well it didn't work for very longIs this an indirect way of Sony paying to keep it off other platforms.
On the 3DS? It would have been more then worth itThis I agree with, but then you have to ask yourself if it's worth the time and effort required to get it up and running.
the simplest answer: there was never an exclusivity dealSo how did the FFXIII release work then? Sorry if it's been answered already in here.
Former Square President Hisashi Suzuki once let "Father of Final Fantasy" Hironobu Sakaguchi run wild and make a terribly-expensive bomb of a movie called "Final Fantasy: The Spirits Within". It lost a ton of money, and could have almost killed Square. Sony apparently felt kind of responsible, having encouraged Sakaguchi to do it, so Suzuki arranged for Sony to bail out Square by buying 18% of Square.
That patched things up, but Square's shareholders were still upset, so they basically fired Suzuki and Sakaguchi (in spite of them putting Square on the map) and put Yoichi Wada in Suzuki's place, and Wada quickly merged Square with Enix, and then proceeded to pretty much ruin both companies for many years (Suzuki laughed on Twitter when Wada's SquareEnix crossed the threshold of being in a worse position than Square by itself was when Suzuki got fired). The merger with Enix also had the effect of severely reducing Sony's ownership of SquareEnix. Although Sony never owned a controlling share of anything, they were just an important major shareholder, and still were after the merger, so... *shrug*
SquareEnix then proceeded to make Final Fantasy games on the GameBoy Advance, and Final Fantasy 13 on the Xbox 360, Dragon Quest 9 on the DS, Dragon Quest 10 on the Wii U... and this is after the PSX Final Fantasy games were ported to PC, where they've been hanging around almost forever.
Sony recently sold their share in SquareEnix.
This reporter is apparently theorizing that the sale of Sony's shares broke some sort of contract that was locking Final Fantasies 7, 8, and 9 (just those three) to Sony consoles (except PC, because reasons), and that those three games could've appeared on Wii U but didn't because Wii U, and that's it's not a matter of SquareEnix simply not caring to port those three games around until now. Well actually, the Wii U part was SquareEnix not caring, but everything else (umm, GameCube and Wii?) was contracts.
Akitoshi Kawazu, the leader of Square's second production unit and a board member, will head the new company, which will be formed in March. The new company will be responsible for porting some of the existing popular Square titles to the GBA. The company also plans to develop games that utilize the GBA and GC link. The company received development funding from Fund Q, which was formed by Nintendo's president, Hiroshi Yamauchi.
Sony, who owns 19% of Square, agreed last October to let Square develop under the condition that this settlement will not influence future PS2 game development decisions. As a result, to meet this condition, Square will form a new company that will be independent from Sony. It should also be noted that Square invested 49% into the new company while Kawazu's investment represents 51% of the stake. Since Kawazu has the majority of the stake, he will have control over the company's operations.
Hi... um I fixed your list for you. It's amazing to me that you included games not even made by Nintendo. They just happen to be on the Switch. but okay:
When I never moved the goal posts, and Nintendo fan boys misrepresent my argument bc their feels got hurt.
Here's a list of 7 games, each of which has a budget greater than every Switch game listed (half of which weren't even Nintendo developed games) combined:
Lol knew I should've looked it up, completely forgot it was proven false years ago
WTF?
Has OctopathTraveler been released on PS4? Because I can play I am Setsuna on Switch right now, do you need screenshots for proof of this?Not developed or funded by Nintendo. This is a sprite based RPG... just because it costs $60 doesn't mean it is a $60 game. This is basically a Tokyo RPG Factory title. Is I Am Setsuna now considered a Sony title?
- Octopath Traveler
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3
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2.
Description of business
In the field of home entertainment, Nintendo Co., Ltd., its subsidiaries and associates (composed of 26 subsidiaries
and five associates as of March 31, 2018), primarily engage in the development, manufacture and sale of entertainment products.
Nintendo's major products are categorized into computer#-enhanced"dedicated video gameplatforms,"playing cards, Karuta and other products.
"Dedicated video game platforms" are defined as hardware and software for the handheld systems
and home consoles developed by Nintendo Co., Ltd. and its subsidiaries and associates, manufactured by Nintendo Co., Ltd. and distributed primarily by its subsidiaries and associates in
Japanese and overseas markets.
The positions of Nintendo Co., Ltd. and its main subsidiaries and associates are described below. Segment
information is omitted as Nintendo operates as a single business segment.
-
Development
Nintendo Co., Ltd., Nintendo Technology Development Inc., Nintendo Software Technology Corporation, Retro
Studios, Inc., Nintendo European Research and Development SAS, iQue (China) Ltd., ND CU
BE Co., Ltd., 1-UP Studio Inc., MONOLITH SOFTWARE INC., Mario Club Co., Ltd.
-
Manufacture
Nintendo Co., Ltd.
-
Sale
Nintendo Co., Ltd., Nintendo of America Inc., Nintendo of Canada Ltd., Nintendo of Europe GmbH, Nintendo
France S.A.R.L., Nintendo Benelu
x B.V., Nintendo Ibérica, S.A., Nintendo Australia Pty Limited, Nintendo RU
LLC., Nintendo of Korea Co., Ltd., Nintendo (Hong Kong) Limited
,
Nintendo Sales Co., Ltd
Oh wow, I should've known the dumb qualifiers and "doesn't count" arguments were going to continue. Seems you need a little correction of your own though.Hi... um I fixed your list for you. It's amazing to me that you included games not even made by Nintendo. They just happen to be on the Switch. but okay:
The only single player games Nintendo has actually invested in, in the past decade or so:
- The Legend of Zelda: Breath of the Wild
- Super Mario Odyssey*
This is literally an Ubisoft Game. Are you high?
- Mario + Rabbids: Kingdom Battle*
Not developed or funded by Nintendo:
Not developed or funded by Nintendo. This is a sprite based RPG... just because it costs $60 doesn't mean it is a $60 game. This is basically a Tokyo RPG Factory title. Is I Am Setsuna now considered a Sony title?
- Fire Emblem Warriors
- Xenoblade 2
- Bayonetta 1 & 2*
- Octopath Traveler
Literally isn't even a video game. It's also toy merchandise apart of the same product, which you are counting as individual single player titles:
Side scrolling games that cost nothing to make. Also Donkey Kong is a rerelease lmao:
- Nintendo Labo: Toycon 01 Variety Kit ($69.99)
- Nintendo Labo: Toycon 02 Robot Kit ($79.99)
- Nintendo Labo: Toycon 03 Vehicle Kit ($69.99)
Not developed by Nintendo. This is a port of a 3DS game! Lmao:
- Kirby: Star Allies*
- Donkey Kong Country: Tropical Freeze
- Hyrule Warriors: Definitive Edition*
Not developed or funded by Nintendo:
- Fire Emblem Warriors
- Xenoblade 2
- Bayonetta 1 & 2*
Are you going to explain how a Nintendo subsidiary managed to fund a 100hrs RPG without any fund from Nintendo and without usng any Nintendo employee?He says in those tweets that Sega funded the game for the first part of its development... therefore Nintendo didn't fully fund it.
The only single player games Nintendo has actually invested in, in the past decade or so:
- The Legend of Zelda: Breath of the Wild
- Super Mario Odyssey*
WTF?
Xenoblade 2 is made by Monolith Soft which is literally a Nintendo division.
Employees of Monolith soft are as much Nintendo employees as former EAD or
You realise that Nintendo having to license the game from Sega is them funding what work they had done on it up until that point and beyond?He says in those tweets that Sega funded the game for the first part of its development... therefore Nintendo didn't fully fund it.
Sega canceled it early in development. Nintendo funded and more impurtantly owns the game that actually came out.He says in those tweets that Sega funded the game for the first part of its development... therefore Nintendo didn't fully fund it.
BOTW likely had a bigger overall budget that all these. Over 500 dev staff count, over 5 years in development, multiple trade show appearances, heavy advertising, insane R&D and promo spend.Here's a list of 7 games, each of which has a budget greater than every Switch game listed (half of which weren't even Nintendo developed games) combined:
Bloodborne
Infamous: Second Son
The Order 1886
Uncharted 4
Horizon Zero Dawn
Detroit Becoming Human
God of War
Spiderman
lol, keep it up. This is fun.Okay, so that's one game that sort of resembles a modern single player title. It was released 7 years after its prequel, which reinforces my statement that Nintendo invests in a single player title "every ten years or so." But certainly it is another example of a Nintendo game.
Like do you actually know what Monolith Soft do or did you just confuse them with the FEAR developper?Okay, so that's one game that sort of resembles a modern single player title. It was released 7 years after its prequel, which reinforces my statement that Nintendo invests in a single player title "every ten years or so." But certainly it is another example of a Nintendo game.
You know...lol, keep it up. This is fun.
Xenoblade Chronicles (2010)
Xenoblade Chronicles 3D (2014)
Xenoblade Chronicles X (2015)
Xenoblade Chronicles 2 (2017)
Lel, you should check your fuckin work before you start calling people out for "misrepresentation", lest you wreck yourself, darlingWhen I never moved the goal posts, and Nintendo fan boys misrepresent my argument bc their feels got hurt.
Sorry, but this is just wrong. You're presenting Nintendo licensing deals, "co-developing" titles, and helping developers to the finish line as original titles that Nintendo invested in. At the same time you're trying to use technicalities around how Sony licenses its titles to refute the fact that they invest in expensive original ip. SWW studio clearly has budgets in the tens of millions of dollars for the titles it puts out. Nintendo doing a mascot cross over with a giant publisher like Ubisoft isn't the same thing.Oh wow, I should've known the dumb qualifiers and "doesn't count" arguments were going to continue. Seems you need a little correction of your own though.
Nintendo had oversight over Mario+Rabbids and they have mutiple production credits on it. They also published it in Japan.
Bayonetta 2 is a 100% 1st party Nintendo game. They licensed the IP but they 100% produced and funded the game. It's not 3rd party by any definition, not anymore than something like PS4 Spider-man is. Nintendo also produced and funded their ports of Bayo 1.
The Musou games (Zelda and FE) are co-produced (and funded) between Nintendo and Koei Tecmo. Nintendo gets global publishing rights while Koei gets Japan and the original devs at Nintendo/Intelligent Systems are involved in production. Nintendo has a long history of doing this with major publishers and splitting the rights depending on region or platform (Mario & Sonic Olympics, F-Zero AX/GX, Donkey Konga, Mario DDR, Pokken, Mario+Rabbids, etc).
Monolith Soft is a 100% Nintendo subsidiary. They ARE Nintendo. This is like saying Sony didn't develop Uncharted or Horizon.
Octopath Traveler might not be high budget exactly, but it's also nowhere near comparable to the Tokyo RPG Factory games. And Nintendo published and promoted it overseas, if Sony had done the same for I am Setsuna and charged $59.99 for it then yes I'd have included it. Unfortunately though Sony doesn't really publish JRPGs anymore.
There are actual games within each Labo kit. It's not just productivity software. And they're each unique products too.
2D platformers might be relatively cheap to develop but Nintendo's generally have higher dev costs (DKCR and KSA both had pretty large staff counts and dev time) and bigger promotional budgets. Kirby also has a notable extended DLC schedule. Both these games cost more to make and release than say Gravity Rush 2 did.
I think the best part of your whole tirade though is that if we held Sony to the exact same standard and only counted games that they 100% own the license, had a full AAA dev/ad budget and were only developed internally by their original R&D software group (which is Japan Studio btw) then the lists would look like this in comparison:
Nintendo
Sony
- The Legend of Zelda: Breath of the Wild
- Super Mario Odyssey
Microsoft
- nothing
Amazing "fix". You've really outdone yourself.
- nothing
Doll face you should delete your avatar bc the fury thing is creepy, then get help with your reading comprehension.Lel, you should check your fuckin work before you start calling people out for "misrepresentation", lest you wreck yourself, darling
How the fuck do you know how much Nintendo is spending on games when you don't even look at their salary cost or anything?Sorry, but this is just wrong. You're presenting Nintendo licensing deals, "co-developing" titles, and helping developers to the finish line as original titles that Nintendo invested in. At the same time you're trying to use technicalities around how Sony licenses its titles to refute the fact that they invest in expensive original ip. SWW studio clearly has budgets in the tens of millions of dollars for the titles it puts out. Nintendo doing a mascot cross over with a giant publisher like Ubisoft isn't the same thing.
Nintendo is certainly a slow developer. Thanks for reinforcing my point. That doesn't mean they're putting a lot of resources into the games they put out.Sega canceled it early in development. Nintendo funded and more impurtantly owns the game that actually came out.
BOTW likely had a bigger overall budget that all these. Over 500 dev staff count, over 5 years in development, multiple trade show appearances, heavy advertising, insane R&D and promo spend.
Sony spends on AAA yes but so does Nintendo at the top end. Pokémon LGPE and Smash are potentially bigger budget overall than those games too, Pokémon especially has astromonical promotional budgets.
Are you gonna make a post without making shit up?Nintendo is certainly a slow developer. Thanks for reinforcing my point. That doesn't mean they're putting a lot of resources into the games they put out.
Lol wow the anger is so funny. Um have you looked at a Switch game? Do you understand how game budgets work, and how they scale with graphical fidelity? Y'all are over here like "OMG KIRBY!! KIRBYY!!!!" like ... we're talking about a publisher who's suited to produce a F i n a l F a n t a s y game. Do you know what Final Fantasy is?How the fuck do you know how much Nintendo is spending on games when you don't even look at their salary cost or anything?
You didn't even know Monolith was part of Nintendo until it was pointed out to you.
And btw Monolith Soft worked on BotW extensively too because they're just that big.
And if you think mascot platformers are cheap to make, you clearly can't tell the difference between Sega's Sonic Team and Nintendo's EAD Tokyo.
Heck if partnerships and using external IPs is somehow "cheap" then I guess we need to explain to Sony how cheap the latest Spiderman was to make.
I didn't make up anything? I'm not the one who cited the length of BotW's development. I don't know why its even controversial to say that Nintendo does not turn out games quickly. I mean how can you think differently if you've paid the slightest bit of attention to their games over the past two decades?Are you gonna make a post without making shit up?
Do we need to trudge out BotW's interviews and shit to explain how extensive the work done there?
I just used your original standard: $60 single player games. And I'm fine with your constant goal-post movng, I'm just applying the same standard to everyone which you seem to have a problem with.Sorry, but this is just wrong. You're presenting Nintendo licensing deals, "co-developing" titles, and helping developers to the finish line as original titles that Nintendo invested in. At the same time you're trying to use technicalities around how Sony licenses its titles to refute the fact that they invest in expensive original ip. SWW studio clearly has budgets in the tens of millions of dollars for the titles it puts out. Nintendo doing a mascot cross over with a giant publisher like Ubisoft isn't the same thing.
Polish takes time. And money. It pays off though, BOTW and Odyssey are probably going to end up being the two best selling single player 1st party games this decade. And they can actually hold their $59.99 pricepoints too.Nintendo is certainly a slow developer. Thanks for reinforcing my point. That doesn't mean they're putting a lot of resources into the games they put out.
What the fuck has Kirby from HAL Laboratory got to do with anything?Lol wow the anger is so funny. Um have you looked at a Switch game? Do you understand how game budgets work, and how they scale with graphical fidelity? Y'all are over here like "OMG KIRBY!! KIRBYY!!!!" like ... we're talking about a publisher who's suited to produce a F i n a l F a n t a s y game. Do you know what Final Fantasy is?
I didn't make up anything? I'm not the one who cited the length of BotW's development. I don't know why its even controversial to say that Nintendo does not turn out games quickly. I mean how can you think differently if you've paid the slightest bit of attention to their games over the past two decades?
Just ignore and report. This is a low effort gamefaqs system wars troll with arguments without fact that I am surprised it can last so long on a highly moderated forum.What the fuck has Kirby from HAL Laboratory got to do with anything?
Do YOU understand how game budget works? You do know that the more employees there are the costlier it's going to get, right?
Speaking of Final Fantasy, you do know that the only reason they've gotten so expensive to make lately is because SquareEnix is so bad at making them, right?
Funnily enough we know that Xenoblade 2 wasn't too expensive to make (and it looks like it actually cost less than XenobladeX even) with interviews and the likes.
You can stop trolling to derail the thread anytime you want to decide to use sources and have sound arguments.
Your shit is easier to knock over than a kirby boss.
You're just a sad, highly defensive Nintendo fan. When I say "investing in" obviously I don't mean putting out any title that is single player. Nintendo has been reskinning "single player" Mario games on handhelds forever. It would be an absurdly broad standard, if that was what I inferred. But it is not what I inferred! "Investing in" refers to a certain scale of budget. The failure of the Final Fantasy series is to cope with modern production standards in the post HD era. Not that Square Enix can't publish any games at all.I just used your original standard: $60 single player games. And I'm fine with your constant goal-post movng, I'm just applying the same standard to everyone which you seem to have a problem with.
Here's probably a much much much more relevant standard for what you want though:
Nintendo produced Sakaguchi games:
Microsoft produced Sakaguchi games:
- ASH: Archaic Sealed Heat
- The Last Story
- Blue Dragon
- Lost Odyssey
Make some decent arguments instead of bullshitting, then. Wolfy loves ya babeDoll face you should delete your avatar bc the fury thing is creepy, then get help with your reading comprehension.
I think the "sad" poster is probably the one hurling insults because they're losing their argument here. Badly.You're just a sad, highly defensive Nintendo fan. When I say "investing in" obviously I don't mean putting out any title that is single player. Nintendo has been reskinning "single player" Mario games on handhelds forever. It would be an absurdly broad standard, if that was what I inferred. But it is not what I inferred! "Investing in" refers to a certain scale of budget. The failure of the Final Fantasy series is to cope with modern production standards in the post HD era. Not that Square Enix can't publish any games at all.
And no, your new "list wars" are not any more relevant. Yes, Microsoft gave Sakaguchi the budget for a big title with Lost Odyssey... like 10 years ago. How is that relevant to today? We're already under a completely different development standard. And yes, Nintendo gave him the opportunity to make truncated versions of what he would put out normally. But he is already making games on mobile anyway. Just not the games his fans want from him.
Gotta make that low effort trolling wherever they canI don't even have any idea whatever the fuck does Nintendo output has to do in a thread about discussing SquareEnix porting their games wherever they want.
There's a million threads about Nintendo right now, heck even the Jimquisition seems better indicated for that discussion than here.
Given all they made was CC, I'm not certain if I'd call that hedging their bets. Going by some of the articles and theories posted in this thread, it sounds like SE was merely leveraging Nintendo funding while rebuilding bridges. Which, of course, worked out well for then. As far as Final Fantasy goes however, all we might see is ports from previous gen (FF15 Cloud or the game on Switch 2). However, SE desires lower budget "filler" and Nintendo provides the perfect platform for that. So support will maintain, I thinkThe early death of the Wonderswan is what pushed Squaresoft in making GBA games and even edging their bets with Gamecube.