You buy skins and there's a season pass. The Save The World mode had lootboxes, but they removed them I'm pretty sure, it's also not F2P so probably has 1% the total players.Are there lootboxes or gacha mechanics in Fortnite? Or do you buy things directly? Playstation might be smelling blood for one of those elements in their own games.
How does this compare with the overall playerbase do those numbers match up?
Mobile market is immense, but mobile market for games not primarily designed for them isn't... all that hot. Mobile experience and what those players look for is inherently different.
It's the principle of the thing!
Yep. iOS being only 7% of their revenue makes it totally obvious why Epic is so gung ho on them specifically. Its money they can throw away in hopes to get a ludicrous amount more without hurting them.Also its a lot easier to pick a fight with the one thats 7% of your sales as opposed to almost half.
If Sony took the same measures against Epic that Apple did with the start of this kerfuffle that would not be great for them.
How could I forgot Unreal Engine lolEpic is now tied in serious vfx production, that alone is worth investing in them.
Tencent managed to translate PUBG to Mobile extraordinary well and it has been a printing money machine for years.
And COD Mobile too.
Which begs the question: why is Epic pushing so much on this lawsuit?
if epic succeeds in convincing a court that apple's 30% cut is excessive then it will be very helpful for epic in any litigation/negotiations with other platform holders like sony/microsoft. think big picture.Honestly, this is where the whole case breaks apart.
Epic wants to increase their share from 70% to 88% when in reality it would only grow the iOS market share for fortnite spendings to 9%. It makes this mountain of an issue that Epic tried to make out of it into something fairly tiny in the grand scheme of things.
And both of those play considerably differently than their PC/Console counterparts.
Oh, I missed that. Probably also related to UE and some of the features they've been adding to it with the companies Epic's been buying. Plus their strategy to use the UE on the film side.Actually in the financial webcast earlier today Sony specifically pointed out the Epic Games investment as part of their gaming investments, and explained that it will be utilized for the gaming divsion but did not specify beyond that.
People that game on PC spend all of their money on front-end costs (building the damn thing) and then act like we're dead broke when it comes to content purchases.
it all makes sense now. sony and microsoft also take a 30% cut, just like apple does, but apple is only a tiny slice of the fornite pie. epic can't afford to suddenly have sony take fortnite off PSN because it's almost half of their fortnite revenue.
That's they whole point. Epic Games didn't care enough to make a tailored version.
Hell even EA is making a custom mobile Apex Legends version instead of porting the console game.
Yep. iOS being only 7% of their revenue makes it totally obvious why Epic is so gung ho on them specifically. Its money they can throw away in hopes to get a ludicrous amount more without hurting them.
I'm not sure I understand what the point you're trying to make. If the iOS version of the game was responsible for 7% of the revenue Epic was bringing in, how is suing Apple and currently getting 0% helpful?
This is certainly not true across-the-board but there is an element of truth to it. I suspect the average PS4 player is more willing to part with money for software and loot boxes and shit than the average PC player, who complains bitterly if the $15 humble bundle only has 3 games they want in it.
My assumption is that the PC community on Fortnite is highly competitive but small. Big streamers that buy skins probably get VBucks from Epic anyways. They are content creators, and the the hundreds of thousands to millions that see them buy a skin then buy it on the platform they have which is most likely a console. Its hard to compete when the player base could be as high as 140M on console alone.
Joking aside, if Fortnite was on Steam then surely it would be doing very different numbers on PC.
Because they're moving all the games they make that are similar (Rocket League, Fall Guys, etc) to mobile eventually and they're still looking to acquire more studios/games that are similar. I would imagine they'll eventually move to unify those brands in a big way. We're already starting to see it with cross-over events.Which begs the question: why is Epic pushing so much on this lawsuit?
I'm not sure I understand what the point you're trying to make. If the iOS version of the game was responsible for 7% of the revenue Epic was bringing in, how is suing Apple and currently getting 0% helpful?
Haha you're not wrong though. I put a ton of money into my PC and I'll see games on Steam like 50% off and I'm thinking, ".............would be nice if it was 75% though" and then chickening out of the purchase.This is certainly not true across-the-board but there is an element of truth to it. I suspect the average PS4 player is more willing to part with money for software and loot boxes and shit than the average PC player, who complains bitterly if the $15 humble bundle only has 3 games they want in it.
Honestly, this is where the whole case breaks apart.
Epic wants to increase their share from 70% to 88% when in reality it would only grow the iOS market share for fortnite spendings to 9%. It makes this mountain of an issue that Epic tried to make out of it into something fairly tiny in the grand scheme of things.
Actually in the financial webcast earlier today Sony specifically pointed out the Epic Games investment as part of their gaming investments, and explained that it will be utilized for the gaming divsion but did not specify beyond that.
Yeah, digesting the rest of the info...this is wild.I'm legitimately shocked that Playstation and XBOX are bigger in terms of revenue for Fortnite than PC is. I didn't think iPhone would be bigger because it just seems like a less ideal control scheme, but I figured something like half their player base was on PC. It must be significantly smaller for them than their XBOX or Playstation sales, since Epic would get 100% of the revenue from the EGS MTX sales, as opposed to the 70-ish they get on consoles. Crazy.
Because if they can temporarily sacrifice that 7% and win, it'd give them precedent to start taking away Sony's and MS' 30% they take too, even if slowly (I doubt they'd go full on like they did with Apple though), it'd be a huge win for EPIC overall.I'm not sure I understand what the point you're trying to make. If the iOS version of the game was responsible for 7% of the revenue Epic was bringing in, how is suing Apple and currently getting 0% helpful?
Interesting, maybe Epic gets a cut of it even if its thru Plus?With PS+ you get skins/cosmetics for free on a regular basis. I assume Playstation pays Epic some good money for that. I wonder how much that deal adds to the total revenue for Fortnite on PS.
To be clear: Xbox/Nintendo/PC/Mobile does not offer this
Well, presumably they're arguing they would be earning a lot more on Apple's platform if not for their allegedly anticompetitive policies.Which begs the question: why is Epic pushing so much on this lawsuit?