Best moment in the game lolThere was one encounter In The Evil Within 2, where if you run straight out of the church Sebastian will say something like "fuck that"
Stick of Truth has a great non-standard game over where you decide you don't want to deal with the bomb.
Not so much noping out, but both Hyperdimension Neptunia mk2 and Tales of Xillia 2 have an alternate end path where you fight against the decision the game gives you, which ends up with you fighting and killing all of your party members and main characters in the previous game as they try to stop you. The endings for those obviously say that nothing really was resolved at all.
Suikoden 2 has a secret ending during the segment where you run away. If you repeatedly refuse to return, the army leaders tell you that they're disgusted with you and you get the end credits over a shot of a cabin in the woods.
I don't think it counts for this thread but in a somewhat similar vein, Armored Core 4 Answer has the ending path C where instead of either helping the govt maintain the current order or the rebels to overthrow it you just go full on genocidal, first killing hundreds of millions of civilians to make a point and then having to fight every named character in the game in a single mission. This is the canon ending. AC5 takes place in the world that rose from the ashes of your apocalypse.
And as an example of that, Dragon Quest Builders follows the "bad ending" of Dragon Quest 1, the infamous "will you join me?" question from the final boss that wipes your save if you say yes. I guess the original could be considered a form of noping out, instead of fighting the boss you give up on your quest.Not entirely related to the thread either, but I rather like the idea of bad/incomplete endings being canon endings, they tend to set up more interesting scenarios for sequels. It would actually be great if there were more "what if they NOPED"-sequels for games, that would tell about consequences of predecessor's protagonist either failing or giving up.
And as an example of that, Dragon Quest Builders follows the "bad ending" of Dragon Quest 1, the infamous "will you join me?" question from the final boss that wipes your save if you say yes. I guess the original could be considered a form of noping out, instead of fighting the boss you give up on your quest.
Other examples of "join me" endings where you just end the game right there are Contra Hard Corps (on the path to the best ending you can agree to join Bahamut's troops and end up building a dictatorship with him) and Infinity Blade (if you beat the final boss's first phase you get asked to join him, if you agree your run ends there, I don't remember if that had any special consequences for your subsequent runs).
I love this. While the solution to this is humorous, it still makes perfect sense considering the in-game logic. For those who don't know what's it about
the context here is that serah basically chooses a fake dream world vs. actually saving the world and eventually they just lose themselves in the fantasy and the idea of leaving that fake world frightens her to the core
There was one encounter In The Evil Within 2, where if you run straight out of the church Sebastian will say something like "fuck that"
xiii-2 is actually much better than xiii but that's not saying much if you just hate the world and characters of xiii lol
I heard this a lot. It looks like it's a much better game structure but I am not a fan of the main characters. I actually like Lightning and don't like her sister hahaxiii-2 is actually much better than xiii but that's not saying much if you just hate the world and characters of xiii lol