I would be totally okay with this š
I would be totally okay with this š
This is the dream.Technical prowess is exactly where BluePoint excels, however, and would be a perfect pairing IMO. Maybe FROM can learn a few tricks from BluePoint for their future games if they end up working together.
And this is how we got a Ā£70 remake that is too scared to change anything other than visuals.
I'll say the opposite then most: yes, and without From software being involved. It's the best way to see what they can do and if it holds up.
If From is involved people will connect the good stuff to From and the things they don't like to BP and that would be unfair.
Considering how people still react to Dark Souls 2 to this day, a game still developed within From, I'd say it might be better not to tarnish such a classic game.
I would love to see what Blurepoint can do from a game design perspective though. I'd probably prefer they create thier own game, or thier own take on the Soulslike.
I mean, Dark Souls 2's DLC is for the most part really well received, and it's made by the same people lol.
No one thinks Dark Souls 2 tarnished Dark Souls 1. And no one who dislikes Dark Souls 3's DLCs think they tarnish Dark Souls 3. So I'm not sure why you think people would think an optional DLC would tarnish the game it's attached to.
I mean, Dark Souls 2's DLC is for the most part really well received, and it's made by the same people lol.
No one thinks Dark Souls 2 tarnished Dark Souls 1. And no one who dislikes Dark Souls 3's DLCs think they tarnish Dark Souls 3. So I'm not sure why you think people would think an optional DLC would tarnish the game it's attached to.
Fair enough man ;).
I suppose my apprehension comes from seeing young teams, like Team Ninja's PS3 team try to add to some of my favorite games, like Ninia Gaiden Black, and kind of fall flat.It seems like a big step for a team like Bluepoint to go from porting and visually updating games, to fully designing new chapters, that would likely have new enemy types, at least one new boss.
There are a lot of very talented game designers out there that I'm sure they could hire, but it would be a big challenge. If they are willing to take it on, I'd love to see tye outcome.
I personally think it might be better for them to work on something original though.
Well I think the idea here a lot of people have been thinking was like, a DLC that they can try their hand at based on something else might be a good test run for doing their own content. The developers are clearly very very big Demon's Souls fans.
I think the other thing to consider is like, the expansion already has content. It's got enemies and layout and everything. It'll just need some work.
I do worry they'll get judged more harshly, but I hope that it being an optional DLC will offset. And I think the new items they've already added haven't caused any real problems, so that's like the only thing that could be an issue and it doesn't look like it would be.
I could see the biggest challenges being the level design, boss design, enemy design, gameplay pacing and difficulty balancing. I think they would do an amazing job with the artistic design.
And I do agree that doing a DLC would be a good way for them to cut thier teeth on a project like this. They clearly have great processes in place for production, art, engineering, animation (this project took them 3 years, and they released a polished next-gen launch title through a pandemic, which is incredibly impressive). If they can build a strong level and gameplay design team, I could see them doing great things.
Also, to be fair, doing a remake is exactly how the Coalition cut thier teeth, so perhaps it's fair to give Bluepoint a shot there. On the other hand though, the Coalition did have Rod and other original members from Epic directing a teaching the team. I assume Miyazaki probably won't be on-hand to guide them.
If Bluepoint could poach some designers from the Surge 2 team? They'd likely be in good shape ;).