Ultimately, games streaming is serving the role that Android-based microconsoles served in the last console generation transition.
5g is irrelevant.Maybe not. 5G starting a "wide roll out" in 2020. Meaning it is right in time for Next gen and the future thereafter. Let's try not to pretend that this space doesn't move quickly when the big Telcoms all try to beat each other, especially in the United States. Verizon, ATT and T-Mobile are all incentivized to beat each other here. That's great news for us.
what. do you even understand how input latency works? how google processes it versus every other tech company is different, thats why. Moreover, it was brought up in context to the denial that 5G won't be important in game streaming.Are you just a blatant troll or something? Why did you bring up upstream bandwidth?
This thread is full of comments saying it isn't the future and or other takes about how people won't be playing video games if it is the future.
how google processes it versus every other tech company is different, thats why.
Moreover, it was brought up in context to the denial that 5G won't be important in game streaming.
Game streaming will be the future when the technology is ready for it. Google Stadia itself is not that future (for now at least).
Please stop doing this, people. This is a logical fallacy. I see this all the time. You don't have to personally interact with something to make an educated observation.
Buying a used console for 100 bucks with used games for 5 bucks each vs. having a high speed internet connection, a compatible device, a special streaming controller and a subscription. Hell the internet connection alone is a bigger barrier than a console could ever be.VR raises the barrier to entry to gaming, Streaming practically eliminates it.
You edited your post after I responded, which is fine. I'm not confusing anything. Your rant about how 5G isn't the savior (which I am not proposing that it is) suggested to me that you didn't understand how latency worked - so that is why i pointed out that upstream bandwidth is nothing to be concerned about. We are both on the same page about that. Anyhow, once 5G gets deployed on edge networks, latency will be cut down even further for game streaming. My point still stands - 5G will help drive game streaming tech.Yes, I do, and it has absolutely nothing to do with upstream bandwidth.
So why again did you bring up upstream bandwidth?
Pretty fucking obvious you are confusing it for latency and are hilariously wrong and being condescending at the same time lol
LOL wut
Yes which I've thoroughly discussed quite accurately here.
I think it was two days on my PC.You're gonna be in for a bumpy ride downloading 200GB games on next gen consoles.
How many days did it take to download Gears5 via Gamepass?
Please stop doing this, people. This is a logical fallacy. I see this all the time. You don't have to personally interact with something to make an educated observation.
"Skydiving is dangerous."
"Oh, which skydiving company did you book?"
See?
We would almost have to go all the way back to the PS3 and earlier, since it became standard to use PC parts thanks to MS.I would much rather prefer a future where games are developed and designed with the restrictions of hardware in mind as opposed to super powered PC servers beaming games with "endless" power to all devices.
"I personally liked skydiving, therefore it's not dangerous."If your "educated observation" is at odds with many first hand experiences, maybe your educated observation needs updating.
"I personally liked skydiving, therefore it's not dangerous."
There's a difference between liking your experience with Stadia and finding it viable long-term.
To be fair, thebishop was quoting someone saying Stadia isn't that future, when the likelihood of them having played Stadia at all, let alone on different setups, is low. This whole site has a massive hate-boner against Stadia so there is a lot of this going around."I personally liked skydiving, therefore it's not dangerous."
There's a difference between liking your experience with Stadia and finding it viable long-term.
1) Next year marks the tenth anniversary of OnLive's launch. Stadia's latency is not a noticable improvement over what OnLive produced back in the day. The "internet infrastructure will improve" argument is bunk.
2) 5G will have worse latency than a wired connection. Largely because 5G is itself reliant on wired connections. Remember: latency and bandwidth are largely separate issues.
3) Every time a bunch of games journalists loudly declared X is the future of gaming, X then proceeds to fail within a couple of years. In this case, X is game streaming as a whole. It's failed before, and I fully expect Xcloud will follow PSNow in being a niche interest. Stadia's is already a punchline.
Hi There. Stadia works well on a variety of connection types. Via the Chromecast+controller, the quality of the 4k stream is such that you'd be hard-pressed to tell it's a video stream, and the latency is down to a level where you'd need to a/b test with a console to tell the difference. It's good, particularly on 60fps games.
It's not quite as good on the browser where the video codec seems lower quality. It's much easier to tell you're looking at compressed video, but the latency is still practically imperceptible.
To be fair, thebishop was quoting someone saying Stadia isn't that future, when the likelihood of them having played Stadia at all, let alone on different setups, is low. This whole site has a massive hate-boner against Stadia so there is a lot of this going around.
Pretty sure many here have actually not even tried Stadia on a wired CC Ultra. The input delay is non-existent. The service itself has a lot of kinks to work out (pricing model), but it's undeniable that just by actually seeing and playing with Stadia in real-time, it's pure magic.
Stadia charges on a per-game basis, correct?
Then it is not the future. That is a complete deal-breaker for the mass market.
Streaming may be the primary way to play games at some point in the future, but any streaming service that succeeds will charge a simple monthly/annual fee.
I appreciate you going through the trouble to describe your experience. However, many of the current issues people have with it (myself included) go beyond stream quality. You can have a service that nails the quality but falls short in quality-of-life or viability.Hi There. Stadia works well on a variety of connection types. Via the Chromecast+controller, the quality of the 4k stream is such that you'd be hard-pressed to tell it's a video stream, and the latency is down to a level where you'd need to a/b test with a console to tell the difference. It's good, particularly on 60fps games.
It's not quite as good on the browser where the video codec seems lower quality. It's much easier to tell you're looking at compressed video, but the latency is still practically imperceptible.
Real talk, Stadia does have the potential, but as long as datacaps exist as well as capped speeds, it will never reach its full potential. Stadia has a huge barrier to overcome for it to actually be the true future of gaming.
When you're not home.If you've already got fiber to the premises, 5G adds nothing to services like Stadia.
I appreciate you going through the trouble to describe your experience. However, many of the current issues people have with it (myself included) go beyond stream quality. You can have a service that nails the quality but falls short in quality-of-life or viability.
These aren't mutually exclusive just as they aren't on basically every platform. There will be multiple subscription pools of games on Stadia just like there are on Xbox, PlayStation and PC.
I still don't understand how the economics are going to work that one subscription fee gets you access to every brand new game from every publisher. It doesn't exist anywhere.
Full price and a sub for the priviledge of playing games you dont own.
Corporations love these types of potential hellscapes. So consumers should push back
Quality of life: never waiting for another download, HDD install, or firmware update again.
Which is part of the problem, people compare it to other services or just assume high latency, which is absolutely not true. People just need to test it. Will be interesting to see how it will be perceived when it gets integrated on youtube and trials exist. I also never expected it to be the way it is until i tried it.
Counterpoint: Never truly owning these games again. I made this point earlier in the thread, too. I would never trade ownership for convenience. Again, this is all opinion, but that's just one person's single complaint, and I have many more. There's bandwidth/data cap issues, offline availability issues, input lag (for competitive/fighting games, I know it's unnoticeable for a majority), intermittent connection issues, straight up unavailability to some markets due to a lack of bandwidth, zero support for modding, zero support for fan patches/changes, performance issues unfixable, etc. I could go on.Quality of life: never waiting for another download, HDD install, or firmware update again.
Counterpoint: Never truly owning these games again. I made this point earlier in the thread, too. I would never trade ownership for convenience. Again, this is all opinion, but that's just one person's single complaint, and I have many more. There's bandwidth/data cap issues, offline availability issues, input lag (for competitive/fighting games, I know it's unnoticeable for a majority), intermittent connection issues, straight up unavailability to some markets due to a lack of bandwidth, zero support for modding, zero support for fan patches/changes, performance issues unfixable, etc. I could go on.