The fact that this literally hurts to look at says a lot about CA lmfao
It is because it is using only two colors, the more colors you add in between the easier it should be on the eyes, and it should mostly just look blurry af.The fact that this literally hurts to look at says a lot about CA lmfao
Wtf Obsidian, hopefully all of this gets fixed by the time it releases on Steam.Chromatic aberration is a controversial effect. If a developer wants it they should always have an option to turn it off.
Sadly Obsidian even on PC doesn't have an option to turn it off. You have to tweak the ini file to do that.
Also they have on PC mouse smoothing on by default and again they don't have an option to turn it off.
To be honest the PC settings are very basic.
what tweaks?I think most of the times is beautiful. Great art style, colorful and some really great indoor textures. Too bad it doesn't support HDR and doesn't have a photo mode.
Some of my screenshots (PC, 4K, ultra and I have some tweaks in the ini files):
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On that one I do see it, damn.Even in the close-ups in this post? That's genuinely so fascinating to me.
Perfect.
I wouldn't be surprised if we get "I can't see any difference" posts even on this one :PThe funny part is how ridiculous it looks when you use the time slowing ability. They turn it up to 200.
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You are acting like an ignorant asshole towards a thing that people genuinely have physical discomfort with.
Yeah unfortunately Aliasing and literally everything is lumped into "visual effects" so you have to make ini edits on PC to get rid of one without sacrificing other fidelity in the game. The PC version is rough in some spaces but at least I can tweak it.The general idea is that it adds depth, detail or noise in a way that makes CG look less artificial, more integrated.
And because movies use various visual aspects, effects, artifacts, flaws that get picked up by cameras to sell movies as being real, gritty, grounded, and this has entered the public conscious of what "real" looks like.
At some point it just became trendy with games. Sometimes I wonder if developers even think about it or just put it in there alongside the other postprocessing effects that are commonly used nowadays.
Mate you've just knocked your 3d glasses off that's all.The funny part is how ridiculous it looks when you use the time slowing ability. They turn it up to 200.
ON
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CA turned off via ini
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Maybe it is just me, but the before and after literally look the same.
Do you have color blindness, or wear glasses with high index (thin) lenses?
It gives me migraines.
It's a color separation effect that simulates the optical qualities of a low-quality lens.
I can't think of any games where its severity changes based on resolution.I don't have an issue with Chromatic Aberration, I guess one of the problems for PC gamers is that it needs to be tuned to the resolution which the game runs at.
I actually did die from looking at it.
You really have a complex about PC gaming though, huh? It seems to be brought up in every other post of yours that I see - which is a shame because I value your insight into HDR.
Is this why the time dilation screenshot above looks nothing like my game at 1080p? And I mean the difference is massive, I'd believe my game was broken if it looked like that too.What? Are you forbidding me from discussing PCs?!
I'm just saying the experience of CA will be massively different if you are Running at 1080p vs say 1440p or 4K because the Post process has pixels which are much larger. Jeez
Is this why the time dilation screenshot above looks nothing like my game at 1080p? And I mean the difference is massive, I'd believe my game was broken if it looked like that too.