Kyougar

Cute Animal Whisperer
Member
Nov 3, 2017
9,748
Unity responding to someone calling them out for deleting that github repo that contained their Terms of Service which would have been good legal evidence against them having the ability to make the sort of retroactive changes they just tried to push:


relevant portion in text:


That bit where we tried to silently delete evidence against our move? Totally coincidental, we just deleted it because no one was looking at it! This absolutely makes sense and we're angry that anyone thinks it could have been literally anything else!

Anyone with work in flight should take this backdown to finish what they've got started, get it out the door, and then separate themselves entirely from these people.


You know, we have to pay Github money when too few people are looking at our TOS
 

MarioW

PikPok
Verified
Nov 5, 2017
1,196
New Zealand
Unity was in a perfectly fine financial state offering a fixed price per seat for many years. It wasn't until they decided to move away from being a game engine, to being an everything engine + work for hire company with excessive growth and acquisitions that they started running into problems.

Once you IPO, the market requires you to put the foot on the gas and never let up. Growth, growth, growth, baby.

So many examples out there of public game companies making decisions to hit short term quarterly targets and expectations at the expense of long term stability and success.
 

Megasoum

Member
Oct 25, 2017
22,897
So If per install is going to be a thing I'm straight up not going to be buying unity games

Like who tf is going to let then collect that info on your device and report back?

Unreal it is for me as far as learning engines go
If you think that Unreal (and any other games or engine you install on your PC) is not reporting info back to the company, I've got a bridge to sell you lol.
 

Vexii

Member
Oct 31, 2017
2,520
UK
I'm sure it's been said by a solid hundred fellow indie devs here, but I'm going to be sticking with Unity inasmuch as I already have a project on the go with it. I'm on free and nowhere near 200,000 anythings right now, so I'm pretty safe.

But as soon as I can take a little bit of a break from working on my game daily, I'm going to start trying to throw some of its mechanics into a proof of concept UE testbed and see how green the grass elsewhere
 
Mar 7, 2020
3,487
USA
huh...a couple Japanese doujin devs are also switching to GODOT from unity. You know it's bad when even the doujin community is dumping your engine XD.
 

chapel

"This guy are sick"
Banned
Oct 25, 2017
344
A project I've been lightly following for a while now is Road to Vostok which is a Stalker-like single player game mixing in some things from extraction and survival shooters. The solo dev has announced that after the Unity fiasco he will be porting his game to Godot. More details in his video:


View: https://www.youtube.com/watch?v=5xqcc384SD8

I find it interesting after so many years of Unity experience and with a project that is far into production he is jumping ship. Really shows how important trust is and Unity at this point even if they had fully walked back their changes likely would have had people like him moving off of it. He goes more in depth into his feelings and why it all matters, worth watching even if you don't care about his particular project.