Interesting. I tried CK3 and Stellaris for a bit and didn't really have too much of an issue.
Stellaris is fine because I'm able to zoom scroll, but for the life of me I can't figure out how to get ck3 to zoom scroll.
Interesting. I tried CK3 and Stellaris for a bit and didn't really have too much of an issue.
Sorry for the late reply. I got it working by just using the top community layout, but setting dpad up and down to mouse scroll.Stellaris is fine because I'm able to zoom scroll, but for the life of me I can't figure out how to get ck3 to zoom scroll.
View: https://youtu.be/GnWHsviddZE
A video explaining the big changes for 1.1
I like that the government changes that you can't throw parties into a government that completely disagree with each other.
Treaty port debuff is also nice, so that great markets can't sneak into the markets of other great powers.
Penalties and bonuses to very high/very low wages makes these choices finally purposeful.
I didn't really like that oil and rubber are being made less scarce though, seems to make more countries more samey.
AI is more likely to give up on wars that destroys them financially, good.
UI panels get expanded, but from the first screenshots it doesn't seem as expansive as the mods that are already out there. I am sure the modders will get back on it, but still good for better usability for people who don't stumble over mods.
Overall seems like good changes, but nothing that changes the game too much. Just seems like small changes to all parts of the game, so that you won't notice any big difference in any single mechanic individually.
Yeah, the mods seem to do a much better job at that than whatever Paradox has planned for it currently.The oil/rubber thing is kind of a stopgap until the foreign investment stuff they've talked about, I think. We'll see if it stays long-term.
TBH states are already really same-y. Wish we had more stuff going on in terms of unique traits, resources, buildings, whatever.
Thanks for the answer. Anything that adds "realism" is welcomed, might give my Farmer Uruguay playthrough a go before 1.3 then.The autonomous investment pool is a cool mechanic albeit the AI will spam arts academies; I personally like it though because it adds an element of painting a clearer picture of how I roleplay based on my population's wants and needs rather than min maxing intelligentsia and trade union politics to a great power
Game still feels like an early access game to some degree but I'm excited with 1.3 will adding more immersion
Thanks for the answer. Anything that adds "realism" is welcomed, might give my Farmer Uruguay playthrough a go before 1.3 then.
This game will probably be amazing in like 3/4 years. The economical aspect felt robust even if flawed, everything else was pretty barebones. Still had a lot of fun on release.
I'm guessing that sales was the main factor. Should also be easier to drop a new IP than a established one. Unless nobody buys Victoria's DLC, they should keep up the support for many years.I just hope they dont drop it like Imperator. They dropped it in a moment that it actually started to feel like its own unique game. All those patcvhes made it into a quite unique solution that was hella cool and unique.
Tho I guess Victoria felt unique from the getgo unlike Imperator.
Ye, I doubt its gonna be dropped.I'm guessing that sales was the main factor. Should also be easier to drop a new IP than a established one. Unless nobody buys Victoria's DLC, they should keep up the support for many years.
Dawn of Wonder being an art pack. Sphere of Influence sounds cool.Looks like the new DLCs after Voice of the People will be Dawn of Wonder and Sphere of Influence. A lot of potential for a Cold War mod with the Sphere of Influence based on diplomacy and hegemony.
France in the new DLC is pretty much the only region with depth at the moment a la CK3's Northern Lords DLC but Paradox's direction with expansions and new free content via patches looks to be promising with or without DLC.
Not really feeling this DLC so far, it's mainly a point and click visual novel with the journal entries rather than structuring your economies, politics, and population a certain way to get to those events. Hoping the next patch reworks all this, especially with the Steam reviews being mostly negative.
After the launch, it was pretty clear that Vicky wouldn't get any major development team for future updates. Its probably on a very tiny she'll team and I doubt it will ever get substantial reworkings.It's a good step they're not paywalling mechanics anymore - but £13 for a glorified event pack for a single nation is just…what were they thinking? The expansion isn't out til March 24, 1.4 is aiming for later in the year.
I hate to say it but, what on earth have they been doing?
I am not hopeful, but that is good to hear.I think it's the exact opposite - like CK3 it's going to take awhile because the expansion changes are fundamentally huge. They even say that in the DD.
The last big patch didn't spike Vicky player count much, waiting almost a full year from launch for the first big expansion is a long time. I hope Paradox sticks with it.
I've been playing a lot these past few weeks and the game is in much better shape. The economy is actually functional and local prices are a nice addition to the sandbox that makes factory planning more involved. The grand strategy part of the game is still not particularly interesting, but the economic toybox is fun.