Doom_Bringer

Banned
Oct 31, 2017
3,181
No excuse when Detroit looks better while having bigger environments and more going on while staying locked at 1080p without letterboxing. Only like 2-3 chapters where it dips below 30 fps as well.

Until Dawn also had a terrible framerate despite using Decima. Sounds like Supermassive struggles with optimization a lot.
yea this dev really isn't known for performance in the console space.
 

Lukemia SL

Member
Jan 30, 2018
9,459
I reckon it's all on the optimisation side as well. We're about to get Death Stranding on PS4 and Gears 5 on Xbox One on the same engine as MoM. From what we've seen of those with gameplay included they look solid without any letterboxing.

Suppermassive have used both engines both of those games have used and turned out a poor performance.
 

Lagspike_exe

Banned
Dec 15, 2017
1,974
MS and Sony shouldn't have allowed this to ne released in this State. 540p? 400p? This is a mockery.
 

ZSJ

Alt-Account
Banned
Jul 21, 2019
607
I would rather not even play these games if I had a base console. The XB1 version on a 4KTV has to look absolutely dreadful. Nearing Xenoblade 2 levels of ass smear
 

TheZynster

Member
Oct 26, 2017
13,767
man supermassive........what happened to you.

The game looks solid but OMG.....there is some serious optimization issues here that they probably didn't have the resources to deal with now that they are independent.
 

Ryengeku

Member
Oct 26, 2017
5,885
California, US
My God. Why even put this game out at this time if we're dipping as low as 340p to 540p and 10-15 fps on actual consoles. This isn't for handhelds. People have pretty big 1080p or 4k screens and this isn't going to cut it.
 

JigglesBunny

Prophet of Truth
Avenger
Oct 27, 2017
33,599
Chicago
We've officially hit the point in the generation that we encountered around 2011/2012 where the current batch of base consoles just isn't cutting the mustard for the ambitious projects that developers are trying to squeeze onto the hardware. The Xbox One X and (to a lesser extent) the PS4 Pro are not the target platforms out of some bizarre neglectful ideology, they're just the only consoles that are moderately strong and able to handle these games properly without major visual or performance related concessions.

I'm not saying that the performance here or in games like Control is acceptable - it really could improve with further optimization - but we are definitely in the sunset period for these consoles and their dated tech. Games like Control and Man of Medan are the Far Cry 3 of this generation, games that are targeting hardware far above what's in the current set of base consoles and the only remedy is more powerful hardware or even more drastic visual concessions.

It's a tricky thing, you don't exactly want to suggest that people upgrade to an Xbox One X or PS4 Pro now that the actual successors are right around the corner but unfortunately, it's clear that development efforts are not focused on the base consoles anymore and releases like this are going to be damn near standard from here on out. In any case, the real solutions to this problem release around the holiday season next year.
 

icecold1983

Banned
Nov 3, 2017
4,243
They were already shaky on a far more performant engine. The results dont surprise me at all now that they are on UE4
 

chandoog

Member
Oct 27, 2017
20,248
This turnaround is especially weird because Hidden Agenda was a pretty well performing game and ran at 1440p on the Pro.

I haven't played Medan yet so not sure if it's got that much of a larger scope and whatnot.
 

Gitaroo

Member
Nov 3, 2017
8,961
This turnaround is especially weird because Hidden Agenda was a pretty well performing game and ran at 1440p on the Pro.

I haven't played Medan yet so not sure if it's got that much of a larger scope and whatnot.
Probably no budget for optimization and testing, just flip on the dynamic res toggle and hope for the best lol