They should also do this for the other side of the bell curve: until you reach a certain revenue threshold, our cut is 10/20%.
This.
They should also do this for the other side of the bell curve: until you reach a certain revenue threshold, our cut is 10/20%.
Steam is basically a very expensive middle man which offers very little value to justify its high prices.
It's interesting to think about. While Blizzard titles have traditionally occupied their own place in the PC DD space, if these adjustments are enough to convince Acti to release Destiny 2, BLOPS 4 and future online-oriented titles on Steam with Uplayesque client integration, then Blizzard titles one day appearing on Steam in the same manner becomes a distinct possibility.
I dunno if it well. If someone launches say, World of warcraft through Stream, Does that mean all the microtransactions(Monthly fee, premium pets/mounts) give Valve their own cut?
Like...it's not a small amount of money Blizzard would be losing. And the games that they've released on B.net, are games that feed off microtransactions like that. Heroes of the Storm, Hearthstone, WoW, Black Ops, Destiny...
Even if at minimum Valve was taking a 5% cut, that's still a massive amount.
No. You can release your game on Steam and let it launch through another launcher like uPlay, but enjoy using SteamAPIs for certain stuff like Achievements, Streaming etc.
In that case only the initial purchase on Steam would give Valve 30%. MTX, Gamepasses etc. if sold only in the other launcher or inside the game would be on uPlay or BNet.
Ubisoft is doing that with AC since a few years. Achievements and game on Steam, everything else through uPlay.
Yeah bud, I didn't answer any of your arguments because this thread has answered them a thousand times over.
I dunno if it well. If someone launches say, World of warcraft through Stream, Does that mean all the microtransactions(Monthly fee, premium pets/mounts) give Valve their own cut?
Like...it's not a small amount of money Blizzard would be losing. And the games that they've released on B.net, are games that feed off microtransactions like that. Heroes of the Storm, Hearthstone, WoW, Black Ops, Destiny...
Even if at minimum Valve was taking a 5% cut, that's still a massive amount.
If I'm not mistaken, microtransactions don't have to go through Steam, but DLC/expansion packs/season passes do (which is why EA originally left Steam for their own client, they didn't want to sell Crysis 2 DLC map packs on Steam).I dunno if it well. If someone launches say, World of warcraft through Stream, Does that mean all the microtransactions(Monthly fee, premium pets/mounts) give Valve their own cut?
Like...it's not a small amount of money Blizzard would be losing. And the games that they've released on B.net, are games that feed off microtransactions like that. Heroes of the Storm, Hearthstone, WoW, Black Ops, Destiny...
Even if at minimum Valve was taking a 5% cut, that's still a massive amount.
Yes, Valve takes 30% (or whatever) of MTXN too and you can't provide other payment options than Steam Wallet in-game. (But you could still sell content directly on sites or as codes, something that Rockstar does with GTA V / Cash cards for example).
I'd assume this is reason why Destiny and BO4 skipped Steam and went to B.net, those games are heavily geared towards in-game spending, while Sekiro is still going to be on Steam, because it doesn't have microtransactions.
(It seems it some point Destiny was planned for Steam based on Bungie accidentally enabling sales of in-game transactions)
Sekiro is actually published by Activision.True. Plans changed I suppose(regarding destiny)
Sekiro is going to steam because FromSoftware is not Blizzard or Activision tbh. They don't have their own platform to sell from.
Hmmm. Wonder what kind of publishing deal they have? I doubt it's one like they have with Bungie, where they can force Bungies hand and make them publish it on B.net(Thus the mistake with the MTX showing up on Steam, Activision probably stepped in and forced them to put it out on b.net)
Hmmm. Wonder what kind of publishing deal they have? I doubt it's one like they have with Bungie, where they can force Bungies hand and make them publish it on B.net(Thus the mistake with the MTX showing up on Steam, Activision probably stepped in and forced them to put it out on b.net)
If someone launches say, World of warcraft through Stream, Does that mean all the microtransactions(Monthly fee, premium pets/mounts) give Valve their own cut?
"We're billionaires now. Have some of our scraps. They're utterly devine!"
But really, glad to see the developers earning a higher percentage since they make the actual content.
Before the PCera thread was called that and was instead called the steam thread, we were told shitposting and trolling Valve was fine, as steam isn't a platform unlike MS, Sony and Nintendo.
Yes ideally DRM free.There's still a lot of value in how the content reaches the consumer.
Valve doesn't dictate the DRM (or lack thereof) used by games on its platform. Many games on Steam are in fact DRM free.
Yeah, this is about avoiding big publishers creating their own platforms.
If I were in charge of a publisher with enough pull though, no way I'd pay more than 5-10% in an open platform.
And of course this thread turned into a complete shit show.
This is getting tiresome. Guess I'll just stick to the PC-Era thread for discussion from now on.
Hmmm. Wonder what kind of publishing deal they have? I doubt it's one like they have with Bungie, where they can force Bungies hand and make them publish it on B.net(Thus the mistake with the MTX showing up on Steam, Activision probably stepped in and forced them to put it out on b.net)
I know but this such a small portion that it's a meaningless point.Valve doesn't dictate the DRM (or lack thereof) used by games on its platform. Many games on Steam are in fact DRM free.
I guess it depends on how much it costs to have your own platform. You have to also consider if they're losing sales by not being on the biggest platform on PC.
But it's a risk.On the other side,very popular games like Fortnite,League of Legends or Minecraft (before MS bought them) proved that they don't need Steam,or anybody else for that matter,to be huge commercial success.
But it's a risk.
Not every game can luck into an audience, or justify the marketing to push people into services.
Blizzard had a launcher before Steam, EA is the only that completely left.
I really don't understand why Ubi gets brought up so often. Instead of preparing to leave Steam they actually started to implement more Steam features into their games (achievements, trading cards).Seems like a plan to keep AAA publishers on Steam. If Ubi goes and Bethesda decides to use Bethesda.net full time, RIP Steam retention numbers.
It does not cost a lot of money to build a web site which accept credit card payments and lets people download games. Launchers are also very cheap to build.
Do you have proof key resellers are getting a 30% cut? If I had to guess, they are getting a very very very small cut (think 0.01 - 2%). Why would they be given more?
Battle.net Launcher wasn't a thing before Steam.
Steam was released in 2003 and Battle.net Launcher was released in 2013. Before that every Blizzard game had their own standalone launcher / patcher build into them.
Hint: the people telling this usually aren't pc gamers.I really don't understand why Ubi gets brought up so often. Instead of preparing to leave Steam they actually started to implement more Steam features into their games (achievements, trading cards).
No major publish is going to give Valve even a 5% cut. It does not cost a lot of money to build a web site which accept credit card payments and lets people download games. Launchers are also very cheap to build. The rates in this article are unbelievable and they show why almost all major publishers left Steam and they also show why they are not coming back.
The guy that made Steamspy mentioned earlier this year that Ubisoft was next when it comes to publishers leaving steam (he's totally not biased as someone that works for Epic), maybe it's from there that some people assume that Ubisoft is leaving Steam?I really don't understand why Ubi gets brought up so often. Instead of preparing to leave Steam they actually started to implement more Steam features into their games (achievements, trading cards).
No major publish is going to give Valve even a 5% cut. It does not cost a lot of money to build a web site which accept credit card payments and lets people download games. Launchers are also very cheap to build. The rates in this article are unbelievable and they show why almost all major publishers left Steam and they also show why they are not coming back.
Battlenet was launched in 1996 with Diablo and Starcraft II followed in 1998.
Every other Blizzard title, since Starcraft was available on Battlenet, WoW was the only exception.
The guy that made Steamspy mentioned earlier this year that Ubisoft was next when it comes to publishers leaving steam (he's totally not biased as someone that works for Epic), maybe it's from there that some people assume that Ubisoft is leaving Steam?
literally everything about this is stupidNo major publish is going to give Valve even a 5% cut. It does not cost a lot of money to build a web site which accept credit card payments and lets people download games. Launchers are also very cheap to build. The rates in this article are unbelievable and they show why almost all major publishers left Steam and they also show why they are not coming back.
Seems to be, since people still troll valve threadsThis is unbelievable. It's this still the mods opinion on Era?
The people who shit on Valve don't play on PC, they're console warriors.It blows my mind that people actually think Steam should do what they're doing for free or significantly less than what Nintendo, Sony, Microsoft, Apple, and Google charge on their digital stores.
How many people remember PC gaming before Steam? Because it was awful.
Hell, just look at the alternative stores now. Steam is still easily the best platform. I dread the day I have to use 10 different garbage launchers.
It blows my mind that people actually think Steam should do what they're doing for free or significantly less than what Nintendo, Sony, Microsoft, Apple, and Google charge on their digital stores.
How many people remember PC gaming before Steam? Because it was awful.
Hell, just look at the alternative stores now. Steam is still easily the best platform. I dread the day I have to use 10 different garbage launchers.