The vast, vast majority of GTS pro players play on wheels; there being a few exceptions doesn't make them the rule. The PS5 haptics are also not only the triggers, things like the difference in terrain or when you're starting to go off the track is felt through the haptic feedback.
Yes, that's... the whole point of feedback, that's what I'm saying. It's extra information that's now also conveyed through the controller instead of missing out on it if you don't have a wheel.
Eh, I feel like we're sidestepping the main points. Yes, force feedback is great if you're looking for force feedback. But the fastest people in EVERY racing game are often on controller. Lots of pros are on wheels (DUH) - especially so in a game like GT Sport that fetishizes realism and even promotes a path to qualifying in real life, but that doesn't mean they have some insurmountable innate advantage. Wheels are better at some things, controller tends to be better at some other things. The main differences DO NOT fundamentally come down to force feedback. It's a significant one, but I don't think anyone would say that was the primary difference.
And again, that's for the WHEEL, not the pedals! Force feedback in the wheels makes perfect sense. It's supposed to be an analog for what you'd feel steering a real car. That's not what adaptive triggers are going to be doing in this game. What are they an analog for? ABS locking up your brakes? Your accelerator turning pointlessly when you hydroplane? These would be awesome uses for immersion, much like force feedback, but they don't necessarily make one a better driver. And adaptive triggers don't even do that anywhere remotely in the same ballpark as force feedback.
But again, that's just me being unimpressed with that aspect of the idea without the chance to try it out myself. In practice, it may feel very different and be super awesome. In practice, that feeling could last through the lifetime of the title, rather than just being a forgotten a gimmick by the 2nd month. And if that's the case, I will be happy to see more games supporting an awesome technology like this. But at first blush, my mind is neither blown nor am I excited for many of these practical uses for the technology in games over the long term. (Though, clearly, there are some uses that I still think would be awesome to experience.)