I'm interested if this comes to mobile but considering Steam integration is vital I don't think that will happen. Hell we still don't have Gwent on Mobile.
A version for Android and iOS devices is scheduled for sometime in 2019.
The only other info relevant to mobile gamers specifically is that Artifact will still be using the Source 2 engine when it comes to iOS/Android. This engine hasn't been used in a game since DOTA 2 migrated over in 2015 and Artifact will be the first game to use this engine on mobile devices. We imagine this may account somewhat for the delayed released as it's an unproven entity on tablets and phones. Android especially, with its diverse hardware pool, might prove especially difficult when it comes to porting.
Are you not allowed to come to a thread about a game here and say you wish the developers had spent their time making other things? Is that too offensive? Can't people here tolerate those who don't agree with them?
Valve disappoints me by making this game after the long wait we fans have been through.
It is nice to see that after all the, to be frank, naive-sounding and optimistic marketing speech about "not being p2w" from Valve, there are actual design decisions in place to bring down the potential price ceiling of individual cards from usual TCG/CCGs.nice, this is good to know. mythic rares would have not been great.
Oh, nice. But after reading that it makes me think my devices won't run it.
So i guess Drafting as a gamemode has been implicitly confirmed as well
Oh, nice. But after reading that it makes me think my devices won't run it.
THE IPAD AIR AND IPHONE 6 ARE STILL GOOD ENOUGH FOR 2018 AND BEYOND DAMMIT
I just hope mobile and steam are connected.
I don't wanna double dip. . . .
or triple dip.
Why are silver and bronze outline rarities switched from what one would commonly expect. That is gonna fuck with me. (I have never played an online card game so forgive me if that is somehow standard.)
Maybe the middle one is rose gold?Why are silver and bronze outline rarities switched from what one would commonly expect. That is gonna fuck with me. (I have never played an online card game so forgive me if that is somehow standard.)
Yeah it is a break from the norm but I think in time it would become easier to digest.Why are silver and bronze outline rarities switched from what one would commonly expect. That is gonna fuck with me. (I have never played an online card game so forgive me if that is somehow standard.)
For people that complain about the 20$.
Find me 10 Hearthstone competitive players who have not spent a single cent on it.
Also, Artificat is made by a small team and many of them were hired specifically for it. Garfield, Brad Muir, and pretty much all the art is done by freelancers. It's not like they cancelled some other project to develop this. The only "big name" Valve person connected to it is Portal's Jeep Barnett, but considering his comments over the last year, it sounds like he's probably also working on a VR game.You do realize that this would've gotten made regardless of other Valve projects? Valve (especially) is a company that doesn't put all their eggs in one basket.
I can see myself spending a lot trying to get special cosmetic editions of cards. Animated stuff, heroes in bikinis, all that fluff.Yeah, I get the feel $20 will be far, far, far from the total spending on this game. Hundreds of dollars a year would be more accurate if you wanted to keep a full collection of cards I'd guess.
I can see myself spending a lot trying to get special cosmetic editions of cards. Animated stuff, heroes in bikinis, all that fluff.
Do you think that the $20 in Artifact is going to get you the full deck? It is the equivalent of a starter pack.
People complain because the barrier of entry is not convenient. You cannot just try the game, you cannot invite friends and it is generally preferable to have a massive community of freeloaders for the health of the game. The only thing it is good for is avoiding cheaters, which should not be a problem in the first place.
Valve will make a killing once they start selling alternate versions of the imps on the board.I can see myself spending a lot trying to get special cosmetic editions of cards. Animated stuff, heroes in bikinis, all that fluff.
Even this is questionable...look at how CS:GO is STILL like top 5 in sales and top 3 played game on steam after being out for 6 years. Everyone owns it already. I feel the price threshold is the best way to fix this though.
If I can't get Wraith King in a thong they may as well just cancel the entire game.Yes, it would be great if they stick all the heroes (men included) in beach attire for extra money... wait, no it wouldn't, then forget hundreds, we're looking in to thousands lol.
I can see myself spending a lot trying to get special cosmetic editions of cards. Animated stuff, heroes in bikinis, all that fluff.
I'm absolutely betting on valve making this happen.
Just give me aset of Artgerm cards
https://store.steampowered.com/app/684410/
There you go
I can see myself spending a lot trying to get special cosmetic editions of cards. Animated stuff, heroes in bikinis, all that fluff.
Is it weird that this type of info is what I'm most interested in? With only these three rarities, with them talking about cards power not really being equal to its rarity and stuff like that, I'm really wondering what they're looking at for the monetization aspect. Assuming it's all tied up in cosmetic and specialty type stuff.
Yeah, I absolutely have no interest in WoW, but I played a ton of Hearthstone. Now that I'm likely done with that game I'm pumped for Artifact despite zero interest in Dota.Not to pick on you specifically, but the above seems to be a semi-regular issue about Artifact, so I'm curious: How many people actually play Magic or Hearthstone for the world, lore and characters? I can understand being neutral on the DoTA theme, but it seems weird that quite a few people seem to be focussing on the IP's lore/origins in a negative fashion.
There could be a lot of cosmetics like card backs, the little helper thing, not to mention animated cards maybe? They also get a cut of every card traded via Steam too. There is a lot they could monetise on.Is it weird that this type of info is what I'm most interested in? With only these three rarities, with them talking about cards power not really being equal to its rarity and stuff like that, I'm really wondering what they're looking at for the monetization aspect. Assuming it's all tied up in cosmetic and specialty type stuff.
lmao
There could be a lot of cosmetics like card backs, the little helper thing, not to mention animated cards maybe? They also get a cut of every card traded via Steam too. There is a lot they could monetise on.
Yeah it's that cosmetic stuff I'm really curious about. Just to what extent they will go. Already figured the helper/currior guy for sure. Biggest curiosity to me is some kind of card animation. The cards are pretty plain and flat and I'm just curious if they'll end up having special animated cards and stuff like that. Just more curious to what length they will go.
As far as animations go, I definitely feel The Witcher's animated cards are the gold standard, pretty nice see actual moving 3D scenes on the card, instead of tiny little effects and fake 2D movements in Hearthstone.
No SP modes bar the training you get to understand the game as far as I'm aware.Anyone know if there's any sort of campaign or single player modes in Artifact? Doesn't have to be some 40 hour massive thing like in Gwent, could just be 20 minute battles like Heathstone too.
It is nice to see that after all the, to be frank, naive-sounding and optimistic marketing speech about "not being p2w" from Valve, there are actual design decisions in place to bring down the potential price ceiling of individual cards from usual TCG/CCGs.
Not making a 4th rarity for a handful of really complex/powerful cards, cuts prices for these few cards roughly by half, and you need something playable in almost every deck like Walking Ballista, in order to go over $10
That said, sometimes the 4th rarity is good for diminishing the effect a deliberately busted Mythic/Legendary has on draft, so we'll have to see how that works out in the end.
Read what you just wrote aloud to yourselfRegarding the last paragraph, cards in a given rarity doesnt have to be an uniform distribution
As far as animations go, I definitely feel The Witcher's animated cards in the stand alone Gwent are the gold standard, pretty nice see actual moving 3D scenes on the card, instead of tiny little effects and fake 2D movements in Hearthstone.
Really looking forward to Gwent's huge single player mode whenever it releases, speaking of it. But Artifact hopefully captures that great multiplayer, strategy card game feel, and hooks me right in.
Anyone know if there's any sort of campaign or single player modes in Artifact? Doesn't have to be some 40 hour massive thing like in Gwent, could just be 20 minute battles like Heathstone too.