Animal Crossing. Worse with combat.
Portal. Worse with combat.
Outrun. Worse with combat.
You're making it sound cool.
It's exactly what they've done as the follow-up to previous versions of Flight Simulator.Umm, Microsoft Flight Simulator came to mind.
Now adding Combat to it opens up a few different ideas you could go. In my case, WW1 or WW2 with this ground detail and during something like a bombing mission. Either as a pilot or bombardier and actually seeing a city you are about to bomb with this much detail to it would give me pause.
Well, no. Not every game. The quality of implementation does not matter, the question is whether the final result would be better or worse as a game, the sum total of the experience. Adding combat to fundamentally combatless games meant for relaxation, or most puzzle type games, would only degrade the experience regardless of how well the combat aspect was implemented.Any game without combat could be better with combat, the thing is that the premise of the thought experiment makes you immediately assume it would be a bad implementation of combat instead of adaptating a system that would work in harmony with how the game already works.
The thing is that combat is just a building block to a game same as soundtrack or puzzles or tactics, or leveling up. There's no inherent quality to it that would make it not relaxing for example, or even demanding at all. In fact marvel puzzle quest is a game that has it's combat made up of match 3 puzzles for example.Well, no. Not every game. The quality of implementation does not matter, the question is whether the final result would be better or worse as a game, the sum total of the experience. Adding combat to fundamentally combatless games meant for relaxation, or most puzzle type games, would only degrade the experience regardless of how well the combat aspect was implemented.
Animal Crossing. Worse with combat.
Portal. Worse with combat.
Outrun. Worse with combat.
Life Is Strange would be way better if Max could punch Chloe in the face.
The first Portal already, technically, had combat. In one very specific room you have to destroy a missile launcher by redirecting its missile back at it. Portal 2 had many instances of blowing up turrets by redirectingBullshit
Let enemies have crazy missles and weapons that are Megaman tier creative and you only have the Portal gun and your wits to clear the room.
with good level design (Portal's strength) This is cash money
The thing is that combat is just a building block to a game same as soundtrack or puzzles or tactics, or leveling up. There's no inherent quality to it that would make it not relaxing for example, or even demanding at all. In fact marvel puzzle quest is a game that has it's combat made up of match 3 puzzles for example.
Depends if you consider what Split Second did as combat. Because that was really good.
Animal Crossing. Worse with combat.
Portal. Worse with combat.
Outrun. Worse with combat.
Didn't they make a game based on the song Black Rock Shooter, meaning they made a game based on Vocaloid involving combat?I've been on a Hatsune Miku binge lately. I... guess the Vocaloids could fight based on how well you hit the rhythm notes? But they're not fighters and wouldn't fight. Sounds terrible.
Do NBA street moves count as combat?No one said NBA 2k series to NBA Jam? In this case it really depends what you're in the mood for, sim or arcade.