This is really cool and already has some cool gaming and practical uses. Of course it's not ready for mass market, but definitely a glimpse into the future.
Can you reach into it and grab the displayed object? No? Well, I'll stick with VR then.
Can you reach into it and grab the displayed object? No? Well, I'll stick with VR then.
yes, they demo'd with with a magic leap in the videoCan you reach into it and grab the displayed object? No? Well, I'll stick with VR then.
It's just so hard to watch with that annoying guy there...
Ehhh, I don't think the abstraction of interacting with a Magic Leap is quite what that poster meant. You can do that on a 2D monitor.
This is really cool and already has some cool gaming and practical uses. Of course it's not ready for mass market, but definitely a glimpse into the future.
Exactly. This looks very very very cool but VR on something like the Index with the knuckles is just different and in a whole another level. In VR you're not just looking at something 3D, you're actually in there inside the 3D environment.Any time anyone compares 3D to VR, it's a dead giveaway that they've never used VR and don't know what they're talking about. They're completely different things.
That said, the tech looks super cool.
Any time anyone compares 3D to VR, it's a dead giveaway that they've never used VR and don't know what they're talking about. They're completely different things.
That said, the tech looks super cool.
Besides the fact it's a name that makes sense considering the tech, it's coincidental. Prey's "Looking Glass" tech is an homage and reference to Looking Glass Studios who made the System Shock and Thief games, which are the main inspirations behind nearly all of Arkane's games among other connections.the game Prey had this sort of same tech with the same name; I wonder if there's a connection.
Not always to true scale though. It works well for small objects and small scenes, but anything that isn't something resembling a scrolling world is not going to work.
It's next after 8K. Layers of transparent 4K OLED panels.
holographic displays may replace TVs, but how would a holographic display replace VR if I can't step into the hologram?Vr will stay gimmick until holograms will replace it. I've a vr headset, but its not a replacement for tv at all. (By far) holograms on the other hand would make tv's obsolete. That said. This is for sure the next step.
Vr will stay gimmick until holograms will replace it. I've a vr headset, but its not a replacement for tv at all. (By far) holograms on the other hand would make tv's obsolete. That said. This is for sure the next step.
You didn't watch the video. This is not a hologram whatsoever.Vr will stay gimmick until holograms will replace it. I've a vr headset, but its not a replacement for tv at all. (By far) holograms on the other hand would make tv's obsolete. That said. This is for sure the next step.
I'd take a look at some of the R&D advancements going on in the VR space that haven't reached consumers yet. If you think the 3D display space is interesting, VR's advancements would shock you numb, because it's one of the fastest advancing fields I've ever seen.They aren't the same thing, but I'm several magnitudes more impressed with the advancements in 3D holo over VR.
holographic displays may replace TVs, but how would a holographic display replace VR if I can't step into the hologram?
Holographic displays could potentially replace standard flat display screens. I don't see the relation to VR at all, considering they don't do the same thing.
45 separate views means 45x less resolution than the total panel resolution. There are ways to reduce the rendering cost for sure and there will plenty of continued work going on in that area for many years to come, but manufacturing panel resolutions above 16K is a pipedream for the foreseeable future.Glassless 3D is not a competitor to VR.
Do the 45 passes mean any resolution is essentially 45 times the size in terms of technical overhead?
45 separate views means 45x less resolution than the total panel resolution. There are ways to reduce the rendering cost for sure and there will plenty f continued work going on in that area for many years to come, but manufacturing panel resolutions above 16K is a pipedream for the foreseeable future.
The problem of VR being unsuitable for extended play sessions (which isn't even a universal problem now) will have been solved decades before the hologram experience you envision becomes something that's actually tangible as opposed to just hypothetical. I think that advanced hybrid VR/AR kits of the future will be the first devices to give you the experience you're dreaming about now. Nevertheless, VR isn't meant to be a replacement for traditional screens (it is its own distinct interactive medium) so its failure to do so isn't an indictment against it.I saw the full vid without skipping. And what i mean is that real holograms (that place you in the world like vr) would make tv's obsolute as you could do ar with it as well. I'm not saying that this tech (of this thread) will replace vr gaming, i say that hologram will. Vr is gimmick as it's not meant to play for long durations. I mean, the most userbase wont use this as main device for playing games or watching movies. Only holograms could change that (which still isnt possible) That said, this tech (like 3ds, but much better) will replace the current tv's. This will be accepted by the global userbase as evolution for replacing the current existing tv's.