Way too many franchises are too afraid of ditching protagonists in favor of new ones. Done properly it can breathe new life and make the story super interesting. Yakuza 7 is a fantastic example of this.The Melee combat is way too floaty, lacks impact, and is just plain unsatisfying.
And that's honestly my main complaint.
Aside from that I do feel like Aloy's journey was wrapped up perfectly in Zero Dawn and I struggle to see how they can make her next adventure as meaningful. A new protagonist would honestly make it more interesting for me.
You get close to enemies all the time in HZD. Having some ability to fight up close can be beneficial.Asking for better Melee in Horizon is like asking for better Melee in COD. It is there just because it wouldn't make sense if it didn't exist, but that is far from being the focus of the game.
I can accept that we will not agree, but I will say I hope the sequel is made for people who liked the first game and not people who didn't.
Way too many franchises are too afraid of ditching protagonists in favor of new ones. Done properly it can breathe new life and make the story super interesting. Yakuza 7 is a fantastic example of this.
You get close to enemies all the time in HZD. Having some ability to fight up close can be beneficial.
It's dumb when I pull out a bow Or a bomb two feet in front of an enemy because that's the most practical way to kill an enemy.
Good melee combat can compliment good ranged combat.
Yeah id probably go for it after Aloys whole arc is finished. Maybe after a whole triology they can set up a new protag.GG would have to drop or totally alter entire aspects of the story to make this work. They set up several elements directly tied to Aloy to be taken care of in the sequels.
Whacking a death machine big as a house with a spear and expecting results is also in the realm of being called dumb lol.
If the machine has weakpoints in certain spots, it's not that weird. If an arrow can do damage, then jamming a spear can definitely do damage. Especially if you can climb onto some enemies. Grabbing onto an enemy's back or head to stab them in certain places could work quite well to adding diversity to the combat.Whacking a death machine big as a house with a spear and expecting results is also in the realm of being called dumb lol.
Lol 😂
They need to not put it out the same week as a new Zelda game.
If they want to make it a shooter then they should make it a shooter.A full slate of melee weapon options, with full and fleshed out movesets for all of them. Let people play it like Monster Hunter rather than a third person shooter if they want to.
100%.This is so not at all what I want to happen. If I wanted to play Monster Hunter I would have lots of options for games like that. Horizon is the only game in its class that is built on ranged combat specifically and exclusively.
In my opinion Horizon should lean in to what makes it unique — its robust and versatile ranged combat — and compound the player's options for environmental tools, traps, and distance-based weapons.
Melee should remain a supplemental combat option for set ups or finishers and nothing else. Melee would severely compromise the enemy designs and enemy encounters Horizon was so successful at creating.
A full slate of melee weapon options, with full and fleshed out movesets for all of them. Let people play it like Monster Hunter rather than a third person shooter if they want to.
Why not a full customization suite... That would be better.At least give Aloy a new costume or design, it's the exact same one as the first game.
So ruin the game, then. Cool cool cool.
Christ.
The melee could use some fleshing out but holy shit what a terrible idea.
The biggest improvement a sequel to Zero Dawn needed was getting rid of Aloy as the protagonist and replacing her with somebody who has a personality, but... welp!