenty of available relays for redudancy. A civilian ship would have much less relays for instance.
I expected there would be a gif of the game's amazing bartender AI in the OP.
Honest question what would you call their questionable monetization and preying on whales?While you could've been more clear on what your point was with the OP, I agree with you that ResetEra is really not the place to discuss Star Citizen. The vast majority is convinced it is a scam, and I can't really blame them lol.
I don't really think it's a scam. There is tech in that game that is absolutely incredible, but there is clearly problems with scoping. I'm just patiently waiting for it, checking in once in a while and trying out the alpha builds and hoping it will eventually be good.
Discussing Star Citizen on this forum will never yield anything of value, it will be called SCAM incessantly regardless of the large amount of work we see in development every week. I just tune it out.
Here is a glimpse at the engineering meta on one of the bigger flyable ships, the Hammerhead:
Yeah, good luck keeping that thing flying in a battle without a team of 3-4 engineers all working together to keep systems working. Someone get Geordi La Forge on the phone. This is FTL on a far bigger scale.
Ambition takes time. Yes you need to know when enough is enough with feature creep, but from a financial point of view the horse has clearly bolted, so maybe lets just wait and see where this thing goes before diving into the escape pods?
What are you supposed to do in this game, when it's ready? Collect spaceships?
Good call. it could be this lolI don't know if it's that, or the fact I'm spending virtually all my time awake refreshing Resetera and I'm now seeing more of this threads.
The fact that someone is doing something that can be described as work on this project doesn't make it less of a scam.Discussing Star Citizen on this forum will never yield anything of value, it will be called SCAM incessantly regardless of the large amount of work we see in development every week. I just tune it out.