100% serious, 30% for a digital store is ridiculous. Have they lowered that?
MS, Sony, Nintendo, Google and Apple also have the same 30%.
Someone shoud tell Tim about those too.
''30% sTorE DoMinancE iS thE Number 1 pRoBlem for PC devs''
100% serious, 30% for a digital store is ridiculous. Have they lowered that?
What's unsustainable is that the capital investment of developing games is greater than that of running a digital store and the ratio is more than 70/30. What's unsustainable is that Steam has a monopoly on game distribution.
I want games to be more profitable for developers and publishers because I love the medium and want more projects to become financially viable.
What "worse shit"? Nobody is getting exploited at Valve. In fact, Valve is one of the most carefree place to work. It's literally the opposite of how most AAA game developpers work. You can literally work on any projects you want, whenever you want.Fortunately Valve have never exploited employees. I'm all for shitting on Epic when it comes to bullshit statements like there but lets not make Valve into heroes when they've been involved in arguably worse shit over the years.
I don't get why that makes sense considering Steam gives devs more options and tools than Nintendo and that's without their own hardware ecosystem.
Unless you're saying that because they spent more money on doing their own hardware they're entitled to more money even though they offer less features to devs and consumers.
Its a great thing they dont have one thenWhat's unsustainable is that Steam has a monopoly on game distribution.
You don't know what a monopoly is.Monopolies are never sustainable and challenging them is a good thing. I'm not an Epic fan and don't care to defend them. I just think that challenging Steam's monopoly in an aggressive way is a good thing.
Why are people mad at Epic instead of Steam and their unsustainable monopoly pricing of 30%? I thought Era was pro-developers?
Nintendo develops their own hardware ecosystem which means a lot of fixed costs and risk. So do Microsoft and Sony. Valve builds on the existing PC ecosystem. If anything your question proves my point. They are charging developers the same as Nintendo without creating their own hardware ecosystem.
Also, Nintendo has a monopoly on the Switch store, so them charging 30% shows that this is probably the equilibrium monopoly pricing (they can't raise it any further without hurting demand for their store). So yeah, this comparison doesn't put valve in the best light.
What's unsustainable is that the capital investment of developing games is greater than that of running a digital store and the ratio is more than 70/30. What's unsustainable is that Steam has a monopoly on game distribution.
I want games to be more profitable for developers and publishers because I love the medium and want more projects to become financially viable.
You keep using that word but I don't think you know what it meansMonopolies are never sustainable and challenging them is a good thing. I'm not an Epic fan and don't care to defend them. I just think that challenging Steam's monopoly in an aggressive way is a good thing.
Why are people mad at Epic instead of Steam and their unsustainable monopoly pricing of 30%? I thought Era was pro-developers?
He's probably telling the truth. It's got to get old giving someone 30% for practically zero reason.
Well said.Nintendo develops their own hardware ecosystem which means a lot of fixed costs and risk. So do Microsoft and Sony. Valve builds on the existing PC ecosystem. If anything your question proves my point. They are charging developers the same as Nintendo without creating their own hardware ecosystem.
Also, Nintendo has a monopoly on the Switch store, so them charging 30% shows that this is probably the equilibrium monopoly pricing (they can't raise it any further without hurting demand for their store). So yeah, this comparison doesn't put valve in the best light.
Monopolies are never sustainable and challenging them is a good thing. I'm not an Epic fan and don't care to defend them. I just think that challenging Steam's monopoly in an aggressive way is a good thing.
Why are people mad at Epic instead of Steam and their unsustainable monopoly pricing of 30%? I thought Era was pro-developers?
Let me direct you riiiight to that thread from a few days ago about terrible crunch and poor treatment of devs at Epic.
I era basically mad at this guy for buying exclusives? What's the big deal here?
Buying exclusives is a ok in my book. I don't get the controversy.
And more importantly have his devs work 80 hours a weekIsn't Tim like the richest single figure in gaming? why does he need more money?
I era basically mad at this guy for buying exclusives? What's the big deal here?
Buying exclusives is a ok in my book. I don't get the controversy.
B A S E D O N W H A T ?Agreed, Steam's cut is way too big, it should be like half of it.
Jesus Christ, Steam is not a monopoly! Stop with the fake news crap
And I hope you've never argued against anything that wasn't good for a studio's book balance like lootboxes
Yup, the man at the top who worked their employees 100h a week and firing them for not working on weekends, while sitting on 7 billion dollars. Practically running a charity, that Tim.
Considering how many indie devs seem to take issue with Steam's lack of curation and storefront management over the past few years, I would say that does in fact pose a problem to me - as somebody who enjoys indie games, and would prefer if the people who developed them could easily afford to do so full-time.Johnny, can you tell me how Steam's "monopoly" has negatively impacted you as a PC gamer over the years?
Posts like these.
Why is buying exclusives okay?I era basically mad at this guy for buying exclusives? What's the big deal here?
Buying exclusives is a ok in my book. I don't get the controversy.
wait how did Tim get so richI can feel "its just an icon on your desktop" post coming soon.
And more importantly have his devs work 80 hours a week
Johnny, can you tell me how Steam's "monopoly" has negatively impacted you as a PC gamer over the years?
Market share does not equal monopolyWhat's Steam's market share of PC game sales in the U.S? Maybe they are not as dominant as I thought. According to Wikipedia, they had approximately 75% market share in 2013. Has that collapsed since?
What's Steam's market share of PC game sales in the U.S? Maybe they are not as dominant as I thought. According to Wikipedia, they had approximately 75% market share in 2013. Has that collapsed since?
Market situation where one producer (or a group of producers acting in concert) controls supply of a good or service, and where the entry of new producers is prevented or highly restricted. Monopolist firms (in their attempt to maximize profits) keep the price high and restrict the output, and show little or no responsiveness to the needs of their customers. Most governments therefore try to control monopolies by (1) imposing price controls, (2) taking over their ownership (called 'nationalization'), or (3) by breaking them up into two or more competing firms.
Considering how many indie devs seem to take issue with Steam's lack of curation and storefront management over the past few years, I would say that does in fact pose a problem to me - as somebody who enjoys indie games, and would prefer if the people who developed them could easily afford to do so full-time.
This isn't to say EGS' solution is perfect. But part of being a responsible consumer means considering how the market reflects all individuals operating within it - not just your individual perspective. Epic has a long way to go if they want to make EGS a more sustainable alternative to Steam. But right now, I'm just interested that somebody is trying. If the pressure Epic can supply forces an industry-wide shift, that's a good thing.
What's Steam's market share of PC game sales in the U.S? Maybe they are not as dominant as I thought. According to Wikipedia, they had approximately 75% market share in 2013. Has that collapsed since?
Did you forget about a little thing called Unreal Engine?wait how did Tim get so rich
like you would think the richest figures in gaming would be people like Gabe Newell or Sam Houser how the hell did Tim get so much money. Epic is big, but not that big at least pre-fortnite