I would disagree. The TR2013 reboot, while having some apparent flaws, is significantly better than Rise and Shadow. While Rise and Shadow incorporate a lot of mechanics that sound appealing and add "depth" and longevity to the gameplay, all it really does in execution is just spread the gameplay incredibly thin across a much more poorly paced campaign, and this is knotted all up with way worse writing and a very bland Lara. The setup, and Lara herself, were much more fiery and memorable. The reliance of excessive violence and explosive set pieces are pretty antithetical to classic Tomb Raider appeal but they at least gave the game a sense of excitement and energy. The build up of Lara turning into a vicious killing machine almost akin to Spec Ops: The Line makes TR2013 a fun ride.
The only real, substantial improvement made to Rise and Shadow is that the puzzles are admittedly a LOT better, but a huge amount of the "gameplay" in Shadow especially is just wandering around and picking shit up, and the real ironic part is that you're constantly picking up resources to presumably help in combat against enemies and at 40% completion I fought/stealthed probably less than 30 enemies. The whole game just feels phoned in and anemic. The sequels are dull, bland, and lacking in identity. Rise has some of the most badly-written-but-expensively-produced cut-scenes I've seen in recent memory, and after about 7 hours of Shadow I couldn't even continue it. The game is so padded with nothing that it feels like a waste of time.
Spider-Man is huge. I see peopleon my Twitter timeline who barely ever talk about gaming share screens and reactions. It's been since GTAV I saw that happening. (Not saying it'll be as huge as GTA, it just stood out to me)
I don't know, haven't visited that place since...80 million people are like the gaf demographic? Please let this be not true.
XBOX EXCLUSIVE (for a while)Making Rise of the Tomb Raider an Xbox timed exclusive was an incredibly short-sighted move that has likely done serious long-term damage to the brand.
Leave it SE to throw money away. Rise has performed almost on par with Final Fantasy XV even after the exclusivity bullshit, the series deserves time and respect and yet you ship it out without hype in the middle of a bloodbath.I mean, Eidos Montreal are doing Guardians of the Galaxy next and Crystal Dynamics are doing Avengers so I'm not sure who would even do another Tomb Raider for quite some time.
Making Rise of the Tomb Raider an Xbox timed exclusive was an incredibly short-sighted move that has likely done serious long-term damage to the brand.
I can't speak for others but I have next to no interest in TR because it looks like a bloated mess.
I remember the first basically being Uncharted in a Metroidvania open world and I loved it.
Then they went with "bigger = better" for the sequel and seemingly this game and that's what kills it for me. Crafting, side quests, open world, skill points, collectibles etc. The game is trying to be everything at once.
I saw a review complain that this game is still giving you hints at the end and I had the exact same problem with Rise. How damn systems do you need to be in play at once.
They really do. The studio was starting to get bogged down a bit by the industry it seemed like. But I always thought they had some fun games to play even in the "Fuse" era. Ratchet games were mostly fun the coop one cool. But I think most people knew after Sunset they were just waiting to get something huge out there. Spider-Man was such a perfect fit.
I would disagree. The TR2013 reboot, while having some apparent flaws, is significantly better than Rise and Shadow. While Rise and Shadow incorporate a lot of mechanics that sound appealing and add "depth" and longevity to the gameplay, all it really does in execution is just spread the gameplay incredibly thin across a much more poorly paced campaign, and this is knotted all up with way worse writing and a very bland Lara. The setup, and Lara herself, were much more fiery and memorable. The reliance of excessive violence and explosive set pieces are pretty antithetical to classic Tomb Raider appeal but they at least gave the game a sense of excitement and energy. The build up of Lara turning into a vicious killing machine almost akin to Spec Ops: The Line makes TR2013 a fun ride.
The only real, substantial improvement made to Rise and Shadow is that the puzzles are admittedly a LOT better, but a huge amount of the "gameplay" in Shadow especially is just wandering around and picking shit up, and the real ironic part is that you're constantly picking up resources to presumably help in combat against enemies and at 40% completion I fought/stealthed probably less than 30 enemies. The whole game just feels phoned in and anemic. The sequels are dull, bland, and lacking in identity. Rise has some of the most badly-written-but-expensively-produced cut-scenes I've seen in recent memory, and after about 7 hours of Shadow I couldn't even continue it. The game is so padded with nothing that it feels like a waste of time.
If I'm being honest I dont even view Shadow of the Tomb Raider as a "bomb"
I'd just peg it underwhelming
Keep in mind that this game had a development budget of $75-$100 million and an additional marketing budget of $35 million, so they need to be bringing in a lot of money to make that be worthwhile.
You're looking at the potential 2018 sales champion, depending on how RDR2 does or does not catch fire.
Lol you cant just handwave install base away. Of course install base has a lot to do with sales of games lol.
Far out, everything just has to be about talking up Spiderman and shitting on Xbox and Xbox related games with some of you lol.
You likely know more since you have US numbers, but yea, I'd say your assessment is fair. It'll need to do pretty well given its budget though.
US isnt really any better.
But overall the game is seeing growth from Rise. You factor in retail sales being marginally up and also digital is stronger now than when Rise launched. So I mean, it is a better position for Tomb Raider the brand and SE to be in then last time around.
It's just that, these numbers still aren't great. Especially for a major AAA game, one that SE believes had a lot of brand power. Given also it launched on PS4 this time around you would hope to see significant growth over Rise, not just a bit of a lift.
So yeah, it's not a bomb per se. But it's also far from a home run
Yes I can because at some point install base mean nothing if there is very little interest in the title.Lol you cant just handwave install base away. Of course install base has a lot to do with sales of games lol.
Far out, everything just has to be about talking up Spiderman and shitting on Xbox and Xbox related games with some of you lol.
US isnt really any better.
But overall the game is seeing growth from Rise. You factor in retail sales being marginally up and also digital is stronger now than when Rise launched. So I mean, it is a better position for Tomb Raider the brand and SE to be in then last time around.
It's just that, these numbers still aren't great. Especially for a major AAA game, one that SE believes had a lot of brand power. Given also it launched on PS4 this time around you would hope to see significant growth over Rise, not just a bit of a lift.
So yeah, it's not a bomb per se. But it's also far from a home run
Benji, do you think SoTR is going to have legs or you think it'll be forgotten as massive multiplats like RDR2 and CoD releases?
Thing is, it's showing some slight growth versus the previous titles launch which was on just the Microsoft platforms, but that should almost be a given since the PS4 install base (the largest out there) is now included from the get go. Presumably Microsoft paid for exclusivity last time in some form, be it via marketing or other types of funding etc, so the question in terms of success or margins, is whether the growth with Shadow is able to offset that difference this time around.
This is the lunch numbers on PS3 and 360 for TR 2013 right?Tomb Raider (ALL) - 185,000
Rise of the Tomb Raider (ALL) - 42,000
Rise of the Tomb Raider (Xbox One) - 36,000
Rise of the Tomb Raider (Xbox 360) - 6,000
Shadow of the Tomb Raider (ALL) - 52,000
Shadow of the Tomb Raider (PlayStation 4) - 33,000
Shadow of the Tomb Raider (Xbox One) - 19,000
I think the big issue is the characters, Uncharted games or the Indy movies don't have great stories, they get the job done sure, but they aren't really anything complex or even all that interesting (though I really like Avery's story in Uncharted 4), the great characters are why people care. Uncharted without Drake and co wouldn't be anywhere near as loved if not for them imo, sure the action is important too, very much so even, but a really likeable character or cast goes a real long way in these games long term. The reboot does pretty much the opposite for me as I hate pretty much every character at this point.Eh, I may be biased but it doesn't feel worse than most open world or action/adventure games out there. But yeah, the stories could be better.
Benji, do you think SoTR is going to have legs or you think it'll be forgotten as massive multiplats like RDR2 and CoD releases?
In the case of Europe you guys all forget Fifa 19 which will sell with this years version even more than 18(24 Million) did and this one comes already in 1 week with the "Play it 3 days earlier" Bonus.
CoD 2 weeks after that if im right and 2 weeks after that RDR2 - There won't be much space for anything Multiplat between them for the remaining months of the year.
Some people were saying it wouldn't have the legs of God of War... so far so good lol
2nd week higher than GoW's first
TBF, God of War had much better than great legs. I knew Spidey would do very well, but it's just taking the piss already outselling GoW (In the UK) in just a week and a bit.Yep, exactly. I told those people legs would be great cause the game is really good and word of mouth would work.
On Lucozade bottles.
TBF, God of War had much better than great legs. I knew Spidey would do very well, but it's just taking the piss already outselling GoW (In the UK) in just a week and a bit.
so a question ,,will sony choose spider man for holiday bundles or god of war?
2 different first party bundles?
TBF, God of War had much better than great legs. I knew Spidey would do very well, but it's just taking the piss already outselling GoW (In the UK) in just a week and a bit.
Probably Red Dead Redemption 2, CoD and Spidey as the main 3 I think. With FIFA on top for Europe.so a question ,,will sony choose spider man for holiday bundles or god of war?
so a question ,,will sony choose spider man for holiday bundles or god of war?
MS has the exclusive marketing for shadow everywhere . i m sure they do better marketing wise in uk and US and nonexistant in ROTW. I havent seen a single SOTR ads while i have seen many ads for spiderman .I assume Xbox has the marketing for Shadow in the UK as all the adverts I've seen end with Xbox and there's been a lot of them. That the exclusivity deal of the previous game has done shit all for the sales split.
GoW (2018) was though, it's seriously impressive that Spidey is pretty easily beating it imo.Well GOW was never big in UK ( or EU ) really .
What more impressive is it destroying UC4 sales by good amount .
so a question ,,will sony choose spider man for holiday bundles or god of war?
yea but for 3rd party games. they usually do 1 first party and 1 or 2 third party games like RDR and CODYeah, why not? Dont they usually have several bundle options like COD etc ?