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Chairmanchuck (另一个我)

Teyvat Traveler
Member
Oct 25, 2017
9,135
China
Steam is basically a very expensive middle man which offers very little value to justify its high prices.

They often offer far more than the competitors to consumers and to devs. SteamAPIs for devs for a lot of different scenarios (Cloudsaves, Achievements, Modding, Controllersupport etc.).
And what they offer to consumers has been posted in this thread over and over again.

On the other hand on BNet I literally have region-locked friendlists and region-locked progression. Wanna play Hearthstone with an American friend? Fuck you. All your progress for NA starts at 0.
Want to join a friends game in an Origin game? Cant jsut right-click on him and join that game.
Want to play a Ubisoft game you only have on uPlay on your TV? Cant just start a BPM-like service on your TV even though the client has controller support.
Want to family share with any other client? Sorry. Cant do that.

Heck. Even comparing it to consoles nowadays I cant even play free online on consoles and have to pay Sony, MS and Nintendo to play P2P onlinegames...
 

VX1

Member
Oct 28, 2017
7,002
Europe
Sorry for derailing a bit,but speaking of that famous 30% cut,i wonder how much AAA blockbusters like RDR2 actually pay,on let's say PSN,especially if they have marketing partnership with Sony in this case.I bet that number is less then 30% but those are classified and complex business arrangements so we never gonna find out i guess...
 

Deleted member 1041

User requested account closure
Banned
Oct 25, 2017
10,725
It's interesting to think about. While Blizzard titles have traditionally occupied their own place in the PC DD space, if these adjustments are enough to convince Acti to release Destiny 2, BLOPS 4 and future online-oriented titles on Steam with Uplayesque client integration, then Blizzard titles one day appearing on Steam in the same manner becomes a distinct possibility.

I dunno if it well. If someone launches say, World of warcraft through Stream, Does that mean all the microtransactions(Monthly fee, premium pets/mounts) give Valve their own cut?

Like...it's not a small amount of money Blizzard would be losing. And the games that they've released on B.net, are games that feed off microtransactions like that. Heroes of the Storm, Hearthstone, WoW, Black Ops, Destiny...

Even if at minimum Valve was taking a 5% cut, that's still a massive amount.
 

Chairmanchuck (另一个我)

Teyvat Traveler
Member
Oct 25, 2017
9,135
China
I dunno if it well. If someone launches say, World of warcraft through Stream, Does that mean all the microtransactions(Monthly fee, premium pets/mounts) give Valve their own cut?

Like...it's not a small amount of money Blizzard would be losing. And the games that they've released on B.net, are games that feed off microtransactions like that. Heroes of the Storm, Hearthstone, WoW, Black Ops, Destiny...

Even if at minimum Valve was taking a 5% cut, that's still a massive amount.

No. You can release your game on Steam and let it launch through another launcher like uPlay, but enjoy using SteamAPIs for certain stuff like Achievements, Streaming etc.
In that case only the initial purchase on Steam would give Valve 30%. MTX, Gamepasses etc. if sold only in the other launcher or inside the game would be on uPlay or BNet.

Ubisoft is doing that with AC since a few years. Achievements and game on Steam, everything else through uPlay.
 

Deleted member 1041

User requested account closure
Banned
Oct 25, 2017
10,725
No. You can release your game on Steam and let it launch through another launcher like uPlay, but enjoy using SteamAPIs for certain stuff like Achievements, Streaming etc.
In that case only the initial purchase on Steam would give Valve 30%. MTX, Gamepasses etc. if sold only in the other launcher or inside the game would be on uPlay or BNet.

Ubisoft is doing that with AC since a few years. Achievements and game on Steam, everything else through uPlay.

Interesting.
 

Deleted member 28076

User requested account closure
Banned
Oct 30, 2017
1,147
OK - You didn't answer any of my arguments.
Yeah bud, I didn't answer any of your arguments because this thread has answered them a thousand times over.

Nobody here is arguing about what's best for AAA publishers, because none of us are AAA publishers. What we're talking about is the health of the market and what's good for consumers, because the vast majority of us on here are consumers. Of course it makes more sense financially for a AAA publisher to make their own launcher right now, and that's exactly what Valve's move is fighting.

For a 30 percent take - which, again, is a STANDARD across the industry, and the burden of proof is on you if you're going to accuse that of being "extremely high" - you get access to Steam's suite of features, which includes regional pricing, one-click mod installation and management, fully remappable controller translation, a full VR platform and storefront, cloud saves, achievements, anti-cheat, the fact that your game is stored on their servers, uses their bandwidth, and they pay for and manage server uptime, and oh my God how many times do I have to list all this shit across this thread. Now Valve is offering that entire suite of features for a smaller take for people who reach some not-particularly-unachievable sales figures. It takes a ludicrous amount of energy to spin that as literally anything except a good thing, but here we are!

Multiple launchers is good for AAA publishers? Cool. I don't give a shit. I buy and play video games, and I want the people who make the video games I buy and play to be on a healthy platform where they can be financially successful. Multiple launchers is nothing but a bad thing for the average consumer and the average consumer is going to respond in kind by not buying PC games anymore.
 

Madjoki

Member
Oct 25, 2017
7,236
I dunno if it well. If someone launches say, World of warcraft through Stream, Does that mean all the microtransactions(Monthly fee, premium pets/mounts) give Valve their own cut?

Like...it's not a small amount of money Blizzard would be losing. And the games that they've released on B.net, are games that feed off microtransactions like that. Heroes of the Storm, Hearthstone, WoW, Black Ops, Destiny...

Even if at minimum Valve was taking a 5% cut, that's still a massive amount.

Yes, Valve takes 30% (or whatever) of MTXN too and you can't provide other payment options than Steam Wallet in-game. (But you could still sell content directly on sites or as codes, something that Rockstar does with GTA V / Cash cards for example).
I'd assume this is reason why Destiny and BO4 skipped Steam and went to B.net, those games are heavily geared towards in-game spending, while Sekiro is still going to be on Steam, because it doesn't have microtransactions.
(It seems it some point Destiny was planned for Steam based on Bungie accidentally enabling sales of in-game transactions)
 

ezodagrom

Member
Oct 25, 2017
864
Portugal
I dunno if it well. If someone launches say, World of warcraft through Stream, Does that mean all the microtransactions(Monthly fee, premium pets/mounts) give Valve their own cut?

Like...it's not a small amount of money Blizzard would be losing. And the games that they've released on B.net, are games that feed off microtransactions like that. Heroes of the Storm, Hearthstone, WoW, Black Ops, Destiny...

Even if at minimum Valve was taking a 5% cut, that's still a massive amount.
If I'm not mistaken, microtransactions don't have to go through Steam, but DLC/expansion packs/season passes do (which is why EA originally left Steam for their own client, they didn't want to sell Crysis 2 DLC map packs on Steam).

EDIT: Or maybe microtransactions do have to go through Steam, trying to search about how Assassin's Creed games handle it, seems like the Steam versions use the Steam wallet? Which implies that Valve would get a cut, right? Or is it optional to use the Steam wallet for that?
 
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Deleted member 1041

User requested account closure
Banned
Oct 25, 2017
10,725
Yes, Valve takes 30% (or whatever) of MTXN too and you can't provide other payment options than Steam Wallet in-game. (But you could still sell content directly on sites or as codes, something that Rockstar does with GTA V / Cash cards for example).
I'd assume this is reason why Destiny and BO4 skipped Steam and went to B.net, those games are heavily geared towards in-game spending, while Sekiro is still going to be on Steam, because it doesn't have microtransactions.
(It seems it some point Destiny was planned for Steam based on Bungie accidentally enabling sales of in-game transactions)

True. Plans changed I suppose(regarding destiny)

Sekiro is going to steam because FromSoftware is not Blizzard or Activision tbh. They don't have their own platform to sell from.
 

dex3108

Member
Oct 26, 2017
22,728
Hmmm. Wonder what kind of publishing deal they have? I doubt it's one like they have with Bungie, where they can force Bungies hand and make them publish it on B.net(Thus the mistake with the MTX showing up on Steam, Activision probably stepped in and forced them to put it out on b.net)

Dark Souls series is still best selling on PC (Steam) as far as i know so my guess is that FromSoft doesn't want to risk changing anything and Activision is not ready to pay possible difference in sales.
 

GameZone

Banned
Oct 27, 2017
1,838
Norway
Hmmm. Wonder what kind of publishing deal they have? I doubt it's one like they have with Bungie, where they can force Bungies hand and make them publish it on B.net(Thus the mistake with the MTX showing up on Steam, Activision probably stepped in and forced them to put it out on b.net)

It's not like every game from Activision will end up on B.net. They released the Crash Bandicoot Collection on Steam, and will probably continue to do that with every non-online AAA game.
 

GrrImAFridge

ONE THOUSAND DOLLARYDOOS
Member
Oct 25, 2017
9,686
Western Australia

Oh, I don't expect it. It's definitely a big "if".

If someone launches say, World of warcraft through Stream, Does that mean all the microtransactions(Monthly fee, premium pets/mounts) give Valve their own cut?

Yeah. Microtransactions are required to use Steam Wallet, although if these revenue cut tweaks fail to have the desired effect, I can see Valve relaxing that to at least some degree.
 
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LastCupOfBullets

Alt account
Banned
Aug 7, 2018
575
"We're billionaires now. Have some of our scraps. They're utterly devine!"

But really, glad to see the developers earning a higher percentage since they make the actual content.
 

RedOnePunch

Member
Oct 26, 2017
2,628
Yeah, this is about avoiding big publishers creating their own platforms.
If I were in charge of a publisher with enough pull though, no way I'd pay more than 5-10% in an open platform.

I guess it depends on how much it costs to have your own platform. You have to also consider if they're losing sales by not being on the biggest platform on PC.


And of course this thread turned into a complete shit show.

This is getting tiresome. Guess I'll just stick to the PC-Era thread for discussion from now on.

.
 
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Rodjer

Self-requested ban.
Member
Jan 28, 2018
4,808
Hmmm. Wonder what kind of publishing deal they have? I doubt it's one like they have with Bungie, where they can force Bungies hand and make them publish it on B.net(Thus the mistake with the MTX showing up on Steam, Activision probably stepped in and forced them to put it out on b.net)

Sekiro is a From IP, they funded the game for themselves, they partnered with Activision to publish, market and distribuite the game in NA and Europe.
For the asian market they have a different publisher, in Japan, it's self-published by From.

It's like The Witcher 3 and CDPR, they have Warner Bros for NA, Namco Bandai for EU, a different publisher for Russia and Japan.
 

Principate

Member
Oct 31, 2017
11,190
Valve doesn't dictate the DRM (or lack thereof) used by games on its platform. Many games on Steam are in fact DRM free.
I know but this such a small portion that it's a meaningless point.

There's a reason you find so often the same game on Steam at launch costs less than on a DRM free platform and it's but because the Devs are also making the game DRM free on Steam.

That's not a knock against steam specifically but how much it's used
 

VX1

Member
Oct 28, 2017
7,002
Europe
I guess it depends on how much it costs to have your own platform. You have to also consider if they're losing sales by not being on the biggest platform on PC.

On the other side,very popular games like Fortnite,League of Legends or Minecraft (before MS bought them) proved that they don't need Steam,or anybody else for that matter,to be huge commercial success.
 

Rodjer

Self-requested ban.
Member
Jan 28, 2018
4,808
People still talking about publishers leaving Steam is absurd.
Blizzard had a launcher before Steam, EA is the only that completely left.

Bethesda will end up publishing RAGE 2, DOOM Eternal and Wolfenstein on Steam
Take-Two will do the same with RDR2 and 2K Games
Ubisoft games are still on Steam
All japanese publishers are still on Steam
Warner Bros is still on Steam

The games that left Steam in the last years are Destiny 2, Black Ops 4 and Fallout76, the first two because Activision Blizzard had already a launcher and a network already working, the latter was expected, all multiplayer focused titles were first launched on Bethesda launcher and later ported to Steam, see TES Online, TES Legends and Quake Champions.
 

tuxfool

Member
Oct 25, 2017
5,858
On the other side,very popular games like Fortnite,League of Legends or Minecraft (before MS bought them) proved that they don't need Steam,or anybody else for that matter,to be huge commercial success.
But it's a risk.

Not every game can luck into an audience, or justify the marketing to push people into services. Uplay is doing ok, but it took a lot of work to get there and steam still commands a sizable percentage of the audience.
 

Tovarisc

Member
Oct 25, 2017
24,489
FIN
Blizzard had a launcher before Steam, EA is the only that completely left.

Battle.net Launcher wasn't a thing before Steam.

Steam was released in 2003 and Battle.net Launcher was released in 2013. Before that every Blizzard game had their own standalone launcher / patcher build into them.
 

BT-787

Member
Oct 26, 2017
232
Seems like a plan to keep AAA publishers on Steam. If Ubi goes and Bethesda decides to use Bethesda.net full time, RIP Steam retention numbers.
 

Deleted member 1759

User requested account closure
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Oct 25, 2017
3,582
Europe
Seems like a plan to keep AAA publishers on Steam. If Ubi goes and Bethesda decides to use Bethesda.net full time, RIP Steam retention numbers.
I really don't understand why Ubi gets brought up so often. Instead of preparing to leave Steam they actually started to implement more Steam features into their games (achievements, trading cards).
 

invid02

Self requested ban.
Banned
Oct 28, 2017
61
I thought this was a genuine goodwill thing from a private company not being beholden to shareholders, but nah, literally just an incentive for bigger developers because of the shift towards owning proprietary storefronts and platforms.
 

thirtypercent

Member
Oct 18, 2018
680
It does not cost a lot of money to build a web site which accept credit card payments and lets people download games. Launchers are also very cheap to build.

They aren't actually if you want them to have a competitve feature-set but most of Steam's competitors sure are built cheaply. It's painfully obvious for me as a customer/consumer who uses these products daily which of them puts in real effort (Steam), puts in some effort from time to time (Uplay, B.net, tho the latter is an exception anyway, since it only handles very few games), barely cares (Origin) and who take glee in the eternal suffering of their customers (Microsoft, Bethesda). We live in a service-centric society and Steam is giving me the best by far, that should be worth something to pubs/devs. Because it leads to me spending money more freely without any concerns while with all the other stores, even the serviceable ones, there's always some reluctance. So what devs/pubs are getting for 20-30% is me giving them money without second thoughts. My library is in the thousands and it's reasonable to assume I would never have noticed and then bought a big chunk if the games were only available somewhere else.

Do you have proof key resellers are getting a 30% cut? If I had to guess, they are getting a very very very small cut (think 0.01 - 2%). Why would they be given more?

Amazon taking only 2% for anything? Somewhere Jeff B. is laughing. And even the rest, how could they survive on such slim margins? Doing business is messy and filled with pitfalls, that's why companies pay others good money to do their dirty work.

Having said all that it wouldn't have hurt to throw indies a bone and reduce the percentage for the first few thousand $s of revenue. Wouldn't of course stopped the salty tweets from certain devs who seemingly spend more time on Twitter than making games but you can't win 'em all.
 
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Rodjer

Self-requested ban.
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Jan 28, 2018
4,808
Battle.net Launcher wasn't a thing before Steam.

Steam was released in 2003 and Battle.net Launcher was released in 2013. Before that every Blizzard game had their own standalone launcher / patcher build into them.


Battlenet was launched in 1996 with Diablo and Starcraft II followed in 1998.
Every other Blizzard title, since Starcraft was available on Battlenet, WoW was the only exception.
 

708

Member
Oct 25, 2017
1,358
I really don't understand why Ubi gets brought up so often. Instead of preparing to leave Steam they actually started to implement more Steam features into their games (achievements, trading cards).
Hint: the people telling this usually aren't pc gamers.
 

Ikuu

Banned
Oct 27, 2017
2,294
No major publish is going to give Valve even a 5% cut. It does not cost a lot of money to build a web site which accept credit card payments and lets people download games. Launchers are also very cheap to build. The rates in this article are unbelievable and they show why almost all major publishers left Steam and they also show why they are not coming back.

What is this rubbish. You really think 5% is going to cover payment processing, infrastructure, development costs and allow Valve to make a profit?
 
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ezodagrom

Member
Oct 25, 2017
864
Portugal
I really don't understand why Ubi gets brought up so often. Instead of preparing to leave Steam they actually started to implement more Steam features into their games (achievements, trading cards).
The guy that made Steamspy mentioned earlier this year that Ubisoft was next when it comes to publishers leaving steam (he's totally not biased as someone that works for Epic), maybe it's from there that some people assume that Ubisoft is leaving Steam?
 

Hektor

Community Resettler
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Oct 25, 2017
9,884
Deutschland

Tovarisc

Member
Oct 25, 2017
24,489
FIN
Battlenet was launched in 1996 with Diablo and Starcraft II followed in 1998.
Every other Blizzard title, since Starcraft was available on Battlenet, WoW was the only exception.

If you meant unified platform in that sense, sure.

They just didn't have convenient launcher for access before 2013 and it BNet being website driven was a chore.
 

Rodjer

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Jan 28, 2018
4,808
The guy that made Steamspy mentioned earlier this year that Ubisoft was next when it comes to publishers leaving steam (he's totally not biased as someone that works for Epic), maybe it's from there that some people assume that Ubisoft is leaving Steam?

That's totally false, Ubisoft biggest upcoming game is The Division 2 and guess what? It's available on Steam, steamspy owner is just salty and biased.
 

Igniz12

Member
Oct 25, 2017
7,478
If Steam was really doing such a shit job with the 30% cut they were getting you'd think someone would come in and eat their lunch but as of yet no one has managed to do it. I mean if it is so easy you'd think there would be someone willing to offer a similar store while demanding a fraction of the fees Valve is asking for. Sure the store would take a while to get going but eventually it would be making money and then it will only be a matter of time before it becomes the preferred store for new games.

5% vs 30% - You'd be dumb to put your game on Steam when you can be saving so much money while getting the security, visibility, community infrastructure and dev tools that Steam is offering. And yet there hasn't been one yet or at least one that can match Steam.
 

neon_dream

Member
Dec 18, 2017
3,644
It blows my mind that people actually think Steam should do what they're doing for free or significantly less than what Nintendo, Sony, Microsoft, Apple, and Google charge on their digital stores.

How many people remember PC gaming before Steam? Because it was awful.

Hell, just look at the alternative stores now. Steam is still easily the best platform. I dread the day I have to use 10 different garbage launchers.
 

Htown

Member
Oct 25, 2017
11,336
No major publish is going to give Valve even a 5% cut. It does not cost a lot of money to build a web site which accept credit card payments and lets people download games. Launchers are also very cheap to build. The rates in this article are unbelievable and they show why almost all major publishers left Steam and they also show why they are not coming back.
literally everything about this is stupid
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
60,195
It blows my mind that people actually think Steam should do what they're doing for free or significantly less than what Nintendo, Sony, Microsoft, Apple, and Google charge on their digital stores.

How many people remember PC gaming before Steam? Because it was awful.

Hell, just look at the alternative stores now. Steam is still easily the best platform. I dread the day I have to use 10 different garbage launchers.
The people who shit on Valve don't play on PC, they're console warriors.
 

Ionic

Member
Oct 31, 2017
2,735
All of this talk of how Steam should do business or confusion over what kind of services they provide make me wish they had another Steam Dev Days lined up. The ones they did always provided tons of great information on how the platform worked and ideas on where Steam and the game market in general is going. A lot has changed since the last one only a couple years ago.
 

Nzyme32

Member
Oct 28, 2017
5,262
It blows my mind that people actually think Steam should do what they're doing for free or significantly less than what Nintendo, Sony, Microsoft, Apple, and Google charge on their digital stores.

How many people remember PC gaming before Steam? Because it was awful.

Hell, just look at the alternative stores now. Steam is still easily the best platform. I dread the day I have to use 10 different garbage launchers.

For many games, we are already at this point.
However, I simply won't bother with those services and their games when they have so many issues or actively prevent me playing in the ways I expect easily - no matter what games that means I miss.

Been doing this for since for years and although it's a shame, it is really easy to do considering just how many amazing games there are on better services than I have time to play as it is. I rather spend my money on more meaningful things.

Sadly, none of the publisher-centric nor game specific services have any interest in doing anything beyond the bare minimum in terms of features, stability, usability, support or protections / guaranteed perpetuity nor future proofing / innovating over time