Do you agree with this notion?

  • Yes

    Votes: 247 38.6%
  • No

    Votes: 393 61.4%

  • Total voters
    640

Kill3r7

Member
Oct 25, 2017
25,871
You can add the GameCube to this since it didn't do that much better, though to a smaller extent. At least it has some multiplatform titles, even if the GC version is often the worst one.
Meanwhile, for the N64, the moment you get away from Mario/Zelda/Smash related stuff, you're kind of SOL. If you're not into mascot franchises, the entire console is a non-starter.

The Rare shooters were great for their time. I didn't own an N64 growing up but their top games were excellent.
 
Jul 19, 2020
1,179
You can add the GameCube to this since it didn't do that much better, though to a smaller extent. At least it has some multiplatform titles, even if the GC version is often the worst one.
Meanwhile, for the N64, the moment you get away from Mario/Zelda/Smash related stuff, you're kind of SOL. If you're not into mascot franchises, the entire console is a non-starter.
The Gamecube has similar issues to the N64 with regards to the library and hardware sales, but I don't see people treating it like it was the industry leader and main chief innovator during that gen the way some do the N64. I don't think the two are comparable in terms of getting more credit than they're due, the GC gets props for some of its games and interesting design choices made for it but nobody is really claiming it was the face of the sixth gen by any measure but personal.
It's not, and steam deck wouldn't exist if it weren't for Nintendo's imaginative and influential contributions to the gaming industry.
All the Switch arguably did for the Deck was prove there's a market for a physically larger handheld offering a home console equivalent gaming experience to be honest. In terms of feature set and hardware design the Deck doesn't take much from it and is a clear evolution of existing handheld PC trends and Valve's own Linux gaming efforts that were going on for a long time before the Switch ever existed. So it still probably had some role in the Deck coming to exist, but I wouldn't quite frame it as a product of Nintendo's imagination. Valve themselves have denied the Switch having a significant influence on their design process for it:
 

Jbone115

Member
Oct 25, 2017
2,821
Clearly many people grew up with Nintendo games/consoles and those formative experiences have shown to stir up passion for games and discussing them on YouTube/Forum/etc. well into adult life. There's no conspiracy here, it's just a bunch of people speaking honestly about their experiences.

If a person feels that some other aspect of gaming history is underrepresented in online discourse, well…start up discussions and create videos on those subjects! Be the change you want in the world.
 

Plum

Member
May 31, 2018
17,723
The fundamental 'issue' here is that gaming history is, ostensibly, two different things which this article, and many in this thread, are touting as the same thing:

The 'Popular' History. Or, the history of how the wider public experienced games as the industry developed. This is inevitably going to focus on the biggest player/s. Which, in this case, means Nintendo gets a lot of focus. Whilst that's different for places such as the UK and much of mainland Europe, there's no stopping the fact that Nintendo has, ultimately, been dominant throughout much of gaming's history. Whether that be through mindshare, or the simple reality of them usually having - at the very least - one truly mass-market console and/or handheld on the go.

Though I don't think Nintendo specifically is that significant of a factor. Look at the list in this thread, or really any major gaming awards shows of the past 20 years, and you'll find that Nintendo tends to take a far smaller role in overall discourse than you'd really think given how consistently massive their titles are sales-wise. In your typical 'gaming circles' (like this one, really), it's genres like the action RPG, or developers such as From Software which take a near-overwhelming amount of the discourse. The vast majority of games, whether by Nintendo or otherwise, simply do not get much of a look-in outside of their own respective niches. Which, personally, represents a far worse 'shrinking' of the 'popular history' than that which perhaps-overly bigs up Nintendo's long, and frankly far more varied, history of releases.

The 'Academic' History. This is a lot more muddy because, frankly, the gaming industry simply does not care to examine its own history all that much. Developers rarely - if ever- talk about other game influences in any meaningful way (and that's before how the business side of things inherently messes with continuity in artistic visions). The dire state of videogame preservation makes the simple matter of accessing historical works difficult. Culturally, gamers have often balked at ideas that aim to view gaming history through an academic lens (see; the backlash towards 'ludonarrative dissonance' as a concept).

It all just leads to cases where, instead of trying to find some academic idea of 'how gaming developed', people just shout over each other about how their own version of the 'popular' history is more 'real' than others. Usually evoking the idea of "what did what first." Which, sure, is a good basis for historical analysis, but it's really just that; a basis, and not an actual conclusion. A chronological timeline of what features debuted in which games says very, very little when it comes to how those features actually did - or did not - impact the history of videogames.

So, whilst it is probably true that Nintendo is over-represented when it comes to the 'historical canon' of videogames... said history has been neglected so much by both game-makers and gamers themselves that, frankly, it's kind of implausible to say how said over-representation asserts itself. Saying "Croc was a 3D platformer before Mario 64, so Mario 64 is less culturally relevant," is, fundamentally, just saying that you personally don't care for how beloved Mario 64 is. It's really just going to boil down to a matter of opinion at the end of the day. Which, yeah, this article kind of is.
 

Eppcetera

Member
Mar 3, 2018
2,016
I grew up in the 90s and honestly never really knew anything about Croc before reading this article. The name seemed vaguely familiar, as I probably saw it on a shelf at a rental store, but I have spent many years happily ignoring its existence and will probably forget about it again soon, especially if any stray thoughts of Super Mario 64 or Banjo-Kazooie enter my mind.
 

PC-tan

Member
Feb 25, 2018
1,353
Ugh god, no. Nintendo is honestly underrated, historically and until now, they've been basically historically without flaw and putting out industry altering game after industry altering game. They've ALWAYS been the creative leader of the industry, and it's not even close. The switch has been a revelation! Even PC gaming wouldn't be where it is today if it didn't just ape off of Nintendo's brilliant switch and its form factor. Add to the fact Nintendo's first party isn't on PC the way Sony and MS' is; switch still very much feels like the end all place to be now. The fact it has switch online and a host of profoundly influential retro games just goes to show. It's like arguing Michael Jordan+Lebron James+Kareem Abdul Jabar are a 'problem' for the development of professional basketball.



I disagree. Especially that last part about the form factor. Didn't stuff like the PSP and PSVita also exist?





----------------
Maybe I'm the one living in the bubble and everyone else is living outside of it. I feel like Squidward but I don't listen to Public Radio