i am unsure why you put "new HL:A news in TGA" when that has been 100% confimed by both Keylight and Valve.
Just mod the witch to be a sandwich or somethingIf the witch is in the game then I won't ever ever play it.
Otherwise...okay.
Who is "we" exactly? Because I'm more than happy to get more VR focused games, you don't speak for me
Why? I don't really see it.It just makes sense. It just makes so much sense to make a Left 4 Dead VR game.
Zombie games are REAL fun in VR tbh, I'm really excited for this but I do hope it has a non VR option too
Fixed your post
It's exactly what I was looking for. Every FPS franchise should evolve into VR :-)
I'm probably not remembering correctly but I remember when l4dvr news came out a while ago that it was a mix of vr and non vr gameplay.Zombie games are REAL fun in VR tbh, I'm really excited for this but I do hope it has a non VR option too
Yes but that was shelved, this may just be VR but I hope it's bothI'm probably not remembering correctly but I remember when l4dvr news came out a while ago that it was a mix of vr and non vr gameplay.
pretty much the person when it comes to Valve stuff tbh
At least there's nothing particularly like L4D, with the Director and all that.Co-op Zombie shooters are not necessarily what I would say VR needs more of, but I'll never count out Valve.
It's 100% gonna happen, and the games are 100% gonna suck when you reduce all the nuances, granular VR mechanics to button presses.It would be funny if a modding community was born to make VR games non-VR.
I imagine playing a L4D game in coop with my friends, watching as a wave of zombies come at us and we begin to shoot at them in terror/laugh. I am reminded of the adrenaline of maps like the mall and the music concert stage from L4D2(?) and all of the zombies coming from down and upstairs, having to run but then stop, turn and shoot, which is something that would be much more natural on a VR version. Or perhaps even healing a player who is down while still shooting with the other hand at the zombies coming at us. Throwing ammo at a player or these kind of actions...
free locomotion is pretty much the only way people accept movement these days when it comes to VR games. Only people that are brand new to VR or can very easily get motion sick ever even try the other option tbhDoes free movement VR work without making people sick? Left 4 Dead where you move from set point to set point by teleporting sounds odd. I know HL:A has the option. But wasn't sure if it would work for everyone.