That didn't work out for them the first two times. More power doesn't win the race.It's not a generation gap like the PSP vs DS, but it's still a step ahead of Nintendo's offering.
That didn't work out for them the first two times. More power doesn't win the race.It's not a generation gap like the PSP vs DS, but it's still a step ahead of Nintendo's offering.
That didn't work out for them the first two times. More power doesn't win the race.
Switch is weaker than the PS4 and Xbox One, but it's not THAT weak. At best it's around the range of low-end PCs, which for a mobile device is pretty impressive.
With this update, I wonder if this might be the reason Yoshi was delayed by Nintendo. The game looked ready to ship last year, so I wonder if they were seeing if the game could run better on the switch.
in handheld mode, it's better than the Wii U (not by too much, but better), which in turn is better than the PS3/360It's week. It's not that week. These are very nebulous terms. It is weaker than the PS4 and Xbox One. Isn't it about the same as the Wii U? Is the Wii U around the same as the PS3 and 360? That seems like it would be relatively weak. I don't mind though. The diminishing returns mean it's not that big of a deal to me. At least, not for first party software or the indie games I've started playing.
why next year ?Fortnite coming over means Epic optimizing the game and the engine for the platform which was always going to have good results. Hopefully we'll see it next year
It's week. It's not that week. These are very nebulous terms. It is weaker than the PS4 and Xbox One. Isn't it about the same as the Wii U? Is the Wii U around the same as the PS3 and 360? That seems like it would be relatively weak. I don't mind though. The diminishing returns mean it's not that big of a deal to me. At least, not for first party software or the indie games I've started playing.
Why waste the resources to make another platform they won't bother to make games for again?It'll be interesting to see how Sony will respond to the Switch, if they respond at all. Nintendo is more willing to compete if there's an actual counter-part to their product, and considering Kodera's recent comments, it's very likely Sony is R&D-ing a more direct answer to the Switch. Sony's going to want to be more powerful, so a Tegra X2 processor in the main console, plus an under-clocked x86 co-processor in the dock will likely put it to at least half of the base Xbox One when docked, which would be around 1.5-2x more powerful than the Switch. It's not a generation gap like the PSP vs DS, but it's still a step ahead of Nintendo's offering.
I think personally, Sony's going to into the future with 2 next-gen consoles, the PS5, and a Switch-like PlayStation Hybrid with detachable controllers.
I'd imagine any port or game that uses this version would take at least until next year
my exact sentiment
Fortnite version 5 was already running the latest update
Why waste the resources to make another platform they won't bother to make games for again?
Good post. Just to clarify, though, is that the Switch's CPU runs at 1.02GHz docked or undocked.Speaking in terms of GPU, the Switch is around half a generation ahead of PS3/360/Wii U. Tegra X1's GPU contains a lot of shaders and features that you see in current gen games, even a few things the PS4 and Xbox One lack such as 16mm mode, which combined with Nvidia's tools and APIs, allows the Switch to surpass last gen consoles, even punch above its weight in certain cases. Even it's CPU, at least docked, it still a step up from last gen consoles. The Switch sort of blurs the distinction of last gen and current gen since this generation technically speaking, wasn't that huge of a leap to begin with. As you mentioned, diminishing returns is making each generations graphical leap smaller and smaller, and is making older tech for smaller teams lasts longer and longer. That's actually a major reason why PS3 and 360 lasted so long in support, a lot of developers were simply fine with supporting that graphical fidelity for a while longer.
It's week. It's not that week. These are very nebulous terms. It is weaker than the PS4 and Xbox One. Isn't it about the same as the Wii U? Is the Wii U around the same as the PS3 and 360? That seems like it would be relatively weak. I don't mind though. The diminishing returns mean it's not that big of a deal to me. At least, not for first party software or the indie games I've started playing.
People are saying that Dragon Ball FighterZ uses dynamic res on Switch, so already we have a game with the 4.20 update, holy shit.
Guilty Gear Xrd was the first game where they used this style. that was on UE3. there wasn't any magic shaders involved, just smart modeling and lightingWhen did they perfect the anime look in games? With this one? This is the first example I've seen where it's pulled off so well that you can't even tell it's 3D. It literally looks like an animated show. Amazing.
it's possible for the game to use it's own implementation. it's also possible for Arc System to get their hands on a preliminary build (this is how Snake Pass was released before official Switch support in UE4)I'm quite ignorant about all of this stuff, but that...doesn't seem possible with the timelines. Could the developers have included the feature on their own via a custom implementation?
If the game does have that feature and it's using 4.20, that would be quite awesome. Once it releases, is there any way to check which version it uses?
Aren't many games on Switch already using dynamic resolution? Why is FighterZ any different?People are saying that Dragon Ball FighterZ uses dynamic res on Switch, so already we have a game with the 4.20 update, holy shit.
Aren't many games on Switch already using dynamic resolution? Why is FighterZ any different?
It'll be interesting to see how Sony will respond to the Switch, if they respond at all. Nintendo is more willing to compete if there's an actual counter-part to their product, and considering Kodera's recent comments, it's very likely Sony is R&D-ing a more direct answer to the Switch. Sony's going to want to be more powerful, so a Tegra X2 processor in the main console, plus an under-clocked x86 co-processor in the dock will likely put it to at least half of the base Xbox One when docked, which would be around 1.5-2x more powerful than the Switch. It's not a generation gap like the PSP vs DS, but it's still a step ahead of Nintendo's offering.
I think personally, Sony's going to into the future with 2 next-gen consoles, the PS5, and a Switch-like PlayStation Hybrid with detachable controllers.
You could, but you would have to do the blueprints for it yourself. (And make sure it works properly with everything else.)The OP says that dynamic resolution was added to UE4. Is it likely ASW got it working prior? Maybe. I can't recall any UE4 Switch game using it. Maybe until now you couldn't use dynamic res while using UE4 on Switch.
Ohh I get itYou could, but you would have to do the blueprints for it yourself. (And make sure it works properly with everything else.)
Now enabling dynamic resolution and temporal upsampling is just a couple of boxes to check.
Developers can implement tools and optimizations on the engine by themselves, it's open source. Nobody uses the vanilla engine, everyone adds code as they need and they branch out from the official engine. What this does is that the most recent vanilla engine is more optimized and has more tools, but it doesn't mean that other developers didn't create similar things on their own for their own projects. It's just that now they come with the vanilla engine. This also means that some developers will be able to update their project halfway through development if they find these tools and optimizations useful, but others won't, depending on many, many factors.I'm quite ignorant about all of this stuff, but that...doesn't seem possible with the timelines. Could the developers have included the feature on their own via a custom implementation?
If the game does have that feature and it's using 4.20, that would be quite awesome. Once it releases, is there any way to check which version it uses?
Developers can also share their optimizations and they can become part of future versions of UE.Developers can implement tools and optimizations on the engine by themselves, it's open source. Nobody uses the vanilla engine, everyone adds code as they need and they branch out from the official engine. What this does is that the most recent vanilla engine is more optimized and has more tools, but it doesn't mean that other developers didn't create similar things on their own for their own projects. It's just that now they come with the vanilla engine. This also means that some developers will be able to update their project halfway through development if they find these tools and optimizations useful, but others won't, depending on many, many factors.
all those lighting improvements Lionhead did for Fable Legends weren't for naught at leastDevelopers can also share their optimizations and they can become part of future versions of UE.
Ahh the light propagation volumes.all those lighting improvements Lionhead did for Fable Legends weren't for naught at least
As mentioned they got it with Guilty Gear Xrd, to get more details, they did a GDC talk about it a few years ago:When did they perfect the anime look in games? With this one? This is the first example I've seen where it's pulled off so well that you can't even tell it's 3D. It literally looks like an animated show. Amazing.