Glad it's doing so well. I booted it up yesterday and played it pretty much from 9am to 9pm. I haven't binged a game like that in years.
Ah thanks, if I bite the bullet this will be my first FE game, is it a good introductory to the franchise or not?
Ah thanks, if I bite the bullet this will be my first FE game, is it a good introductory to the franchise or not?
I can attest to the game's quality. Accidentally spent like 10 hours on it yesterday (my save said around 8, but I had to redo a lot of progress when I lost a couple battles).
I'm kind of conflicted on whether I should keep the rewarding tough as nails difficulty I'm on though. Was worried if I didn't play on Normal with the Casual setting that I'd drop the game like Awakening, but I was convinced to at least try Hard on the Classic setting because the rewind time mechanic is a decent crutch (saved my ass in the first real battle against bandits, or more specifically Mercedes' ass). I'm not sure I can keep playing at such a slow pace (4 battles in 10 hours, yeah), but it didn't feel like 10 hours so I guess that's something.
The game is well deserving of success regardless. Blue Lions FTW! :P
It certainly has higher production values and has done right what fates (story with different factions) and echoes (exploration) tried and failed at
I thought so, she's been an invaluable asset, and as the only student in BL that starts with a healing skill I was sure I couldn't just let her die the first chance I got. Plus she's pretty cute so... :>
More like a Fire Emblem Warriors: Definitive Edition with Three Houses characters.
Her passive is fantastic, and once she develops some offensive skills she really becomes dangerous.
Nice. I remember her having some kind of latent talent in something that surprised me. Archery? Don't remember exactly and can't check in the game right now (want to avoid looking up info because of spoilers). I look forward to her evolving into a brilliant angel of death haha.
Right. I remember seeing that and trying to let her get a bit more archery experience, so I told her to take on an archer during my last battle. Bad mistake lol since I think he retaliated with a critical counter attack, then wiped her out the next turn.
Right. I remember seeing that and trying to let her get a bit more archery experience, so I told her to take on an archer during my last battle. Bad mistake lol since I think he retaliated with a critical counter attack, then wiped her out the next turn.
Hence me having to rewind (after freaking out a bit because I thought I had to wipe out my hour+ long progress into the mission, before remembering the rewind mechanic) lol.
Definitely learning a lot of strategies from my mistakes, such as taking advantage of the range of archers mostly on enemies who can't fight back, and conversely charging towards archers with melee fighters to put on the pressure. I suspect this kind of strategy isn't as important in Normal mode, which of course leads back to my dilemma: have each fight take ages but be engaging throughout, or make them relatively breezy at the cost of engaging gameplay. Hmm.
No, Dmitri, lol. š¦
Good idea. I should probably do a similar thing with Ashe and working on his hidden talent, which I think is spears. For now he's my MVP sniper though haha.Probably wise to just manually instruct her in archery until she's usable. I'm just doing it on the side and letting her wreck fools as a monk in the meanwhile.