The game basically expects you to tank damage and be constantly mitigating it like an actual RPG. The dodge is just a courtesy with how useful it actually is.
the action stuff is kinda bad tbh, it should have been straight turned based or straight action.
While true, it flubs it's best tanking options though. By the end of the game, Tifa was my main tank with level 3 provoke and two level 3 hp ups which gave her over 8k hp...and enemies would just ignore her. The concept is there, the principle is there, the execution is BAD.The game basically expects you to tank damage and be constantly mitigating it like an actual RPG. The dodge is just a courtesy with how useful it actually is.
I absolutely agree. I think they could have done a better job of conveying this information in battle, though. That is my biggest complaint with a combat engine that I otherwise really like.Dodge works perfectly for some things.
Block works for others.
Counter works for others.
You just need to know which to use when, not expect that you can make all of them work for everything.
I have criticized the combat system plenty of times. You can find those posts in the OT along with loads of cities of the game. Right now, it's an 8/10 game that can't hit the 10 it could due to some glaring flaws.
Many of you are asking for a different game asking for things like Gambit systems and i-frames.
It has never been said that people who don't like it just don't get it. Not once.Yeah, shure, im not arguing about absolutes. Im just not a fan of the narative that i see in this thread that people that dont like it just "don't get it". Maybe they get it, but just dont like it.
Is there potential for a great system based on this? could be. Probably.
I just forgott that we will se a iteration, since with FF its unusual, since they change them every game. But yeah, FF7Ris Part 1 (another thing im not a fan of)
As is, i would have prefered more action focus or more menu focus. What they do, i hope it feels more rounded, and less like such a halfstep from both directions.
And yeah, i expected that most people like the system. Its flashy, thats almost always enough for causals, and it makes enough right to get to core gamers as well (like in this poll).
have to get 200% stagger damage to unlock that materia and you pretty much can't get that until you have a full 3-member party in the late game. Cloud sucks at increasing stagger %.
I HAD to give Aerith first strike so I could at least attempt to get some doublecast setups going. But man, she just SITS THERE on AI. It made me wish I could switch her ATB settings to classic because at least then I could TIME the shit out.It depends on the person too. Tifa with Luck Up, ATB Stagger and Purple Pain has more ATB than I know what to do with half the time. Generating ATB as Aerith is awkwad though in comparison
Use Barret instead. He has an ability which transfers damage done to party member to him. Add provoke and use steel skin as well.While true, it flubs it's best tanking options though. By the end of the game, Tifa was my main tank with level 3 provoke and two level 3 hp ups which gave her over 8k hp...and enemies would just ignore her. The concept is there, the principle is there, the execution is BAD.
Absolutely. And this is another flaw of the game.I absolutely agree. I think they could have done a better job of conveying this information in battle, though. That is my biggest complaint with a combat engine that I otherwise really like.
comes off like a game that doesn't play as good as an action game or a turn based game tbh. grandia was also much more manageable and less chaotic than this and still mainly turn based. If this played like grandia, it wouldn't be an issue. This is basically half assed: the game. Trying to appeal to everyone: the game.If you want KH, go play KH. This caters to a different appeal and I along with many enjoy it. A kind of action tactical game where decisions really matter. Can't simply mindless spam your potions midway as there are opportunity cost in using them. Along with the fact that actions cannot be taken willy nilly, having to consider that enemy can break/cancel your action, just like you can do to the enemies, similar to Grandia. Also range as well. In Grandia, your character's position in battlefield are also governed by range, and your attacks and spells have travel distance/aoe. These kind of parameters made the combat felt alive. I love that shit.
Don't even need that. True Strike on a stunned enemy. 2 gets you to 290%. I got to something like 510% fighting the weird comic bandit guy in the combat simulator.You just need Tifa for that. Double Unbridled Strength. Use Rise and Fall and Omnistrike. That's 200% there.
You use Tifa for the 300% stagger Trophy too. Just need her last weapon
Use Barret instead. He has an ability which transfers damage done to party member to him. Add provoke and use steel skin as well.
Preach!flying enemies are garbage and have no place in this game when the only way to deal with them is hope you have the right spell equipped or like playing teleport while the camera goes batshit in the arena
comes off like a game that doesn't play as good as an action game or a turn based game tbh. grandia was also much more manageable and less chaotic than this and still mainly turn based. If this played like grandia, it wouldn't be an issue. This is basically half assed: the game. Trying to appeal to everyone: the game.
comes off like a game that doesn't play as good as an action game or a turn based game tbh. grandia was also much more manageable and less chaotic than this and still mainly turn based. If this played like grandia, it wouldn't be an issue. This is basically half assed: the game. Trying to appeal to everyone: the game.
and that's finePoll results disagree with you, because apparently large majority of people did enjoy it.
-Dodge is very useful for moving around quickly. Even getting hit by something that becomes a combo you can dodge out of it. Getting hit by Blizzard for example, dodge roll away after you get pegged at first to avoid damage. There are multitudes of attacks where this worked for me.
-Blocking would be over powered if it negated all damage., Half is great and there are ways to even increase that if you need more. with Weapon skills. You need to get out of parry stance, dodge roll out then swap back to parry when appropriate.
-You take damage, you are meant to. It's balanced around being able to heal often and frequently like many, many rpgs.
-Keeping track of bosses is simple, you can aggro them with one character, see they're attacking, and swap to another to flank with a clear visual of what they're attacking with. Leaving your AI partner you just swapped from to block while you're doing whatever else you may need to.
-Flying enemies are meant to be taken out a variety of ways. You cant expect to battle them exactly the same way you would just any other enemy. They're meant for you to adjust your combat tactics.
-ATB for items is balanced. If you could use them freely the game would be a cake walk. You can need to use them efficiently as you take attacks, which often mean just calling another character to use one who isnt the focus of an attack.
-Actions can get negated by a cut scene, this is the only point you've made that is an actual flaw of the game and is of no fault of the players.
-Stagger is useful, and when you can't stagger anymore then there are a variety of ways to kill enemies. It isn;t stagger or nothing.
-Boss fights are incredibly engaging. Changing what they do, multiple phases. If a fight is taking you too long you most likely aren;t using the right strategy.
-Healing spells in a rpg. Who would complain about that?
Seriously your post is telling me you haven't learned how to manage the combat effectively yet. How anyone can say Combat is the weakest part of the game is crazy to me.
But you learn True Strike from said last weapon...Don't even need that. True Strike on a stunned enemy. 2 gets you to 290%. I got to something like 510% fighting the weird comic bandit guy in the combat simulator.
I mean that's fine...if he's available.
I wanted Tifa in for stagger options as well, something Barrett has absolutely 0 of.
I have criticized the combat system plenty of times. You can find those posts in the OT along with loads of cities of the game. Right now, it's an 8/10 game that can't hit the 10 it could due to some glaring flaws.
Many of you are asking for a different game asking for things like Gambit systems and i-frames.
See here:Yeah I have Steadfast Block mastered on all 3 party members now. The problem was before you can get it. Also it means taking up one precious materia slot on each person
It also doesn't help you only get one Magnify. Having it on Time, means it can't be on Healing or Barrier.
It depends on the person too. Tifa with Luck Up, ATB Stagger and Purple Pain has more ATB than I know what to do with half the time. Generating ATB as Aerith is awkwad though in comparison
There is literally only one thing you need to do when attacking normally as Aerith.
A charged Tempest. Charge it up, release, and as soon as you release, you switch character. Aerith is now back on AI, the Tempest is out, and once it blows, she gets 1.5 ATB bars and is still safe.
If only there were items or materia or passives they gave you MPIt wouldn't be so much of a problem if healing wasn't so limited by the PATHETICALLY TINY MP pool each character has. They act like mako shards are supposed to be enough but they don't even restore enough for a casting of Cura.
Aerial enemies need to fucking die. Whatever idiot decided to program the aerial combat like this must've shown up drunk every single day of his job. For example, fighting Helitroopers solo as Cloud is a fucking joke. Aero can't hit them because they never stop moving, and they always casually float out of the way of your shitty aerial auto-combo and then counter you.
It's embarrassing. Legitimately embarrassing for a game with production values this high.
Aerial enemies need to fucking die. Whatever idiot decided to program the aerial combat like this must've shown up drunk every single day of his job. For example, fighting Helitroopers solo as Cloud is a fucking joke. Aero can't hit them because they never stop moving, and they always casually float out of the way of your shitty aerial auto-combo and then counter you.
It's embarrassing. Legitimately embarrassing for a game with production values this high.
Cast Sleep or Stop on them.
Or just blast them with Fire. They're weak to both Fire and Wind.
Give Tifa and Cloud the easier to hit magic: fire and lightening.Aerial enemies need to fucking die. Whatever idiot decided to program the aerial combat like this must've shown up drunk every single day of his job. For example, fighting Helitroopers solo as Cloud is a fucking joke. Aero can't hit them because they never stop moving, and they always casually float out of the way of your shitty aerial auto-combo and then counter you.
It's embarrassing. Legitimately embarrassing for a game with production values this high.
This has always been the case even in the original FFVII. You used ATB (your turn) to use items. It's always been this way, this isn't even a change.- ATB for items is bullshit, and the items are support not actions so it makes no sense to have to use ATB for them
You think I"m going to use status effect materia with solo Cloud? Are you kidding me? He has no materia slots. I'm not wasting them on something that does nothing to bosses.
I do this all the time, and rarely get hit...Okay
Switch to Aerith
Charge tempest
Enemy auto targets aerith with projectile, magic, casts, or comes barreling toward her at full speed
Aerith stands there posing, takes full damage from the attacks or gets knocked out of her charge
tried to charge again
gets full charge, fires spell
Enemy moves out of range, spell is useless, cloud is dead and your next.
Cast Sleep or Stop on them.
Or just blast them with Fire. They're weak to both Fire and Wind.
You think I"m going to use status effect materia with solo Cloud? Are you kidding me? He has no materia slots. I'm not wasting them on something that does nothing to bosses.
Tbf stop is quite late and you have to deal with a lot of flying enemies before even having that as an option. Would that even solve the issue with how annoying the weird auto jump is for melee characters anyhow?
Status effects aren't useless, and you can fucking change materia. You can increase materia slots on weapons to boot. You can restart fights so you can change your loadout if you were unprepared. You know, like how in the original where you would sometimes not have the right setup?You think I"m going to use status effect materia with solo Cloud? Are you kidding me? He has no materia slots. I'm not wasting them on something that does nothing to bosses.
This has always been the case even in the original FFVII. You used ATB (your turn) to use items. It's always been this way, this isn't even a change.
You give melee characters fire and lightening. That is an easy way to hit flying enemies.Tbf stop is quite late and you have to deal with a lot of flying enemies before even having that as an option. Would that even solve the issue with how annoying the weird auto jump is for melee characters anyhow?
Sleep isn't a bad idea. But wouldn't they just wake up and fuck off as soon as you hit then anyway. Huge mp drain in section with lots of the assholes as well.