Wait, why would the controls be any different? It has the exact same controls as the other systems
Turns out it is on rails and you fight and win battles with button prompts. ;)
Wait, why would the controls be any different? It has the exact same controls as the other systems
The Wii route, the kind that everyone wantsTurns out it is on rails and you fight and win battles with button prompts. ;)
I feel like trying this game again on switch
Played the PS4 version 4? years ago ( holy fuck it's been 4 years !) And was pretty much bored with the story/world and fell asleep after couple hours of play
Maybe I need to give the game another chance. ..so should I wait for th switch version or just get the PS4 version again for $20 lol.
Big problem with this game for me was th combat being so boring ?
HD rumble and probably some option for motion controlWait, why would the controls be any different? It has the exact same controls as the other systems
Well that'd make more sense. It'd be concerning if it was dumbed down for some reason
I hear the combat is one of the worst parts of the game. but the writing is one of the bestSo I have heard a lot about this game. I'm not an rpg fan. Tell me what makes it great? Is it considered an action rpg with more complex combat?
😬I hear the combat is one of the worst parts of the game. but the writing is one of the best
So I have heard a lot about this game. I'm not an rpg fan. Tell me what makes it great? Is it considered an action rpg with more complex combat?
I class the combat as being in-between Skyrim and Dark Souls.
With its light attack, heavy attack, dodge, roll etc it kind of feels like a less polished version of Souls combat, which still makes it way better than Skyrim. Not great, but certainly not overtly bad.
Very much this. It gets overblown a lot.
I swear "Serviceable Combat" is some sort of meme. Cause if this is serviceable than fucks know what Skyrim is.
So I have heard a lot about this game. I'm not an rpg fan. Tell me what makes it great? Is it considered an action rpg with more complex combat?
Idk, when you press a button and don't know what kind of attack you will do I would call that bad and not serviceable.
Very much this. It gets overblown a lot.
I swear "Serviceable Combat" is some sort of meme. Cause if this is serviceable than fucks know what Skyrim is.
Yup, compared western counterparts, TW3 actually has good combat - it's only in comparison to games like Dark Souls that it starts to look merely serviceable. It's an entirely unfair comparison though, because Dark Souls is primarily focused around its combat encounters and so it's going to stand head and shoulders above something like TW3 which has a much, much broader scope.
So I have heard a lot about this game. I'm not an rpg fan. Tell me what makes it great? Is it considered an action rpg with more complex combat?
The problem isn't that it looks serviceable with the other games, it looks serviceable compared to the whole rest of the game it is in. It sticks out like a sore thumb in a game where all the rest is high quality. Why should the combat part get an excuse?
Idk, when you press a button and don't know what kind of attack you will do I would call that bad and not serviceable.
I feel like Switch versions of RE2 and RE7 would be robbed of too much atmosphere.
Yeah maybe, that RE segment of the Direct makes very little sense otherwise.
This is intresting, Capcom ported RE Revelations 1/2, than RE 0/1/4 and now RE 5/6, so its very possible that next ones are RE7 and RE2 Remake.
I've seen several people speculating that this part of the Direct was basically Nintendo's way of greasing the wheels for Capcom a bit, which doesn't really make sense unless Capcom has something to give Nintendo. Maybe they've finally decided to port the RE Engine and wanted a little extra exposure on Switch in return?
RE7 already released streaming only in Japan. Maybe they'll do the same for Re2 remake, but don't hold your breath for a standard releaseHardly, RE7 for instance runs at 1080/60FPS at base XB1, its not demanding game or engine in any case, games like Skyrim Remastered, Doom, Wolfenstein, not to mention Witcher 3 are more demanding games.
This is intresting, Capcom ported RE Revelations 1/2, than RE 0/1/4 and now RE 5/6, so its very possible that next ones are RE7 and RE2 Remake.
RE7 already released streaming only in Japan. Maybe they'll do the same for Re2 remake, but don't hold your breath for a standard release
it's easier to say RE7 and 2R aren't coming because Capcom doesn't give a shit about the switch than any (nonexistent) technical limitation
it's easier to say RE7 and 2R aren't coming because Capcom doesn't give a shit about the switch than any (nonexistent) technical limitation
That 4GB of ram. Ha! Off topic but assuming that rumor is true I can't believe Nintendo was going to put even less than that in switch.If they really dont give a shit they will not port seven RE games already, maybe they had plan first to port older ones before moving to new ones.
don't get me wrong, it's a weird video since the segments don't even match each other. it leads me to believe the first half is a scrapped commercial and they just tacked on the second half to salvage whatever costsRight, but the long RE segment at E3 would be very bizarre if it was not indicative of some sort of improved relationship between Nintnedo and Capcom.
And hey, it might wind up just being bizarre. But it could also hint at Capcom taking the Switch more seriously and Nintendo rewarding that change.
that sounds like "bare minimum" support to me. Capcom's MO is "port all the old shit to whatever runs it". they don't even have physical versions of switch games anymoreIf they really dont give a shit they will not port seven RE games already, maybe they had plan first to port older ones before moving to new ones.
I could believe they originally planned 3GB (like Shield). 2.25GB for games still would've been a big jump over Wii U's 1GB, 360's 480MB or PS3's 460MB. I doubt Capcom was the only reason (or voice they heard asking) for them to bump up to 4GB though and I wouldn't be surprised if the bigger push was coming from western pubs with more ambitious plans like Epic, T2 and Bethesda.That 4GB of ram. Ha! Off topic but assuming that rumor is true I can't believe Nintendo was going to put even less than that in switch.
I hate to be that guy, but this kind of sounds like you don't know how to play the game.
I'm hoping for 6-8 GB for revision. T2 hasn't done anything significant in my opinion. I didn't like 2k on switch and LA Noire didn't do well on any of the systems for the remasters. They know what people want on switch and it still hasn't happened yet.I wouldn't be surprised if Dev 1 was saving RE Engine for Switch Plus (even if something like RE7 still runs on Switch 1.0) or worse case even NX2. They're going to be caught up on RE by year's end and I wouldn't be surprised if they get through the old DMCs within a year too.
Capcom in general is running out of current gen remasters for quick Switch porting though (really just Dead Rising 1-2, Disney Afternoon, USF4 and UMVC3 are left after RE/DMC wrap), I think they probably need to go back to the well for more across NSW+PS4+XB1(+PC). Things like Onimusha 2-4, Viewtiful Joe 1-2, Lost Planet 1-2, EX Troopers, Ace Attorney 4-6, Basara 1-4, God Hand, PN03, Asura's Wrath, TVC, SFXT, Bionic Commando RA1-2, Auto Modellista, Zack & Wiki, UGnG Kai, Under the Skin, Last Ranker, PowerStone Collection, MML series, DarkStalkers series, CPS1/2 shooters, etc, etc. Some of those are really getting in the weeds though.
I could believe they originally planned 3GB (like Shield). 2.25GB for games still would've been a big jump over Wii U's 1GB, 360's 480MB or PS3's 460MB. I doubt Capcom was the only reason (or voice they heard asking) for them to bump up to 4GB though and I wouldn't be surprised if the bigger push was coming from western pubs with more ambitious plans like Epic, T2 and Bethesda.
The thing with T2 is all their labels basically run themselves. It's obvious everyone wants GTAV on Switch but it really comes down to what Rockstar's mgmt is willing to do. I'm sure Nintendo is doing everything they can to grease the wheels there too.I'm hoping for 6-8 GB for revision. T2 hasn't done anything significant in my opinion. I didn't like 2k on switch and LA Noire didn't do well on any of the systems for the remasters. They know what people want on switch and it still hasn't happened yet.
I can give them credit for the feature complete 2k. It just doesn't play well in my opinion. That may not be switch fault. I haven't play 2k since mid 2000s.The thing with T2 is all their labels basically run themselves. It's obvious everyone wants GTAV on Switch but it really comes down to what Rockstar's mgmt is willing to do. I'm sure Nintendo is doing everything they can to grease the wheels there too.
I think doing feature complete NBA2K downports every year is pretty ambitious though. And Civ6 was a smart port to do but there's definitely more in that vein 2K could be doing for ports and remasters (XCOM, Borderlands, Bioshock, etc). Also their WWE mess but that series has issues everywhere.
Not enough, so that's fair.
Wasn't being rude, nor did I mean to be.
Not enough, so that's fair.
Wasn't being rude, nor did I mean to be.
that sounds like "bare minimum" support to me. Capcom's MO is "port all the old shit to whatever runs it". they don't even have physical versions of switch games anymore
Minimum 6 I'm good.I dont see how 7 ported RE games could be "bare minimum". Its true they are being cheap and they don't releasing physical versions for all of their games for Switch,but fact is that they are porting games.
Like I wrote, its very possible they wanted first to port previous RE games before porting new ones, RE 5/6 being last they are porting supporting that possibility.
8GB would be overkill in any case for rest of Switch hardware, I could see maybe additional 2GB of RAM.