I've thought about this before in the past, but with Mega Man 11 coming out and being multiplatform, the lack of an achievement/trophy system for the Switch (or any Nintendo system) has really popped back to the front of my mind. I'm not a hardcore achievement hunter by any stretch, but I really enjoy trying to get as many as I possibly can, even going out of my way in a few games, like Bloodborne and God of War, to get Platinum or all achivements. Its true that you don't really get much for doing it, but its a genius idea that helps add replay value and push you to do things you might not have done otherwise in a game, helping to extend its value.
All of this is why I find it so baffling that Nintendo hasn't developed their own achievement/trophy system yet. Nintendo is notorious for being late to adopt to ideas that are basically standard by that point, but this is one standard I don't understand why they haven't intergrated into the Switch yet. Developers are basically already used to making these things for games on other systems, and some games on Switch even have their own version of achievements built into the game (Like Mega Man X Anniversary Collection), so this really shouldn't be an issue on the developers side. Having trophies built into a game is an ok workaround, but part of the fun with trophies is comparing how much you've done compared to a friend or trying to up them, and you really need a centralized system for that. For me, the lack of a trophy system has actually made me pass on Switch version of multiplatform titles that I might have bought otherwise, like I might do once again with Mega Man 11.
Basically, the ball is in Nintendo 's court on this one. They are already behind the crowd when to more crucial things, like online and voice chat, but adding something like this would be a step in the right direction. As trivial as trophies/achievements may seem, having a centralized system tied to your account like Sony and Microsoft could go a long way to helping Nintendo catch up to some standards that their competitors have been doing for years, and even possibly help with sales on multiplatform titles.
Anyone else feel similarly about this?
All of this is why I find it so baffling that Nintendo hasn't developed their own achievement/trophy system yet. Nintendo is notorious for being late to adopt to ideas that are basically standard by that point, but this is one standard I don't understand why they haven't intergrated into the Switch yet. Developers are basically already used to making these things for games on other systems, and some games on Switch even have their own version of achievements built into the game (Like Mega Man X Anniversary Collection), so this really shouldn't be an issue on the developers side. Having trophies built into a game is an ok workaround, but part of the fun with trophies is comparing how much you've done compared to a friend or trying to up them, and you really need a centralized system for that. For me, the lack of a trophy system has actually made me pass on Switch version of multiplatform titles that I might have bought otherwise, like I might do once again with Mega Man 11.
Basically, the ball is in Nintendo 's court on this one. They are already behind the crowd when to more crucial things, like online and voice chat, but adding something like this would be a step in the right direction. As trivial as trophies/achievements may seem, having a centralized system tied to your account like Sony and Microsoft could go a long way to helping Nintendo catch up to some standards that their competitors have been doing for years, and even possibly help with sales on multiplatform titles.
Anyone else feel similarly about this?