It's a few frames on the 120hz setting, it's barely (if at all) noticeable. Who gives a shit what console warriors think, although they will literally cling on to anything. I'm just happy that multiplats are performing really well on both consoles.
In a year or so I imagine that the Series X will gain a slight lead on resolution and possibly frames, once developers have had more time with the tools.
This is a bad look for the xbox, no way to spin it. Console warriors everywhere are feasting with this cod analysis.
I think it's because a lot of people were essentially crapping on the PS5 for months, claiming that the XSX would definitely outperform it easily, and should definitely be the best place for multiplats. So these same people are probably annoyed that the PS5 is actually performing just as well, and in some small cases better than the XSX. I think you're right though - we should be happy that the consoles are so close and that there isn't so much of a disparity between them.I say this as someone who games on PC mainly and is purchasing a PS5, why does it matter which console has more power?
I understand the hardware argument on PC where there can be huge variances in performance depending on which hardware you purchase and where brute force often matters in order to reach required framerates with certain games that are poorly optimized for the platform.
But on console, a closed ecosystem where third party games are often tailored towards the lowest performing hardware and built upwards from that point, surely you go for which console you think offers the better first party exclusives? Not which console offers 5fps more than the other in specific situations? Am I wrong in thinking that it's sort of redundant?
Yeah I suppose. We all want console wars to stop, but 70% of the Threads here are breeding grounds for them. Just old and tired of reading people be so tribal about the company they support. I am guilty of it here and there, but am trying to do better. I'd rather talk about how excellent a game is than find every little issue and trash it.Compared to last gen, this is extremely tame and dull. Those face off threads in 2013 were so much busier and noisier.
That's a part of the story. People are interested in why XSX isn't performing up to what the silicon should be capable vs.PS5. This is also economically important as XSX APU costs more than PS5. So it's more like nerd talk than anything.
I think it's because a lot of people were essentially crapping on the PS5 for months, claiming that the XSX would definitely outperform it easily, and should definitely be the best place for multiplats. So these same people are probably annoyed that the PS5 is actually performing just as well, and in some small cases better than the XSX. I think you're right though - we should be happy that the consoles are so close and that there isn't so much of a disparity between them.
We should be happy we have two premium consoles who have taken a different outlook architecture wise (Microsoft went for power, Sony went for speed). The learnings we should have from this generation is going to be invaluable. It only bodes well for future console development to have such a competitive, close gaming environment right now.
This is a good thing for both consoles that they are this close together. Now as someone who has both, this is a harder decision. I'm thinking maybe PS5 because of the haptics? I do love my Elite Controller though.
It peaked with GTA4 tree-gateCompared to last gen, this is extremely tame and dull. Those face off threads in 2013 were so much busier and noisier.
Dynamic 4k/60fps, with raytracing.
Xbox Series X Mean framerate: 60fps
PS5 Mean framerate: 59.9fps
Dynamic 1440p/120fps, no ray tracing
Xbox Series X Mean framerate: 114.93fps
PS5 Mean framerate: 117.02fps
Just gonna repost the actual results again for the new page because I feel like some people have lost their minds while trying to own the opposition or whatever. These results are both incredibly good for both platforms. Virtually identical. A different of 1.8% recorded on the mean average taken on the 120HZ mode and essentially completely locked on both on the 4k/60 mode.
Dynamic 4k/60fps, with raytracing.
Xbox Series X Mean framerate: 60fps
PS5 Mean framerate: 59.9fps
Dynamic 1440p/120fps, no ray tracing
Xbox Series X Mean framerate: 114.93fps
PS5 Mean framerate: 117.02fps
What are those hardware advantages? Because ps5 is also consistently performing below a 5700, which is a match for specs save for the clocks and the fact that a 5700 has exclusive memory usage."Shouldn't be happening" based on...?
The PS5 has a number of hardware advantages over the SX, its better dev environment besides. The problem with the elevation of TF performance as the end all be all of judging hardware is that it doesn't nearly tell the whole story.
The SX does have a modest pure TF advantage that will be better utilized over time, but it's not a blowout by any stretch of imagination. When you have systems as close as these two are, with each having their own positives and negatives, the "winner" of these head to heads won't always be the one with the TF lead.
I expect there to be some PS5 games that match or outperform their SX versions for years to come. Ultimately though games are going to be in general pretty even throughout this gen, and that's a good thing.
Yep, and also fun going even further back to 2019 when specs were only rumoured and everyone claimed the PS5 would be more powerful and THE place to play third party games. Fanboys ehI mean it's already pretty fun going back to threads where the consensus was that Series X would be THE place to play third party games at launch.
Not sure how it was lopsided when I intentionally kept it generic so as to apply to both consoles.What's hilarious to me is how lopsided comments like these are. Ok... so the consensus is that the XSX hardware isn't being taken "full advantage of"... great. Fair point.
But neither is the PS5.
As tools get more mature on the XSX, so will they too on the PS5. So it's hilarious to me that people think saying this only somehow apples to the XSX. And if console development history is anything to go by, devs would still be squeezing extra performance out of thee machines in 6 years' time. I think it would be very shortsighted of anyone, to think that while techniques and tools improve on one, it wouldn't also be improving on the other.
Can you provide some proof of this? Because i've a 5700XT and my GPU can't do more than 1440p in every game lolWhat are those hardware advantages? Because ps5 is also consistently performing below a 5700, which is a match for specs save for the clocks and the fact that a 5700 has exclusive memory usage.
To make more clear, you are implying ps5 is punching above its weight due some customizations Sony may have done when in fact its also underperforming compared to its specs.
What are those hardware advantages? Because ps5 is also consistently performing below a 5700, which is a match for specs save for the clocks and the fact that a 5700 has exclusive memory usage.
To make more clear, you are implying ps5 is punching above its weight due some customizations Sony may have done when in fact its also underperforming compared to its specs.
This is a good thing for both consoles that they are this close together. Now as someone who has both, this is a harder decision. I'm thinking maybe PS5 because of the haptics? I do love my Elite Controller though.
PS5 is a bit different, primitive shaders are something that got scrapped for Vega, it has nothing to do with RDNA2.
Just gonna repost the actual results again for the new page because I feel like some people have lost their minds while trying to own the opposition or whatever. These results are both incredibly good for both platforms. Virtually identical. A different of 1.8% recorded on the mean average taken on the 120HZ mode and essentially completely locked on both on the 4k/60 mode.
Another reminder that the COD at the launch of the PS4/Xbox One was 1080p on one console and 720p on the other and both had drops to the 30s and 40s. They've truly smashed it with Black Ops Cold War. These are super solid results.
Dynamic 4k/60fps, with raytracing.
Xbox Series X Mean framerate: 60fps
Xbox Series S Mean framerate: 59.43fps
PS5 Mean framerate: 59.9fps
Dynamic 1440p/120fps, no ray tracing
Xbox Series X Mean framerate: 114.93fps
PS5 Mean framerate: 117.02fps
Link too this 5700 comparison?What are those hardware advantages? Because ps5 is also consistently performing below a 5700, which is a match for specs save for the clocks and the fact that a 5700 has exclusive memory usage.
To make more clear, you are implying ps5 is punching above its weight due some customizations Sony may have done when in fact its also underperforming compared to its specs.
Just gonna repost the actual results again for the new page because I feel like some people have lost their minds while trying to own the opposition or whatever. These results are both incredibly good for both platforms. Virtually identical. A different of 1.8% recorded on the mean average taken on the 120HZ mode and essentially completely locked on both on the 4k/60 mode.
Another reminder that the COD at the launch of the PS4/Xbox One was 1080p on one console and 720p on the other and both had drops to the 30s and 40s. They've truly smashed it with Black Ops Cold War. These are super solid results.
Dynamic 4k/60fps, with raytracing.
Xbox Series X Mean framerate: 60fps
Xbox Series S Mean framerate: 59.43fps
PS5 Mean framerate: 59.9fps
Dynamic 1440p/120fps, no ray tracing
Xbox Series X Mean framerate: 114.93fps
PS5 Mean framerate: 117.02fps
Are they at the exact same visual fidelity/settings?
Either way it's 2fps different in 120hz mode and .1 fps xsx advantage in 60hz mode.
Pretty much the exact same performance, but ps5 has some drops in 4k/60mode but runs 2fps faster in the mode you'd want vrr for but it doesn't do vrr....
Either way both very close performance so that's good.
It's in the video description:
Both PS5 and Series X in the ray tracing mode use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 1920x1800. PS5 at 120fps, Series X at 120fps and Series S use a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being 1280x1200. PS5 at 120fps, Series X at 120fps and Series S use a form of temporal reconstruction to reconstruct the horizontal resolution up to 2560 when the horizontal resolution is below this figure.
Xbox Series S doesn't have a 120fps mode or a ray tracing mode
9 pages for this? A 3 fps advantage in the 120fps mode? People have way too much time to dedicate to console wars and arguing about a mere <2% advantage
Teraflops vs. Performance — The Difficulties of Comparing Videogame Consoles
Blast Processing is still around, I see.medium.com
A dev did this article saying comparing platform is much more than a Teraflops number. After all of this is logic. They use AMD for the APU and they choose the same MSRP, cost difference is probably very low between the two consoles. If the PS5 was 399 dollars, there would be a difference.
Spider-Man Miles Morales loads from the main menu to its open world in under 2 seconds.
That's quite a clear distinction.
Era gone era unfortunately...Could not agree more with that sentiment, I feel like if more people had this outlook then discussions about the subject would be much healthier, the focus, imo, should be on how much enjoyment people are getting from these systems and how much they love the games.
This doesn't break down how often each console is running what resolutions though vs the other...
Slightly controversial theory here... but I don't think this has much to do with the tools on the Xbox.Just gonna repost the actual results again for the new page because I feel like some people have lost their minds while trying to own the opposition or whatever. These results are both incredibly good for both platforms. Virtually identical. A different of 1.8% recorded on the mean average taken on the 120HZ mode and essentially completely locked on both on the 4k/60 mode.
Another reminder that the COD at the launch of the PS4/Xbox One was 1080p on one console and 720p on the other and both had drops to the 30s and 40s. They've truly smashed it with Black Ops Cold War. These are super solid results.
Dynamic 4k/60fps, with raytracing.
Xbox Series X Mean framerate: 60fps
Xbox Series S Mean framerate: 59.43fps
PS5 Mean framerate: 59.9fps
Dynamic 1440p/120fps, no ray tracing
Xbox Series X Mean framerate: 114.93fps
PS5 Mean framerate: 117.02fps
Not making anything up... it's a very easy and understandable assessment to make from just a cursory glance of all the comparison threads so far with people writing off the PS5 advantage to nothing more than XSX having underdeveloped tools. I am sorry, but how else is that to be taken or interpreted, especially when every mention of the tools weren't even as generic as yours. They usually would literally say "XSX tools must be undeveloped"..etc.Not sure how it was lopsided when I intentionally kept it generic so as to apply to both consoles.
Yes, as the generation unfolds, devs will start to squeeze more out of both consoles. Whats important to note however is that on paper, the XSX is more powerful; and that we've had numerous reports (to the point we can safely assume it as true) of XDK tools coming in hot.
"I think it would be very shortsighted of anyone, to think that while techniques and tools improve on one, it wouldn't also be improving on the other."
Has anyone actually suggested this or are you making it up?
Exactly, only people who have been warrioring on this power fantasy trip are upset by some of these very early returns, I never have chose a console just because of power all I care about is the games I can play on it And any other innovative things on the console. Anyone getting hung up on most powerful or incrementally better performance on one console or another just are looking stupid people like me have been warning people for months but they got caught up on the hype, will the XSX out perform at times absolutely but what everyone has been saying is all of this stuff depends on what devs focus on, and how easy it is to develop for a console and how much extra time devs have to optimize. The XSX more than likely will do better in certain games later in the gen but overall we are going to have near parity and everyone should be happy by that and can be happy with whatever platform they invested in, and where their friends are and what games/services make them most excited to play and go for that system.I think it's because a lot of people were essentially crapping on the PS5 for months, claiming that the XSX would definitely outperform it easily, and should definitely be the best place for multiplats. So these same people are probably annoyed that the PS5 is actually performing just as well, and in some small cases better than the XSX. I think you're right though - we should be happy that the consoles are so close and that there isn't so much of a disparity between them.
We should be happy we have two premium consoles who have taken a different outlook architecture wise (Microsoft went for power, Sony went for speed). The learnings we should have from this generation is going to be invaluable. It only bodes well for future console development to have such a competitive, close gaming environment right now.
What exactly is the issue here? Much of the conversation is about expected relative performance compared to what we are seeing here.9 pages for this? A 3 fps advantage in the 120fps mode? People have way too much time to dedicate to console wars and arguing about a mere <2% advantage
I speak if the PS5 was a 399 dollars console with Digital version even cheaper like 349 or 299 dollars. This is not the case. At the end the BOM of tht two consoles is very close.