I know I still have a soul when I play ME2's finale and it still elicit some of the same feeling it did way back 10 years ago when I first playet it. It's just so good.
Every aspect of it is good. It doesn't begin after you go through the Omega 4 Relay, it begins at the very start of the game. And it build up until the moment you finally start the actual thing. The cutscene direction, the godly soundtrack, the gameplay, the decisions you have to make... I suppose some people will always complain about the terminator final boss and I understand why, still I don't think it diminishes the mission in any way.
It operates at the best place sci-fi can operate, which is in a line right in the middle between personal and epic. Sure your mission is to destroy the collectors and so save humanity and the galaxy, but it's your attatchment to your squadmates and crew that gives the mission so much of its weight. When you pick a comrade to do this or that, what makes you second guess yourself is not if you will fail, because in the end you know you're gonna succeed in the mission, it's if everyone will make it. And this was Bioware at its best.
In hindsight, Bioware create a challenge for themselves that they couldn't handle in ME3 (in terms of squadmates) and they said this themselves. Maybe they didn't antecipated how quickly they would have to put out ME3, but I can't ever call the Suicide Mission a mistake.
Mission accomplished.
Every aspect of it is good. It doesn't begin after you go through the Omega 4 Relay, it begins at the very start of the game. And it build up until the moment you finally start the actual thing. The cutscene direction, the godly soundtrack, the gameplay, the decisions you have to make... I suppose some people will always complain about the terminator final boss and I understand why, still I don't think it diminishes the mission in any way.
It operates at the best place sci-fi can operate, which is in a line right in the middle between personal and epic. Sure your mission is to destroy the collectors and so save humanity and the galaxy, but it's your attatchment to your squadmates and crew that gives the mission so much of its weight. When you pick a comrade to do this or that, what makes you second guess yourself is not if you will fail, because in the end you know you're gonna succeed in the mission, it's if everyone will make it. And this was Bioware at its best.
In hindsight, Bioware create a challenge for themselves that they couldn't handle in ME3 (in terms of squadmates) and they said this themselves. Maybe they didn't antecipated how quickly they would have to put out ME3, but I can't ever call the Suicide Mission a mistake.
Mission accomplished.